Linking to the Asset Store

February 11, 2011 in Rants & Raves

Asset Store sharing buttons

We launched Unity Asset Store during the Unite keynote on November 10th and to celebrate our 3 months anniversary and over 10,000 registered users, we’ve made a small but important addition to the store. You can now create links to packages in the store and post them on the web.

Creating the links is simple. Open the Asset Store window inside Unity and find the package you want to link to, then click on one of the three sharing buttons. The Facebook and Twitter buttons require little explanation. Simply click on one of them to blast a message to your favorite social network. The link button on the left can be used in case you simply want the raw URL for your website or anywhere you can post a link.

We think this is a great way for developers to promote and create interest around their products. It will also be extremely useful for sharing recommendations with others. For instance, here’s a list of the top 5 most downloaded packages on the Asset Store this week:

  1. iTween Visual Editor By David Koontz
  2. iTween By Pixelplacement
  3. C# game examples By M2H
  4. Road and Path Tool By Six Times Nothing
  5. River Tool By Six Times Nothing

 

Note that you need to have Unity 3.2 installed in order to open the Asset Store from these links. Upgrade or install it now if you haven’t already done so.

Comments (9)

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  1. David Bjorn

    February 16, 2011 at 1:14 pm / 

    It is kind of weird that when I look at the partners page of artificial technology,http://www.artificial-technology.com/en/partners,then unity is “already” listed under game engines.
    But there is no artificial intelligence yet in Unity.
    That’s very weird.

  2. Manon Seppen.

    February 16, 2011 at 12:53 pm / 

    @Ronald Theron @Jason Amstrad

    Very nice to hear these things.

  3. Jason Amstrad

    February 16, 2011 at 12:51 pm / 

    @Ronald Theron
    Hmmm,it appears so.
    I read about it here:
    http://www.marketwire.com/press-release/Unity-Technologies-to-Take-Center-Stage-at-Game-Developers-Conference-GDC-1393295.htm .

    It does appear so that “Artificial Technology” is going to be with unity at GDC 2011.

  4. Ronald Theron

    February 16, 2011 at 12:45 pm / 

    It appears so that artificial technology is going to have to do something with to new pathfinding solution in Unity3D.
    http://www.artificial-technology.com .
    This company is going to be with unity also at GDC.

  5. Rianne

    February 16, 2011 at 12:42 pm / 

    @Ronald Theron
    It appears so.

  6. Keli Hlodversson

    February 14, 2011 at 8:03 am / 

    @Mike – we’re currently working on an interface where package publisher can follow sales and downloads of their packages. It should be ready sometime next month.

    @DallonF and @anomalous_underdog. For now the rest of the information should be available after clicking on the Open Asset Store button. We will be monitoring how well it works out and fine-tune what information is available as time goes by.

    Also a short update. The URLs come in two flavours: A long version containing the publisher name and package name and a short twitter friendly version. You can derive the short version from the long one by removing everything from the host name to the tree-letter code at the end of the URL.

    For instance, the package iTween Visual Editor by David Koontz has the URL
    http://u3d.as/content/david-koontz/i-tween-visual-editor/1tM
    … which can be shortened to
    http://u3d.as/1tM
    Neat eh? :-)

  7. anomalous_underdog

    February 13, 2011 at 12:22 pm / 

    Would be nice to see the rating, file size, package version, minimum version of Unity required, and screenshots in the web page link in addition to the suggested display of price.

  8. DallonF

    February 12, 2011 at 6:18 am / 

    Would be great to see the price of the package before I open Unity! :D

  9. Mike

    February 11, 2011 at 2:04 pm / 

    Thanks, I love it!
    The last feature I dare to ask for is reporting/stats on packages. I have no clue how they are received.
    Rock on :)

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