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What happened at the Build conference?

June 27, 2013 in Events by

So, did we mention that we’re really serious about multiplatform development? We want to provide the best engine in the world, and an important dimension to that is opening up as many avenues as possible for our developer community to find success.

Today at Microsoft’s annual Build conference, a strategic partnership was announced between Unity and Microsoft. That means support for their rather badass upcoming Xbox One and much more.

I’m also happy to say that the Windows Store Pro publishing add-on will be free when released (soon). So all current and future Unity Pro 4 customers stand to get $3000 worth of tech at half price!

You’ll be able to port your games, ads, training and educational apps―any kind of Unity-authored content―to both the Windows Store Apps and Windows Phone 8 platforms with a Unity Pro 4 license.

If that news isn’t thrilling enough, we also announced that we’re collaborating with Microsoft to develop tools for the Xbox One entertainment system, including support for many next-generation features like enhanced Kinect gestures and recognition, multiplayer matchmaking, SmartGlass and cloud stuff.

Oh, and developers who build games published by Microsoft Studios get the tools for both Xbox 360 and Xbox One free of charge.

Everywhere we look, we see original, hand-crafted, fun and immersive experiences created by you guys. That vision of democratizing game development always underlies what we do, and I’m thrilled that the collaboration with Microsoft delivers more ease and more oomph for you guys to bring your games (and other work) to yet new places and new audiences.

Onwards and upwards. Until next time (at Unite Vancouver).

David Helgason

 Build 2

 

Read the full press release

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Comments (26)

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Ben
27 Jun 2013, 11:17 am

Awesome! Thank you so much that the Windows Store Pro publishing add-on will be free

John Boardman
27 Jun 2013, 11:39 am

So is this still true and will it apply to the Windows 8 store apps? “And we’re not stopping there. In the coming months, we will make Blackberry 10 and Windows Phone 8 deployment available to everyone all over the planet on those exact same terms. Completely free of charge.” This is of course from http://blogs.unity3d.com/2013/05/21/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer/

Thanks for making Unity so awesome!

BigDaddio
27 Jun 2013, 12:41 pm

OK Does this mean that Unity FREE will get W8 basic and WP8 basic for free as well or is this ONLY Unity Pro users get W8 and WP8?

Indy
27 Jun 2013, 1:52 pm

@BigDaddio
My understanding:
W8 and WP8 add-ons free for Unity (as well as BlackBerry add-on) – basic add-ons for basic Unity
W8 Pro and WP8 Pro add-ons free for Unity Pro license owners (BlackBerry Pro add-on will be paid)

27 Jun 2013, 1:58 pm

Disappointed that this deal seems to leave out the basement type indies. From the comments that were made, it seems you have to have a deal with MS Studios to get on Xbox One, even when using Unity. This seems strange to me given the Unity has been a mainly indie level tool.

There was a vague “stay tuned” addendum that hinted that we indies might be allowed to get on the console somehow, but how long will we have to wait. It would be great to have a ton of indie games ready for launch or soon after, but we’d have to be working now to be ready.

27 Jun 2013, 2:10 pm

@JIM PERRY: Microsoft does not allow any self publishing on XBox One at all. This has nothing to do with Unity, it’s Microsoft who made that decision.

kebrus
27 Jun 2013, 2:27 pm

i’ll be waiting for some sort of partnership with sony for ps4, microsoft isn’t particularly awesome for the indie dev community, it’s sad how they actually do a good job at giving devs the tools and then shaft them on the publishing side of things

Dan Adams
27 Jun 2013, 2:27 pm

@JIM PERRY: RENE is correct, you do not have to be published by Microsoft to use Unity for Xbox One. However you jget the tools for free if you ARE published by Microsoft. You can still use the tools to develop for the console. But as Rene says, there is currently no self-publishing for Xbox One so you’ll need to find A publishing somewhere to get on the system.

Nathali Abbortini
27 Jun 2013, 5:45 pm

Will we be able to export to XBOX One and Playstation 4 from Unity “for free” or do we “have to have” an XBOX One or Playstation 4 development kit “per se” ?

27 Jun 2013, 6:29 pm

Great move for everyone =)
I was outspoken at various places about clever platform holders best doing a coop with UT to work out a deal where Unity Pro users would get publishing options to that platform holder’s platform(s) without additional license cost to the content creators to get more unity content onto their platforms and someone at MS or UT did the good move to listen or think the same. Congrats =)
Very nice guys =)

27 Jun 2013, 8:30 pm

This is terrific news Unity!

Milad
27 Jun 2013, 11:27 pm

Thanks.
You made my day!

cheers.

28 Jun 2013, 12:14 am

Since Unity is with Microsoft now so VB.NET should also with unity.

28 Jun 2013, 2:40 am

@JOHN: Correct:

Pro Windows Phone 8 publishing add-on will be free for people who have Unity Pro.
Basic Windows Phone 8 publishing will be free for everyone, as announced earlier.

28 Jun 2013, 5:33 am

This is really awesome news – especially for Microsoft because they’ll be getting a lot of awesome Unity Pro developers into their eco-system. But I also really like that I don’t have to get “YAPA” (Yet Another Pro Addon) because updating Pro + iOS Pro + Android Pro already is kind of steep (and especially with Android, I always wonder if it’s worth the money ;-) ).

Now … if we could only finally get our hands on the new GUI system, life would be perfect ;-)

28 Jun 2013, 6:44 am

Cool, awesome news! :D

But.. will it be possible to develop Windows Phone 8 apps with Apple’s Mac OS X too or is it Windows only like iOS development only works on OS X?

luiz
28 Jun 2013, 6:59 am

multiplayer matchmaking?
the only thing that interests me is official support for iOS Game Center Multiplayer
which until now has never happened!

Samuel
28 Jun 2013, 7:31 am

Unity is simply the best company in the world. Period.

Nathali Abbortini
28 Jun 2013, 1:19 pm

Will we be able to export to XBOX One and Playstation 4 from Unity “for free” or do we “have to have” an XBOX One or Playstation 4 development kit “per se” ?.

Ra
29 Jun 2013, 12:31 am

Boooooo! Bad deal for Unity and all the indie developers out there.

spacefrog
29 Jun 2013, 1:30 am

@RUNE:

Can you really confirm that the PRO version of Windows Phone 8 will be free for Unity Pro users ?
This would be different to the other phone licensing models, where you only get the basic version of the module for free. Needless to say that i would be pleased to hear that this is the case…
First the free Winstore and additionally a free WP8 pro export …

29 Jun 2013, 6:46 am

@spacefrog: Yes, read the 3rd paragraph of this blog post again. It specifically says Pro. :)

spacefrog
29 Jun 2013, 7:29 am

Great !
Still … the third paragraph in the blog only talks about Windows Store Pro and later on mentions Windows Store Apps and Windows Phone 8 (without any Pro) in the same sentence, so the wording is a little bit ambiguous. But of course – as you can confirme, i’m just more than happy ;-)

Dave
9 Jul 2013, 8:02 pm

Microsoft is a wealthy underdog in several markets, in particular phones and tablets. This seems like a good move on their part to try to drive some more content onto their devices, and hopefully will drive Google and Apple to strike some deals of their own with Unity. So far, though, I don’t think they feel enough competitive pressure.

11 Jul 2013, 10:00 pm

Yeah! Time to “Jump In” Microsoft Mobile World :D

BEN
22 Jul 2013, 5:10 pm

small inde developers who are complaining needs to listen and read my comment, Microsoft is announcing soon that all xbox platforms includes xbox one, windows 8, windows phone to self publishing via xbox live api features and xbox live platform for small inde developers only, independent studios and big studios game companies are seprate since they are more mature than small inde developers.

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