No rest for the Ninjas

November 20, 2012 in Rants & Raves

With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no! On Monday, Ninja Camp VII commenced at the Copenhagen office with about 50 of our developers and some of Unity’s key partners. Our crunch-weary devs will get three weeks to reboot their energy and creativity by working on projects of their own with the aim of turning them into potential new features for future Unity releases.

“At Ninja Camp we get to work on projects that at least initially, feel too crazy or ambitious for any company road map,” says Lucas Meijer, VP, Engineering. “But many new features in 4.0 started out as Ninja Camp projects, like hardware cursors, multi-threaded rendering and Linux publishing support. Software development is a creative process, but it’s hard to remember that when we are working towards a major product release. Ninja Camp is our chance to develop in a really creative, but focused way.”

We plan on publishing profiles of some of the key projects from Ninja Camp VII, and the developers behind them, so be sure to check back on our website later this month to learn more.

 


 

Comments (10)

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  1. Ea Simpao

    December 15, 2012 at 4:40 pm / 

    yeah gogogo ninjas

  2. Ben Mancuso

    December 7, 2012 at 10:04 am / 

    This may not be the best place to ask this, but I’m interested in seeing if I’m eligible for a personal injury claim and I don’t know how to find a local, highly regarded lawyer… do you know anything about this lawyer? They’re listed in the city of Stockton, CA in the same city as my son’s school and I can’t find reviews on them – Law Offices of David Barzaga, 1151 West Robinhood Drive Stockton, CA 95207 (209) 474-3710.

  3. Laurence Isett

    November 27, 2012 at 9:16 am / 

    With havin so much content and articles do you ever run into any issues of plagorism or copyright violation? My website has a lot of exclusive content I’ve either authored myself or outsourced but it looks like a lot of it is popping it up all over the internet without my authorization.

  4. Brad

    November 21, 2012 at 2:31 pm / 

    Cutscene tools! Take the Butterfly Effect timeline tools to the next level, something like Unreal Matinee or the Animator Timeline Editor extension: http://www.youtube.com/watch?v=uw0f5W9Bc-A

  5. Georges Paz

    November 20, 2012 at 11:35 pm / 

    Make something that will make my Jaw drop to the floor! As always! xD

  6. Ian

    November 20, 2012 at 9:27 pm / 

  7. Nathan Warden

    November 20, 2012 at 11:45 am / 

    Can’t wait to see what you guys come up with :)

  8. Chris

    November 20, 2012 at 10:28 am / 

    No clues as to what will be tried out this time around?

  9. GFX47

    November 20, 2012 at 5:04 am / 

    Go Ninjas! Gow!

  10. Nicolas M

    November 20, 2012 at 4:31 am / 

    Voxel-based terrain will be back? :)

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