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Archive: 2011

Unity 3.5 Developer Preview

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Yesterday marked a huge milestone for Unity – releasing a public beta preview of our upcoming version 3.5 (Okay so you’re excite... Read more

Assets to bring detail & fidelity to your game worlds

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When creating compelling video game levels, the idiom ‘God is in the Details’ couldn’t be more true. Detail in your world ... Read more

London Unity Usergroup 7

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November 24th 2011, London Southbank University is host to the monthly London Usergroup. In this session, Will Goldstone and Christopher Pop... Read more

Unity at the Massive Black Workshops

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Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to par... Read more

Build Engineering and Infrastructure: How Unity Does It

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Hello!  I’m Na’Tosha and I’m the Build and Infrastructure Developer here at Unity Technologies.  While speaking with use... Read more

Asset Store Action News – October 2011!

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Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween ... Read more

London Unity Usergroup 5 & 6

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The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... Read more

Tips for water in Unity

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This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Read more

Unite 11 – Its Over

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Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... Read more

Unite 11 – Day 2

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So day two of Unite 11 has come to a close. At the time of writing I’ve just got home from the Unite Party, it was really cool and I h... Read more

SHADOWGUN talk at Unite

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Many people were asking for slides from yesterdays “SHADOWGUN: rendering techniques and optimization challenges” talk, so here i... Read more

Unite 11 – Day 1

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So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... Read more

Mixamo’s Auto-Rigger

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Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity A... Read more