Mobile Hardware Statistics (and more)

April 7, 2013 in Technology


Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing Unity games on iOS & Android. Go to stats.unity3d.com and enjoy.

Some interesting bits:

Operating systems

iOS uptake is crazy high: 98% of the market has iOS version that’s not much older than one year (iOS 5.1 was released in 2012 March). You’d be quite okay targetting just 5.1 and up!

Android uptake is… slightly different. 25% of the market is still on Android 2.3, which is almost two and a half years old (2010 December). Note that for all practical reasons Android 3.x does not exist.

Windows XP in the Web Player is making a comeback at 48% of the market. Most likely explained by “Asia”, see geography below.

  • Windows Vista could be soon dropped, almost no one is using it anymore. XP… not dropping that just yet.
  • 64 bit Windows is still not the norm.

Geography

Android is big in United States (18%), China (13%), Korea (12%), Japan (6%), Russia (4%), Taiwan (4%) – mostly Asia.

iOS is big in United States (30%), United Kingdom (10%), China (7%), Russia (4%), Canada (4%), Germany (4%) – mostly “western world”.

Looking at Web Player, China is 28% while US is only 12%!

GPU

GPU makers on Android: Qualcomm 37%, ARM 32%, Imagination 22%, NVIDIA 6%.

  • You wouldn’t guess NVIDIA is in the distant 4th place, would you?
  • ARM share is almost entirely Mali 400. Strangely enough, almost no latest generation (Mali T6xx) devices.
  • OpenGL ES 3.0 capable devices are 4% right now, almost exclusively pulled forward by Qualcomm Adreno 320.
  • On iOS, Imagination is 100% of course…

No big changes on the PC:

  • Intel slowly rising, NVIDIA & AMD flat, others that used to exist (S3 & SIS) don’t exist anymore.
  • GPU capabilities increasing, though shader model 5.0 uptake seems slower than SM4.0 was.
  • Due to rise of Windows XP, “can actually use DX10+” is decreasing

Devices

On Android, Samsung is king with 55% of the market. No wonder it takes majority of the Android profits I guess. The rest is split by umpteen vendors (Sony, LG, HTC, Amazon etc.).

Most popular devices are various Galaxy models. Out of non-Samsung ones, Kindle Fire (4.3%), Nexus 7 (1.5%) and then it goes into “WAT? I guess Asia” territory with Xiaomi MI-One (1.2%) and so on.

On iOS, Apple has 100% share (shocking right?). There’s no clear leader in device model; iPhone 4S (18%), iPhone 5 (16%), iPad 2 (16%), iPhone 4 (14%), iPod Touch 4 (10%).

Interesting that first iPad can be pretty much ignored now (1.5%), whereas iPad 2 is still more popular than any of the later iPad models.

CPU

Single core CPUs are about 27% on both Android & iOS. The rest on iOS is all dual-core CPUs, whereas almost a quarter of Androids have four cores!

On PC, the “lots and lots of cores!” future did not happen - majority are dual core, and 4 core CPU growth seemingly stopped at 23% (though again, maybe explained by rise of Asia?).

FAQ

How big is this data set exactly?

Millions and millions. We track the data at quarterly granularity, and in the last quarter mobile has been about 200 million devices (yes really!); whereas web player has been 36 million machines.

Why no “All” section in mobile pages, with both Android & iOS?

We’ve added hardware stats tracking on Android earlier, so there are more Unity games made with it out there. Would be totally unfair “market share” – right now, 250 million Android devices and “only” 4 million iOS devices are represented in the stats. As more developers move to more recent Unity versions, the market share will level out and then we’ll add “All” section.

How often is stats.unity3d.com page updated?

Roughly once a month.

Comments (19)

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  1. Aras Pranckevičius

    May 3, 2013 at 11:56 am / 

    @Peter: 4% of the _world’s_ Android population is in Russia.

  2. Peter Miller

    May 3, 2013 at 11:52 am / 

    I’ve been through Russia and almost everyone I saw has an Android. It must be higher than 4% or something is wrong with these stats. What OS are they using if only 4% has Android???

  3. Christoffer

    April 13, 2013 at 2:57 am / 

    Great stats! For mobile, you should definately split between pad and phone (both iOS and android). Very relevant for mobile developers!

  4. GeorgeR

    April 11, 2013 at 11:50 pm / 

    Aras, these numbers would be infinitely more useful if they were paired with sales numbers (not figures, just conversion rates). Right now, the picture this paints is that we should be busting a nut to maintain compatibility with the older tech devices, but if the market that has those devices has little to no commercial interest in your product, its paints a completely different picture.

  5. Dean

    April 11, 2013 at 12:10 am / 

    These are interesting stats, I always thought that Android is dominating the market because of the smartphones use Android as their OS.

  6. Devin

    April 10, 2013 at 1:37 am / 

    Very awesome stats breakdown! Only one not there that I’m curious about is the storage capacity, any idea of what that landscape looks like?

  7. Apollo

    April 9, 2013 at 9:38 pm / 

    I am relieved that iOS is mostly the high end devices. Some of my Unity Apps crawl on my iPod Touch 3G, 4G, and 3GS. But I’m only abandoning a marginal percentage of my iOS userbase. Thank Jeebus.

  8. Georges Paz

    April 9, 2013 at 9:17 pm / 

    Interesting stats, i guess we won’t a see a fully multi-threaded Unity till those thrends shows no single-core CPUs? lol

  9. Gigiwoo

    April 8, 2013 at 9:36 am / 

    Does Unity track data in every Unity app? How do you distinguish between users (without device Id)?

  10. Ed

    April 8, 2013 at 9:23 am / 

    The main reason for the uptake of iOS devices being high is because of the tools required to develop on iOS (Mac only) require that iOS version. Even on the Apple AppStore you will be hard pushed to find the latest games that run on a iPod touch 2nd generation (iOS 4.3.2), Apple always have been and always will be pushing their products forwards to whatever end and cutting off the ones a few steps behind by making the tools ignore them completely.

  11. ish

    April 8, 2013 at 5:14 am / 

    16/9 the most common aspect ratio on mobile yet you don’t provide it as an option on the editor dropdown.

  12. DiabloTheFun

    April 8, 2013 at 1:26 am / 

    May I have the statistics of OS share by country? (like.. United States : iOS 35% vs. Android 65% , Japan : iOS 65% vs. Android 35% , South Korea : iOS 5% vs. Android 95%..etc)

  13. Devon

    April 7, 2013 at 10:55 pm / 

    Or the statistics are wrong because of the browser-strings in mobile devices. I’ve seen this recently:
    http://www.lsauer.com/2013/04/web-browser-usage-share-between-2011.html

  14. ImaginaryHuman

    April 7, 2013 at 8:19 pm / 

    This is cool. It’s always useful to have a handle on who the audience is.

  15. ReJ

    April 7, 2013 at 1:51 pm / 

    > ARM share is almost entirely Mali 400. Strangely enough, almost no latest generation (Mali T6xx) devices.

    T60x is expensive and not performant enough. Mali 400 is a star of performance in comparison. But I’m hoping for future models of T6xx to rebounce and change that.

  16. Richard Fine

    April 7, 2013 at 12:48 pm / 

    Cool stuff.

    The territory breakdown stuff is kinda the wrong way around though. Instead of segmenting by platform and then giving us country percentages, it’d be much more helpful to segment by territory (like north america vs EMEA vs Asia etc) and let us see the graphs based on reports filtered to those territories.

    That way, stuff like your observations about the rise in WinXP installs being mostly in Asia would be much more obvious; and in practice I’m not going to want data from Asia mixed in with data from North America because targeting an Asian audience means much, much more than just testing that my app works on the right devices – need lots of translation work, support infrastructure, etc.

    Of course I know that this means more work for a webdev somewhere :-)

  17. pixnlove

    April 7, 2013 at 12:34 pm / 

    i really loved these stats simply because you cannot get anything similar anywhere else.
    very well done indeed.

  18. AK

    April 7, 2013 at 11:37 am / 

    This means either of these two things or both:

    1. Asians are poorer (true!)
    2. Asians aren’t fan-boys(true!)

    Meant both.

  19. Alex Schwartz

    April 7, 2013 at 11:33 am / 

    Interesting stats – thanks for these!

    Also, can we get Aras to summarize all stats and data from now on? I want more meme-filled data summaries! :)

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