Tony Garcia, Director of Business Development, and I went to Toronto recently for a whirlwind Unity tour like the one Tom Higgins did not too long ago in Vancouver. What can we say? We love supporting Canadanian Unity developers! It also helps that J. Joly over at OverInteractive Media keeps setting events like these up….
Read the rest of this entryI decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and play back touch input in either the editor or on the device. Even before adding recording/playback, I used this project as a debugging tool when building the…
Read the rest of this entryYou asked and we deliver. While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x: http://unity3d.com/support/resources/tutorials/fpstutorial If you’ve yet to grok how to set up occlusion…
Read the rest of this entryThe Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are plenty of useful assets that you’ll get: 1. Additive-Projector (can be used to fake spotlights) 2. Blob-Shadow 3. iPhone-specific shaders 4. Default Skybox asset 5. Joystick and TouchPad scripts 6….
Read the rest of this entryThis is my first post on the Unity blog and will be short because…hey, I still have more work to do. However, I wanted to drop a quick link to a mini-tutorial that I threw together for touch phase input. I was working on the larger iPhone tutorial that Ethan spoke about in a previous…
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