Unite 2010 – day 1

November 11, 2010 in Rants & Raves

Dear community, friends, and Unite participants.

We were off to a fantastic start of Unite yesterday! We sold out with 650 participants – nearly double the size of last year’s conference but were able to make space for everyone (though the keynote session ended up being standing room only for the latecomers!)

The live stream of the keynote did work for many, but for many others it didn’t. We’re so sorry about that, but now it’s been posted here: http://unity3d.com/unite/keynote

We made two gigantic announcements here. First, we announced the Unity Asset Store, a digital store so you can share and trade assets – and monetize your skills in a new way. The Unity Asset Store is embedded inside the Unity editor and will act as a hub for you to find free and commercial independently created assets for use in your games and other interactive 3D projects.

Second, we announced Union, a new business unit that will bring your Unity games to new platforms and channels and create new revenue streams for you. We have encountered a huge thirst for great games from a huge range of platforms, and a broad range of these opportunities are currently only being captured by large game publishers. With Union, we can help the smaller developers band together to approach these opportunities as one. We see Union as a further step on the road to the democratization of game development – a road that started with technology but can go much further.

And then Jesse Schell was our keynote guest speaker, and blew our mind with his fresh new talk about The Future of Virtual Characters. I’m so amazed by Jesse: yesterday was the third time I’ve heard him speak, and while his talks are always super dense and full of ideas and most amazingly I haven’t yet heard him repeat himself. Like, at all!

Gamasutra’s Chris Nutt did a great write-up here in case you missed and want to check out: http://www.gamasutra.com/view/news/31469/Unite_10_Jesse_Schell_And_The_Future_Of_Virtual_Characters.php

We’re so excited to see where you’re going to take this all and want to thank you for making all of this possible! Yay and double yay :)

Comments (9)

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  1. tino

    November 17, 2010 at 3:52 am / 

    When will you put online the rest of videos from unite 10?

  2. David Helgason

    November 15, 2010 at 11:56 am / 

    @Eva: thanks and I totally agree about Jesse… he’s simply mindblowing every time!

    @Vectrex: in-game previews are a /great/ idea! Hard to implement well, but we’ll keep it in mind :)

    @Ryan: there’s lots of free things in the Unity Asset Store. But people using the free version of Unity are also welcome to buy assets too: just because you decided not to make the jump and spend $1500 on Unity Pro doesn’t mean you might not want to buy, say, the ProtoPack prototyping asset package for $15 :)

  3. ryan davis

    November 15, 2010 at 5:37 am / 

    i thank the asset store shud have a free vershan for free unity

  4. HellScreen

    November 15, 2010 at 3:51 am / 

    That was a great conference and I´m quite happy I attended. Will make sure to join this again.

    Cheers
    M.

  5. Vectrex

    November 13, 2010 at 9:00 pm / 

    The assets store would be killer if you could preview IN GAME any asset, but just not save them until purchase. So it would effectively be the same as a full import but somehow highlighted differently to remind you it won’t save.
    Also the pricing could use the bandcamp model where you can specify a minimum price but users could choose to pay more (which surprisingly quite a few do). Also the minimum could be zero for free assets but of course with that model if someone wants to support and donate they can.

  6. Eva Maria

    November 12, 2010 at 4:24 pm / 

    Hi there,
    Unite 10 is over now, and we just wanted to say, that it was a really great experience. You Unity guys rock! Jesse Schell was really amazing (and if there is anybody out there who has not bought his book yet – you really should!)
    We also are very excited about Union!
    All the best, Eva Maria (Artcue)

  7. David Helgason

    November 12, 2010 at 4:01 pm / 

    @CDIXRUN: I agree. Now it was faster to make the Unity Asset Store just inside the editor, but as you can probably see it’s made based on HTML, so making a website for it won’t be /that/ hard. However we probably have higher priority features to add first, so it’s impossible to say when.

  8. cdixrun

    November 11, 2010 at 1:07 pm / 

    Just wondering if there will be a website-side to the Asset Store? I think it would be nice to browse assets from non-unity machines, like phones, netbooks, non-production machines. Just an idea.

  9. pixnlove

    November 11, 2010 at 12:09 pm / 

    For a surprise with 3.1 that was a big surprise.
    Asset Store and Union, I love the concept, It neat clear and so effective.
    I hope the rest of the Unity conference will go just
    as well as the first day.
    Long life to Unity and all his Crew.

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