London Southbank University, 23rd June 2011 – Unity users, newcomers and developers gather at the third London Unity User Group (LUUG) to see presentations from developer Mike Renwick on his experience with recently launched Augmented Reality solution String (poweredbystring.com) and Jon from agency Preloaded on their experience of developing Boccia, a recent project for…
Read the rest of this entryUnity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we are working on this year. Unity 3.4 We’re about to enter release candidate 1 with Unity 3.4, which is a feature + bugfix release. Here are some highlights:…
Read the rest of this entryAsset Store Action this June has been non-stop! It’s our best month yet, as the store continues to bring more models, scripts, starter kits, tools and tutorials to Unity developers everywhere. This month’s most popular newcomer to the Unity Asset Store is without a doubt Hard Surface Shaders Pro, by Bruno Rime, which brings photo-realistic …
Read the rest of this entryToday sees the public launch of the excellent Augmented Reality plugin for Unity from String. Focusing intensively on creating their technology for use with Unity, String have been working with a number of respected Unity developers to create showcase material as they have worked through an intensive beta stage over the past year. At today’s…
Read the rest of this entryMany of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked very complex and because all the troubles were happening after application gets post-processed for AppStore on Apple’s side, there were only a few ineffective ways to trace it down. We mailed…
Read the rest of this entryHello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also have seen Shadowgun being demoed at WWDC on stage during the Graphics State of the Union talk. Needless to say, we’re very proud of the next great creation made in Unity, and we love…
Read the rest of this entryUnity is all about the content. Developers create the amazing content which make our tools, technology and products so compelling. Unity has added a dedicated Developer Relations team to not only assist you in creating the best content possible, but also to help you reach more users and make more money. We’re here to help…
Read the rest of this entryLondon Southbank University, 18th May 2011 – Unity users, newcomers and developers gather at the second London Unity User Group (LUUG), and see presentations from developer and tutor Russ Morris and Carlos Ulloa, legendary developer of Papervision 3D and now Unity developer of HelloFlower as part of his HelloEnjoy design agency. The evening began…
Read the rest of this entryGoogle’s Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here’s a collection of developer-centric notes about it (it’s not very Unity specific). But is it secure? “Bububut, waitaminnit! Native code is not secure by definition” you say. Turns out, that isn’t necessarily true. With…
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