Unite 12 Day 2 Summary
Day two of Unite kicked off with a fantastic talk by renowned game designer Brian Fargo, who spoke about the creative autonomy he’s achieved while developing the highly anticipated Wasteland 2.
Fargo and studio InXile are firing on all cylinders with their first Unity project, the sequel to the celebrated Wasteland. “We’ve been working on Wasteland 2 for about 100 days, with no distractions from any kind of corporate overlord,” he told the packed audience in Amsterdam. “We have hundreds of pages of design done, we have our first music in, we have our basic UI up-and-running, and we’ve taken our first screenshots. The bottom line is that, without any interruption, we’re kicking ass.”
Fargo talked about the evolution of the industry that he’s worked in for some 30 years, and how the move away from the traditional console model has empowered him and other small teams, with new platforms, new distribution methods, crowd-funded financing, and of course new development tools like Unity. InXile raised more than $3 million for the development of Wasteland 2 through Kickstarter.
“I’m slow to the party on this one, but we’re really utilizing it in a big way,” Fargo said of his embrace of the Unity toolset. “People ask why we chose Unity, and it has a lot of technical positives, but really, for me, it came down to the [Asset] Store, the communication and the sharing of knowledge. That’s the real power of Unity—it’s not the technical aspects. You can’t beat the crowd.” Wasteland 2 currently uses some 49 different assets from the Asset Store, and Fargo said that he expects that number to reach 500 by the game’s release date. He said this has allowed InExile to make rapid progress, and get the most out of its budget.
Later in the day, Silicon Jelly’s Jaroslav Stehlik and Jakub Kucera spoke about their team’s workflow secrets, while Unity’s Kuba Cupisz and Tim Cooper spoke about the keys to success with Unity’s rendering pipeline. Unity’s Erland Körner and Renaldas Zioma spoke in detail about the short film they created in collaboration with UK film and TV studio Passion Pictures, entitled The Butterfly Effect.
I hope to find some time later to talk a little about the awesome Awards Ceremony and epic party