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“Fast Mobile Shaders” talk at SIGGRAPH
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a long technical session about optimizing graphics for mobile platforms. GPU architectures, shader optimization details, case studies from actual Unity games and so on.
Here it is: Fast Mobile Shaders (17MB pdf).
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