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Three Ninja Camp VII projects at a glimpse » ShaderGraph2

ShaderGraph2
ShaderGraph2.png

Comments (7)

Peter
7 Dec 2012, 12:19 pm

Loving it and hoping that this type of tool will receive more focus in Unity in the future, even though it might put me out of work. Great work guys….

Andrei Nadin
7 Dec 2012, 4:43 pm

Whoo Hoo – Strumpy MkII – make it happen! this is a much needed/desired tool

7 Dec 2012, 4:55 pm

I completely agree… Strumpy 1 was a HUGE step in the right direction… now I hope to see this improved on for Unity… and I also hope this will allow for optimised shaders…

Samsson
9 Dec 2012, 4:34 am

Nice, this has been a lack for a long time !!
We really need it as fast as possible !

Chris Birke
10 Dec 2012, 10:51 am

Will it be outputting code as well as shaders – it’d be great to see what it’s putting together without having to pragma debug the multicompiled result.

11 Dec 2012, 5:09 pm

Yes! This looks really awesome – I was a big fan of the Strumpy Shader Editor, and having something more closely integrated with Unity will be very nice.

I just really hope that the team puts a lot of effort into making efficient shaders – such that they can run nicely on mobile devices and also still look clean if you look at the actual shader code.

Might also be nice if there were some way to translate existing shaders into a graph – but I’m sure that would be significantly more difficult than just writing them out.

Mark Allon
12 Dec 2012, 4:22 am

Wow! Want this, need this!
If possible, an indicator showing when a shader becomes too expensive for mobile platforms would be a great extra.
Can’t wait!

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