
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by ‘Open Mic’ talks by myself – demoing a quick Space Shooter demo I made in Unity – and LUUG regular Quickfingers, showing off a game he made for recent Ludum Dare 48 game jam. The headline act was Richard Fine, who gave an excellent talk on creating large game worlds in Unity.
As usual I do my best to capture the LUUG meets for others to catch up with, this time however I only had a single camera to work with, and no screen capture – ability.. but here is the footage anyway! enjoy folks..
Quickfingers – Making AWOL for Ludum Dare
Richard Fine – Making Large Game Worlds
Part One
;
Part Two
For more info on London Unity Usergroup, including the next meetup, see the meetup site – http://www.meetup.com/London-Unity-Usergroup/
6:26 pm
I’ve not got my slides quite ready to post online yet, but they should go up in the next day or two, I promise!
(Also, I should qualify my statement about Rebellion’s games. Obviously I didn’t actually mean that their games aren’t very good. I mean, obviously, the ones *I* worked on were all *excellent*…)
3:29 am
Awesome useful tips/hints for newcomers (and seasoned alike) Unity developers!
Keep it up!
Cheers,
5:36 am
Finally got the slides online:
Keynote: http://t.co/R7RiQX1
Powerpoint: http://t.co/ab8shZi
9:13 pm
Excellent talks.
@Richard Fine: This is brilliant:
public class InspectorBase : Editor where T : UnityEngine.Object
{
protected T Target { get { return (T) target; } }
}
http://altdevblogaday.com/2011/08/22/extending-the-unity3d-editor/
4:38 am
Thanks for the slides Richard!