Three Ninja Camp VII projects at a glimpse » ShaderGraph2
This entry was posted on Friday, December 7th, 2012 at 2:54 am and is filed under . You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Categories
Authors
- Amir Ebrahimi
- Emil Johansen
- Aras Pranckevičius
- Aurore Dimopoulos
- Brett Bibby
- Brett Seyler
- Brian Bruning
- Caitlyn Meeks-Ferragallo
- Charles Hinshaw
- Christopher Pope
- Claus Petersen
- Corey Johnson
- Dan Adams
- Daniel Bratcher
- Davey Jackson
- David Helgason
- Demo Team
- Ben Pitt
- Dustin Lee
- Elena Savinova
- Erik Hemming
- Ethan Vosburgh
- Graham Dunnett
- Jeff Aydelotte
- Jens Fursund
- Jesper Mortensen
- Joachim Ante
- Joe Robins
- Jonas Echterhoff
- Juan Sebastian Muñoz
- Kamio Chambless
- Keli Hlodversson
- Kim Steen Riber
- Kuba Cupisz
- Lasse Järvensivu
- Levi Bard
- Lucas Meijer
- Mantas Puida
- Morten Sommer
- Na'Tosha Bard
- Nicholas Francis
- Nicolaj Schweitz
- Ninja Camp
- Oleg Pridiuk
- Olly Nicholson
- Petri Nordlund
- Ralph Hauwert
- Renaldas Zioma
- Ricardo Arango
- Robert Cupisz
- Robert Lanciault
- Rune Skovbo Johansen
- Samantha Kalman
- Scott Flynn
- Shanti Zachariah
- Thomas Grové
- Thomas Petersen
- Tim Cooper
- Tom Higgins
- Tracy Erickson
- Tricia Gray
- Vilmantas Balasevicius
- Will Goldstone

Comments (7)
Loving it and hoping that this type of tool will receive more focus in Unity in the future, even though it might put me out of work. Great work guys….
Whoo Hoo – Strumpy MkII – make it happen! this is a much needed/desired tool
I completely agree… Strumpy 1 was a HUGE step in the right direction… now I hope to see this improved on for Unity… and I also hope this will allow for optimised shaders…
Nice, this has been a lack for a long time !!
We really need it as fast as possible !
Will it be outputting code as well as shaders – it’d be great to see what it’s putting together without having to pragma debug the multicompiled result.
Yes! This looks really awesome – I was a big fan of the Strumpy Shader Editor, and having something more closely integrated with Unity will be very nice.
I just really hope that the team puts a lot of effort into making efficient shaders – such that they can run nicely on mobile devices and also still look clean if you look at the actual shader code.
Might also be nice if there were some way to translate existing shaders into a graph – but I’m sure that would be significantly more difficult than just writing them out.
Wow! Want this, need this!
If possible, an indicator showing when a shader becomes too expensive for mobile platforms would be a great extra.
Can’t wait!
Leave a Reply