PlayStation® Vita deployment is here!

January 15, 2014 in Technology

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition to Unity for PlayStation®3. Today, we’re thrilled to announce that with Unity 4.3 we’re releasing Unity for PlayStation®Vita to the public.

Developers with a licensed developer agreement from SCE for PS Vita will now be able to deploy their game to PS Vita via the Unity engine and make use of platform-specific functionality including:

  • Motion sensors
  • Front and rear cameras
  • Dual analog sticks
  • Rear Touch pad

Furthermore, Unity for PS Vita will enable you to integrate the full suite of PSN features into your game, including Trophies, Friends and Matching functionality into your game.

As with all the other platforms we support, Unity for PS Vita allows you to develop your game once, without rewriting the code from scratch; simply build and run it on your PS Vita devkit. Not only that, you can now create both 2D and 3D games with Unity 4.3, animate almost anything with the native animation system Mecanim, and implement very cool graphics. And all of it can be run directly on your PS Vita devkit for quick iteration! Why don’t you head over to the release notes and take a look?

Zoink! has just released their new game “Stick It To The Man” developed in Unity for both PS3 and PS Vita. The game has already been very well received. Check out their game at their website http://www.stickitgame.com/ to see what it is all about!

We are proud to have reached this platform milestone and we are very eager to see what exciting games you will create for PS Vita!

To become a licensed developer for PS Vita please visit the SCE company registration site (https://www.companyregistration.playstation.com).

Comments (24)

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  1. Glenn David

    February 27, 2014 at 7:58 pm / 

    Finally the day came and this is on now. I’m really excited. Thanks :)

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  3. Cecilie Mosfeldt

    January 30, 2014 at 9:27 am / 

    @RONNIE42 It doesn’t matter if you’re in America or Europe if you want to become a licensed developer for Sony consoles.

  4. Ronnie42

    January 30, 2014 at 1:32 am / 

    So what about Indy developers? some of us aren’t in America, would love to test this on the PS Vita, I’d love to test my games on the PS Vita.

  5. Steve

    January 25, 2014 at 10:02 am / 

    @SARA Yes there has been support for the ps3 for ages, but its similar to the PS VITA way, having to get special hardware/software/licenses from Sony, which isn’t too easy unless your a big company.

  6. Sara

    January 24, 2014 at 6:36 pm / 

    Is there support for the PS3? Has there been support for the PS3?

    Just curious.

    Thanks!

  7. Andrew

    January 18, 2014 at 5:52 pm / 

    @Bruno
    Surely you are right, I was referring to the classic console systems. 3ds does not have the market share as iOS or Android, but with a solid user base of 42+ millions of “real” gamers is still the best selling console/handheld of this generation, widely outselling all the others. In december 3ds has outsold both ps4 and xone combined for example and has what it takes to reach the same success as DS. http://www.vgchartz.com/tools/hw_date.php

  8. Bruno

    January 18, 2014 at 3:36 pm / 

    @Andrew
    3ds leading mobile platform?! You’re kidding, right?
    Nintendo is crying their *** out since Jobs and Google created the app stores.
    Satoru Iwata is still crying like a baby right now.

  9. Web Design Company

    January 18, 2014 at 1:55 pm / 

    Thanks for sharing, great news for PSM users. Keep updating you guys providing useful info for us.

  10. Andrew

    January 17, 2014 at 12:36 pm / 

    This is indeed a great news for any Unity developers, but I’m still waiting for an exporter for Nintendo 3DS which is (right now) the leading mobile gaming platform! ;)

  11. David Helgason

    January 17, 2014 at 1:09 am / 

    It seems we decided to kill the display of trackbacks, but didn’t update the code right. Small error, but I am sick of trackbacks so I think it was a good choice.

  12. Indy

    January 16, 2014 at 1:42 pm / 

    Why there is an info: “Comments (54)” and list of 12 comments

  13. Eric @ Dark Tonic

    January 16, 2014 at 5:46 am / 

    For anyone following along, as Ray says, the PSM acct is totally different than a PSN acct. To self publish on PSN or become a licensed dev, you have to sign up here: http://us.playstation.com/develop/

    (at least for devs in the Americas)

  14. TheLorax

    January 16, 2014 at 2:46 am / 

  15. Lune

    January 15, 2014 at 8:36 pm / 

    looks like you can apply for a beta in your psm developer account =3, hope this is ready for global game jam 2014.

  16. Ray

    January 15, 2014 at 8:28 pm / 

    @ ERIC – You have to be licensed for VITA; PSM doesn’t count.

  17. greg

    January 15, 2014 at 6:33 pm / 

    Same question as Michael :o

  18. Michael

    January 15, 2014 at 5:42 pm / 

    So… I’m guessing PSM developers can’t take advantage of this?

  19. Eric @ Dark Tonic

    January 15, 2014 at 4:35 pm / 

    We’re registered devs + publishers, but don’t have an “account rep” from Sony. I’ve been all through the PSM dev forums and there’s an old beta announcement there, but nothing on the release.

    I posted anyway, and have contacted our Unity rep to try to find our way to the goods…

  20. Collin

    January 15, 2014 at 3:42 pm / 

    Wow, I’ve been waiting for this for a while! Great news, and great work guys! :)

  21. Steve

    January 15, 2014 at 3:35 pm / 

    My body is ready!

  22. Edgar

    January 15, 2014 at 3:32 pm / 

    Are there any plans to bring this to indie game developers who own the PSVita? That would be a dream come true.

  23. Aurore

    January 15, 2014 at 3:10 pm / 

    @Byron If you are already registered, speak with your Sony account representative

  24. Byron

    January 15, 2014 at 2:36 pm / 

    How do registered Vita developers actually get hold of this?

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