Archive for 2011
Unity 3.5 Developer Preview
Yesterday marked a huge milestone for Unity – releasing a public beta preview of our upcoming version 3.5 (Okay so you’re excited, you somehow missed the home page – go download... Continue
Assets to bring detail & fidelity to your gam...
When creating compelling video game levels, the idiom ‘God is in the Details’ couldn’t be more true. Detail in your world design is a sign of artistry and aptitude that motivate... Continue
London Unity Usergroup 7
November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pope gave a preview of Unity 3.5, and some of the features... Continue
Unity at the Massive Black Workshops
Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to participate in their annual workshop! Unity artist reps Jo... Continue
Build Engineering and Infrastructure: How Unity Do...
Hello! I’m Na’Tosha and I’m the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome Unite 2011, I had several people ask ... Continue
Asset Store Action News – October 2011!
Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween monsters. And on the Unity Asset Store, you’ll fi... Continue
London Unity Usergroup 5 & 6
The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), and I was there as always to capture the talks and show... Continue
Tips for water in Unity
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post wil... Continue
Unite 11 – Its Over
Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get back to making more awesome tech. For me personally it... Continue
Unite 11 – Day 2
So day two of Unite 11 has come to a close. At the time of writing I’ve just got home from the Unite Party, it was really cool and I had a great time talking to a few of the many, many atte... Continue
SHADOWGUN talk at Unite
Many people were asking for slides from yesterdays “SHADOWGUN: rendering techniques and optimization challenges” talk, so here it is: SHADOWGUN at Unite’11 slides. And sorry for... Continue
Unite 11 – Day 1
So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendees with 41 sessions and 70 speakers. Certainly a long wa... Continue
Mixamo’s Auto-Rigger
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity Asset Store, but their latest and greatest innovation is... Continue
Animating skinned mesh along waypoints in Unity
This post is a guide to importing a skinned mesh with a looping animation and then animating it’s position in Unity. At the end of the guide you should been able to import a skinned mesh, p... Continue
“Special Effects with Depth” talk at S...
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range... Continue
Art Assets – best practice guide
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with developers at Unity, to help you create assets that work bett... Continue
Unity and Flash : a sneak peek.
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to the Flash Player. This means that next to the already ex... Continue
London Unity User Group 4: All Your Unity Are Belo...
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by ‘Open Mic’ talks by myself – demoing a quick Space Shoo... Continue
Asset Store Road Map
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up about what the future holds for the asset store. Like th... Continue
Unity Hotkeys – keyboard shortcuts in Unity
This page gives an overview of the default Unity Hotkeys... Continue
“Fast Mobile Shaders” talk at SIGGRAPH...
Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a lon... Continue
Asset Store Action News – August 2011 Editio...
Greetings Unity developers & Asset Store users! The recent release of 3.4 brought many awesome new features to Unity.. with it came a ton of new assets and optimizations to the Unity Asset St... Continue
Unity Track Day at GDC Europe
We are hosting another Unity Track Day at next week’s GDC Europe conference in Cologne, Germany! The Unity Track Day is being held on Tuesday, August 16th from 9:30am-6:30pm. If you are att... Continue
Procedural materials tutorial – Substance in...
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply them to a mesh and edit parameters. What are Substance ... Continue
Unity at Siggraph
Hi Friends! Some of us are in Vancouver this week teaching and talking at The Siggraph Studio. If you are attending Siggraph, stop by the Unity area or attend one of our talks. Studio Workshops M... Continue
Unity 3.4 web player for 64-bit Windows
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0. While we have been developing Unity 3.4, we have ported the Unity runtime to the x86_... Continue
Unity 3.4 Released
Unity Technologies is excited to announce the release of Unity 3.4 – a free update to all existing Unity 3.x users. Through the integration of Allegorithmic’s Substance technology, Unity ... Continue
London Unity Usergroup (LUUG) 3: String & Pre...
London Southbank University, 23rd June 2011 – Unity users, newcomers and developers gather at the third London Unity User Group (LUUG) to see presentations from developer Mike Renwick on... Continue
Unity Roadmap 2011
Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we are working on this year. Unity 3.4 We’re about to... Continue
Asset Store Action News – June 2011
Asset Store Action this June has been non-stop! It’s our best month yet, as the store continues to bring more models, scripts, starter kits, tools and tutorials to Unity developers everyw... Continue