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Unity Asset Store Action News!

May 10, 2011 in Asset Store, Unity Products and Services by

Quick Asset Store update! If you’re not already familiar with it, the Unity Asset Store is the definitive resource for Unity developers, where you can find Unity-ready models, pre-written scripts and kits, sound effects, game music, and extensions to give Unity awesome new superpowers.  If you’re a programmer or prototyper and need art fast, it’s for you.  If you’re an artist who needs code and tools to make your game, the Asset Store is here for you.  Can’t find a sound designer, pixel monger, code-monkey or polygon-wrangling 3D artist?  You may well find what you need waiting for you in the Asset Store!  It can be found inside Unity under Window > Asset Store.

Here’s some of the newest and most notable items on the store today…

Mega-Fiers – Mesh deformations in Unity

Mega-fiers brings 3DSMax-style deformer modifiers to Unity!

Get bent with the most exciting new addition to the store this week, Chris West’s Mega-Fiers. Think Modifiers, except more Mega, this collection of real-time, programmatic mesh deformers is inspired by 3DSMax’s deformation modifiers. Bend, twist, taper, inflate, melt, stretch, ripple, squash, mutilate, even perform lattice deformations on meshes right inside Unity. You can animate and procedurally change deformer parameters, enabling real-time dynamic deformations during runtime.

Terrain 4 Mobile brings high quality terrains to mobile platforms. As many of you know, conventional multi-texture terrains are too computationally expensive for mobile GPUs to handle. This fantastic tool will essentially convert a standard Unity terrain normally used on a PC or console game into a high-performance terrain mesh ideal for iOS and Android, giving you the same visual effect without a performance hit.  Speaking of hits….

RageSpline – Vector Drawing in Unity

Vector drawing for Unity!

RageSpline

All the rage! The top-selling newcomer to the store is RageSpline, which allows conventional vector-style drawing in Unity, while at the same time adding depth and volume to your drawings, so they automatically work with Unity’s physics system.  Texture your RageSpline creations with gradients, solid colors or image textures. With RageSpline you can actually create an entire game-level’s worth of meshes and artwork entirely inside Unity. If you’re familiar with Illustrator or any other vector-drawing style art tool, you’ll find yourself right at home with this great new tool.

Playmaker: Game development without coding

Hutong Games’ Playmaker, the number one tool for making game logic without programming, continues to be the extension of choice for developers who’d rather create game logic visually.  Intuitive and user friendly, Playmaker is a great alternative to conventional programming.

Mixamo features hundreds of customizable animations for your games.

Mixamo expands database and search functionality

With a growing library of animation and newly-released search system, finding the right animation in Unity has become even easier with improvements to the Mixamo store plugin.   Drag your character into the Mixamo UI right inside Unity, search through the growing archive of animations, customize and preview the actual motion in-game and purchase it on the store in just a matter of minutes.  It’s the tool your animators don’t want you to know about!

AllOrBust

New Audio Category Reverberates the Asset Store

We’re thrilled to introduce the new Audio category, featuring high-quality, royalty-free music and sound effects.  Sound design can make or break a game, yet quality audio can be hard for the smaller developer to obtain.  Don’t settle for your friend’s Casio keyboard or take a chance with unlicensed music, when you can find quality instrumental music on the Asset Store for your game.  Sound producer AudioMicro is quickly becoming our top audio provider, with excellent royalty-free sound effects and affordable, pro-quality music, from action and adventure to mind-shredding rock!

Free Stuff Rules!

We’ve got a very large collection of free assets too– and some are quite impressive!  Top freebies this month include awesome iTween animation system, which can be used to move game objects without code, the very informative and useful C# Game Examples generously brought to you by M2H, and Strumpy Shader Editor, a powerful node-based shader editor with a quirky name.  If you’re considering making an MMO, check out the free Photon Boot Camp demo project, which includes a non-expiring 20-seat server license for Exit Games’ Photon server.

1) Create assets. 2) Sell on Asset Store. 3) Profit.

If you’ve created models, textures, audio, scripts or tools to sell or distribute for free on the Unity Asset Store, get in touch and make some bucks! The Asset Store is a great way to share with the developer community and monetize your skills.

Don’t just take our word for it, read Juha Kiili’s awesome Bragpost(tm).

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Comments (15)

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10 May 2011, 8:22 pm

The RageSpline pictures wont show if you link to article directly.

10 May 2011, 8:23 pm

To clarify what I said:

pictures work here:
http://blogs.unity3d.com/

won’t work here:
http://blogs.unity3d.com/2011/05/10/unity-asset-store-action-news/

11 May 2011, 12:21 am

Great overview. Would be nice if there would be a post like this once in a while, informing us about the most interesting plug-ins.
There are certainly things out there that could be used for PreviewLabs’ prototyping services.

11 May 2011, 1:49 am

@Juha Thanks for the heads up. It was a case of relative URLs going haywire. It should be fixed now with nice friendly looking absolute URLs :-)

Ashkan
11 May 2011, 7:37 am

thank you for the update but please correct the expression about bootcamp demo. it’s exit games and not neutron games. and also their package is a socket server, you are not their advertiser please don’t write posts like ads. yes MMO developers should take a look at there but i think your text suggests that it’s what you need as your MMO server.

unitor
11 May 2011, 6:59 pm

I would personaly like to see top picks from the asset store built-in in the next version of unity.

But I’m just being cheap…

Jason Amstrad
13 May 2011, 10:10 am

It was said that Unity was working on a pathfinding solution.
Any news on that ?

Manon Seppen
13 May 2011, 10:11 am

@Jason Amstrad.
I saw it on Unity “wanted jobs” list.
I hope it will be Kynapse AI from Autodesk.

David Bjorn
13 May 2011, 10:15 am

@Jason Amstrad
For some reason they have stopped giving news about the new AI solution.
They do not even have an E.T.A. on that.

unitor
13 May 2011, 1:59 pm

I hope unity won’t transfer R&D to asset store…
If you want make any serious iPhone game it will cost you 3000$ before you purchase any essential add-on’s. (like EZ-GUI)
Lets hope that unity will stay a game engine and not product that you have to customize to get what you want (like when you purchase kitchen)…
otherwise you might see indie crowd migrating to epic’s nice and competitive solution

pixnlove
15 May 2011, 2:21 pm

The asset store is good in principle,
but it will interesting to see how Unity3D
will develop knowing that so many extensions
are available now on the asset store.

Unity cannot make improvement of the engine if there is an add on already available for purchase that would not be fair on the developers.

It would be good if unity could purchase the most successful extensions
and integrate them in the unity standard Package, that would be rewarding for the developers.

These are just thoughts and ideas….

unitor
15 May 2011, 4:37 pm

Big companies don’t have such a problem with price of unity and plug-ins.
But one or two person student team simply cannot afford essential plug-ins and pro versions of the engine needed to compete with big publishers.
Also developers can’t simply give for free stuff on the asset store, they need to eat to :)
On the other hand if developer can’t afford asses from the store or pro version of unity, then no one is making money, so I think unity should start thinking about subscription model or royalty based model…

18 May 2011, 5:46 am

The asset store exists for the right reasons. unfortunatley, i don’t have anything to contribute just yet….

19 May 2011, 10:15 am

>>Unity cannot make improvement of the engine if there is an add on already >>available for purchase that would not be fair on the developers.

We will *never* withhold new features in the Unity engine or editor just because there is a similar product or service on the Asset Store. The Unity Engine Development team and the Asset Store team are completely different groups with different agendas. =)

Jason Amstrad
23 May 2011, 9:03 am

@Caitlyn.
Wow !
That’s intense.

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