Yet another video showing a cool project that was worked on during last week’s Ninja Camp, Spline based mesh extrusion!
Read the rest of this entryDespite NinjaCamp concluding last friday (25/03/11) We still have plenty of projects that were worked on during the week that we’d like to share with you. Starting with a new component: LOD Group
Read the rest of this entryHappy Friday, folks! With all the excitement from this week’s Ninja Camp, we have even more exiting news to share on the Union front… In Brian’s last Union post, we shared what we were able to do with Sony Ericsson’s Xperia PLAY launch and several talented studios to implement Xperia PLAY’s unique controls in their…
Read the rest of this entryLucas has added a really nice, simple improvement, check out the video to see how it works:
Read the rest of this entryThe Ninjas have assembled and we’ve all been hard at work this week. We’re surprisingly tired at this point, but all sorts of cool things are popping up around the office. For our NinjaCamp project, Levi, Vytautas, and I (Na’Tosha) decided to pursue our passion for GNU/Linux — we thought we would invest our time…
Read the rest of this entryFor NinjaCamp, Chris and Rob decided to see if two guys could make an adventure game for under $1000 using only Asset Store assets. According to them, the number of art packages available on the Asset Store made level design fun, fast and easy. With no programming experience, they spent the last few days getting…
Read the rest of this entryJoe Robins spent a few minutes checking out the coolness Shawn and Jens have been busy with over the last few days. Vertex Color Painting!
Read the rest of this entryNinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty useful. We’re adding a context menu item in the asset window to “Filter References in Scene”. Selecting it will apply a filter to your hierarchy window to find all GameObjects or their children…
Read the rest of this entryUpdate: The Create Script Dialog is now on the Asset Store As our NinjaCamp project Bas and I decided on a cause a bit humbler than many of the other projects going on here: We just want to improve the workflow of creating a new script in Unity. The current way to make a new…
Read the rest of this entryThe Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experimental weeks before. Each camp has focused on different aspects of development life at Unity. This time NinjaCamp is an opportunity for developers to work on projects that we would normally either…
Read the rest of this entryHello everyone. I wanted to show you something I’ve been working on last couple of FAFFs. The purpose of this post is to interest some of the technical types among you. If you don’t care about a technical discussion about an unfinished feature, you can just read about the basics or jump right to the…
Read the rest of this entryThe winners of the Kongregate Unity Game Contest have been found! The Kongregate Unity Game Contest with prizes worth a total of $25.000 is over and the winners have been selected. Click on any of the game titles to play them at Kongregate! Grand Prize ($10,000) Antimatiere by Chronodrax This game didn’t get a lot…
Read the rest of this entryAs you may know, the Unity editor environment is at its core incredibly extensible. An over-arching part of the design philosophy is to allow and encourage talented developers to create new features, integrated at a level deeper than the simple plug-in architecture you find in other software. Editor extensions can sit so tightly and integrate…
Read the rest of this entryHi Everyone, We are very happy to announce that Unity Android and Unity Android Pro are now available! Head here to download a trial and read on for extra info on what is included. Naturally, Android fits straight into the editor like all the other platforms, so its incredibly simple to take your existing games…
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