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	<title>Unity Technologies Blog &#187; Amir Ebrahimi</title>
	<atom:link href="http://blogs.unity3d.com/author/amir/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Fri, 20 Nov 2009 21:07:15 +0000</lastBuildDate>
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		<title>&#8220;Touch Phases&#8221; Example iPhone Project</title>
		<link>http://blogs.unity3d.com/2009/09/05/touch-phases-example-iphone-project/</link>
		<comments>http://blogs.unity3d.com/2009/09/05/touch-phases-example-iphone-project/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 01:35:48 +0000</pubDate>
		<dc:creator>Amir Ebrahimi</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Tips & Tricks]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1416</guid>
		<description><![CDATA[I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and play back touch input in either the editor or on the device. Even before adding recording/playback, I used this project as a debugging tool when building the [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to clean up the Touch Phases project I had from a <a href="http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/" target="_self">while back</a> and post it to our <a href="http://testsite.unity3d.com/support/resources/example-projects/iphone-examples" target="_self">iPhone example projects</a>. You can now record and play back touch input in either the editor or on the device. Even before adding recording/playback, I used this project as a debugging tool when building the Penelope demo/tutorial. I hope that it will help as you develop your own iPhone apps. Here&#8217;s a short video of the recording/playback support:</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Updated FPS Tutorial + New Video Tutorial</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/</link>
		<comments>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 18:53:34 +0000</pubDate>
		<dc:creator>Amir Ebrahimi</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171</guid>
		<description><![CDATA[You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x:
http://unity3d.com/support/resources/tutorials/fpstutorial
If you&#8217;ve yet to grok how to set up occlusion culling for your [...]]]></description>
			<content:encoded><![CDATA[<p>You asked and we deliver.</p>
<p>While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x:<a href="http://unity3d.com/support/resources/tutorials/fpstutorial"><br />
http://unity3d.com/support/resources/tutorials/fpstutorial</a></p>
<p>If you&#8217;ve yet to grok how to set up occlusion culling for your iPhone game, then check out a new video tutorial that Jeff made:<a href="http://unity3d.com/support/resources/tutorials/video-occlusion-culling"><br />
http://unity3d.com/support/resources/tutorials/video-occlusion-culling</a></p>
<p>or, if you&#8217;re impatient, then just watch it here from our YouTube channel:<br />
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Unity iPhone 1.1 Standard Assets</title>
		<link>http://blogs.unity3d.com/2009/07/29/unity-iphone-11-standard-assets/</link>
		<comments>http://blogs.unity3d.com/2009/07/29/unity-iphone-11-standard-assets/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 21:50:21 +0000</pubDate>
		<dc:creator>Amir Ebrahimi</dc:creator>
				<category><![CDATA[Product News]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1098</guid>
		<description><![CDATA[The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are plenty of useful assets that you&#8217;ll get:
1. Additive-Projector (can be used to fake spotlights)
2. Blob-Shadow
3. iPhone-specific shaders
4. Default Skybox asset
5. Joystick and TouchPad scripts
6. Easy-to-use water reflection script
7. Control schemes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.unity3d.com/wp-content/uploads/2009/04/demoteam.png"><img class="size-full wp-image-673 alignright" title="demoteam" src="http://blogs.unity3d.com/wp-content/uploads/2009/04/demoteam.png" alt="demoteam" width="218" height="163" /></a>The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are plenty of useful assets that you&#8217;ll get:</p>
<p>1. Additive-Projector (can be used to fake spotlights)</p>
<p>2. Blob-Shadow</p>
<p>3. iPhone-specific shaders</p>
<p>4. Default Skybox asset</p>
<p>5. Joystick and TouchPad scripts</p>
<p>6. Easy-to-use water reflection script</p>
<p>7. Control schemes aplenty: 2D side scroller, camera-relative, FPS, FPS w/ tilt, player-relative, tap-to-move</p>
<p>With the Unity iPhone 1.1. release imminent, you&#8217;ll be enjoying all of these goodies, soon!</p>
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		<slash:comments>9</slash:comments>
		</item>
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		<title>My first post, and an iPhone touch phase mini-tutorial!</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/</link>
		<comments>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comments</comments>
		<pubDate>Wed, 06 May 2009 22:15:02 +0000</pubDate>
		<dc:creator>Amir Ebrahimi</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713</guid>
		<description><![CDATA[This is my first post on the Unity blog and will be short because&#8230;hey, I still have more work to do. However, I wanted to drop a quick link to a mini-tutorial that I threw together for touch phase input. I was working on the larger iPhone tutorial that Ethan spoke about in a previous [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_714" class="wp-caption alignleft" style="width: 185px"><img class="size-full wp-image-714" title="mini_me" src="http://blogs.unity3d.com/wp-content/uploads/2009/05/mini_me.gif" alt="Mini-me" width="175" height="224" /><p class="wp-caption-text">Mini-tutorial!</p></div>
<p>This is my first post on the Unity blog and will be short because&#8230;hey, I still have more work to do. However, I wanted to drop a quick link to a mini-tutorial that I threw together for touch phase input. I was working on the larger iPhone tutorial that Ethan spoke about in a previous blogpost and having some trouble with touch input, so I decided to break out to a separate project and create something simple to track touches. It&#8217;s not quite a tutorial because I&#8217;m not including a PDF with step-by-step instructions, however, I&#8217;ll get around to that later before we put it up in Resources section of the website. Here&#8217;s my project folder with comments in the source code for what I&#8217;m doing:</p>
<p><a href="http://blogs.unity3d.com/wp-content/uploads/2009/05/touchphases.zip">TouchPhases Project Folder</a></p>
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		<slash:comments>11</slash:comments>
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