Archive for 2013
A good workflow to smoothly import 2D content into...
Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our regional Unite developer conferences in Korea, Japan an... Continue
Lvov Game Hackathon – the view from inside
Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend. Unity Technologies was one of the sponsors, Ilya Turshatov and I gave a shor... Continue
Broaden your reach with multiplatform publishing
Develop once deploy anywhere – that’s our proud boast. Currently, users can deploy content built on the Unity engine to nine different platforms, and in recent months we’ve announced su... Continue
Unity Training
Hello! Just over a year ago I joined Unity as a Trainer and Consultant. In this role, I’ve been travelling to customers around the world helping them learn how to get the best from our tech... Continue
How four indies conquered Kickstarter Part II
Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused mainly on the content the teams worked hard to produce be... Continue
Unity QA status for 4.2
Our next upcoming release is Unity 4.2. Without actually going into what it’s going to contain in terms of features, let’s take a look at the other dimension we work along: Quality! W... Continue
Web Player runtime update alert
Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runtime updates. Since then, we have started updating all ... Continue
2013 Unity Awards Open Nominations is umm… O...
It’s that time of year again! With Unite 2013 fast approaching in Vancouver, it’s time to start thinking about the 2013 Unity Awards as well. The ceremony will take place at the Vancouver Con... Continue
How four indie teams got funded with Kickstarter: ...
The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project can feel like a formidable task. How do you do it? We ... Continue
Report from Korea: the rapid rise of Unity’s sta...
Hi, my name is Dustin Lee and I’m a product evangelist at the Unity office in Seoul. Unity is experiencing tremendous growth in Korea, especially among mobile developers. I’d like to give the... Continue
Vitalise your game development at Unite Nordic
This May 21 – 22, we’re throwing the first Unite Nordic, a regional Unity developers’ conference in Malmo, Sweden. It’s an event we’re particularly excited about because it’s targete... Continue
Sunsetting Flash
Just like you guys, we sometimes have to make difficult decisions about which platforms to target. For us, doing so often involves speculating about what the fast-changing gaming environment will... Continue
Sign up for early access to the Unity BlackBerry a...
Do you want to see how your Unity-authored content looks on a new mobile platform with powerful global reach? Then pre-register for our Unity Blackberry add-on open beta which will start later th... Continue
Mobile Hardware Statistics (and more)
Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing Unity games on iOS & Android. Go to stats.... Continue
Unity 4 Beta program for Windows Phone 8 apps
Three weeks ago I had the opportunity to present to you our Unity 4 open beta program for Windows Store apps. At that time, many developers were asking whether Unity 4 would support development o... Continue
Unity and Facebook are now in a Relationship ̷...
The Unity Web Player is the best way to get games into players’ hands, and currently installed on over 200M computers. Facebook is a great way to get players playing and connecting with each ot... Continue
This is big: Unity coming to Sony consoles this ye...
Dear Unity developers, community, friends. In our tireless march towards world domination (okay, perhaps merely game industry domination), we’re proud to announce that we’ve just entered int... Continue
Learn Unity launches
Today we announce the launch of the new Learn area of the Unity site. In Phase I this comprises our Documentation, an all new Tutorial area, plus links to our Live Training and Premium Support se... Continue
Unity at GDC 2013
This year Unity will be a major presence at GDC, in large part thanks to all the amazing games made by our ever-expanding community of users. The booth is our biggest yet, and it’s going to be ... Continue
4.1 Graphics Features
Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so that you can have a real play with them. Get the project for... Continue
Introducing the new Memory Profiler
The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate information about game performance, both for games runnin... Continue
Short Cycle Development
We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this release. I’ll also give you a bit numbers to chew ... Continue
Unity 4 Early Access for Windows Store apps
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for PCs and tablets running Windows 8* and Windows RT and ... Continue
Unity’s Serious Business With Serious Games
Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in the development of industry-defining game changers (pun inte... Continue
Exploratory Testing at Unity
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Test Engineers in QA. Last week I finished reading the bo... Continue
Time to Move on to Something Else…
Dear friends, I’ve spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can blame the convoluted syntax on me), to my main f... Continue
Unity games sweep App Store awards
Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away the most popular engine amongst mobile game developer... Continue
Learn Unity Update #3 : Phase 1 and Lab Testing
Here at Unity, since last August we’ve been pushing ahead with our plan to create a totally new learning area on the site, and as a larger concept – a new focus on the web for people ... Continue
Automatic Setup of a Humanoid
This tech post explains how the auto-setup of humanoid rigs for animated characters works behind the scenes. Before you can take advantage of Mecanim humanoid retargeting, the bones in your chara... Continue
DirectX 11 Competition Winner and Showcase!
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a trip to the greatest conference ever (Unite 2013 in Vanc... Continue