Posts by Daniel Bratcher

The hobbyist and the Asset Store – success with Stealth

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Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... Read more

Game Metrics: Their True Nature and What You Shouldn’t Live Without

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This featured guest article by Christian Thurau on game metrics, from essential to advanced, and their value in game development. Christian ... Read more

Cutting edge AAA shading technology for all

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Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Read more

Broaden your reach with multiplatform publishing

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Develop once deploy anywhere - that’s our proud boast. Currently, users can deploy content built on the Unity engine to nine different platf... Read more

Unity at GDC 2013

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This year Unity will be a major presence at GDC, in large part thanks to all the amazing games made by our ever-expanding community of users... Read more

Unity games sweep App Store awards

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Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and a... Read more