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Archive for August, 2011

Asset Store Road Map

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Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up about what the future holds for the asset store. Like the other road map, this one talks about where we’d like to go – with a focus on editor…

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Unity Hotkeys – keyboard short…

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This page gives an overview of the default Unity Hotkeys

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“Fast Mobile Shaders” talk at SIGGRAPH

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Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a long technical session about optimizing graphics for mobile platforms. GPU architectures, shader optimization details, case studies from actual Unity…

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Asset Store Action News – August 2011 Edition!

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Greetings Unity developers & Asset Store users! The recent release of 3.4 brought many awesome new features to Unity.. with it came a ton of new assets and optimizations to the Unity Asset Store! Here’s a quick look at recent and notable additions to the store.  If you haven’t been to the Unity Asset Store…

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Unity Track Day at GDC Europe

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We are hosting another Unity Track Day at next week’s GDC Europe conference in Cologne, Germany! The Unity Track Day is being held on Tuesday, August 16th from 9:30am-6:30pm. If you are attending the conference this year, the sessions are located in Nordliches Sitzungszimmer, 4th Level. Check out our schedule:   Hand’s demonstration on making cross…

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Procedural materials tutorial – Substance in Unity

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This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply them to a mesh and edit parameters. What are Substance Materials? Substance materials are procedurally generated assets, from technology developed by Allegorithmic. A ’substance’  is basically a set of maps, defining a whole material with all…

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Unity at Siggraph

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Hi Friends! Some of us are in Vancouver this week teaching and talking at The Siggraph Studio. If you are attending Siggraph, stop by the Unity area or attend one of our talks. Studio Workshops Monday, August 8th 10:40am- 12:10pm Joe Robins “Creating a Multi-platform, Real-time Portfolio for Your Artwork” 3:45pm- 5:15pm Aras Pranckevicius and…

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