NinjaCamp III: What references your assets?
NinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty useful.
We’re adding a context menu item in the asset window to “Filter References in Scene”. Selecting it will apply a filter to your hierarchy window to find all GameObjects or their children that reference the selected asset.
Alternatively the filter can be specified manually by using the “ref:ASSET PATH” syntax.
With two days of NinjaCamp to go we expect to finish the “Filter References in Project” option too. It will help you find other assets (prefabs, scenes) that use the selected asset.
Take care, Uniteers!