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Archive for October, 2011

Build Engineering and Infrastructure: How Unity Does It

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Hello!  I’m Na’Tosha and I’m the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome Unite 2011, I had several people ask me to write a blog post about how Unity Technologies manages to develop, build, and test Unity. We do this with a combination of: Continuous Integration Automated…

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Asset Store Action News – October 2011!

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Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween monsters. And on the Unity Asset Store, you’ll find things are equally cool, colorful, and there’s no shortage of monsters! If you’re not already familiar with the Unity Asset Store, it’s the place…

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London Unity Usergroup 5 & 6

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The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), and I was there as always to capture the talks and show you what goes on at the meetups. At MeetUp 5, Russ Morris and his colleague George showed off…

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Tips for water in Unity

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This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post will primarily concentrate on new Pro water stuff, but later on there are some general tips which should…

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Unite 11 – Its Over

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Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get back to making more awesome tech. For me personally its been an amazing ride to see the evolution of the conference and the level that we have reached…

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