Archive: December 2011

Unity 3.5 Developer Preview

41

Yesterday marked a huge milestone for Unity - releasing a public beta preview of our upcoming version 3.5 (Okay so you're excited, you someh... Read more

Assets to bring detail & fidelity to your game worlds

8

When creating compelling video game levels, the idiom 'God is in the Details' couldn't be more true. Detail in your world design is a sign ... Read more

London Unity Usergroup 7

November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher P... Read more

Unity at the Massive Black Workshops

Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity ... Read more

Build Engineering and Infrastructure: How Unity Does It

17

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... Read more

Asset Store Action News – October 2011!

14

Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween ... Read more

London Unity Usergroup 5 & 6

1

The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riot... Read more

Tips for water in Unity

15

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Read more

Unite 11 – Its Over

13

Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... Read more

Unite 11 – Day 2

4

So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... Read more

SHADOWGUN talk at Unite

6

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Read more

Unite 11 – Day 1

32

So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... Read more

Mixamo’s Auto-Rigger

14

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... Read more