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Posts by David Helgason

Unite 2010 recap

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Unite 2010 was incredible – undeniably the best Unite ever… but then every one of them has had that honor! We had visitors from as far as India, Israel, Uruguay and Australia – a total of 22 nationalities (and another 15 or so if you include Unity employees). And although these people are all working…

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Unite 2010 – day 1

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Dear community, friends, and Unite participants. We were off to a fantastic start of Unite yesterday! We sold out with 650 participants – nearly double the size of last year’s conference but were able to make space for everyone (though the keynote session ended up being standing room only for the latecomers!) The live stream…

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Unite 2010 is upon us!

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Every year Unite is the event that the whole growing company looks forwards to, crunches to make awesome, and finally gathers at – this is literally the only time every year that brings together everyone from our 5 offices and some 7 satellite locations. This year’s Unite 2010 is less than two days away, and…

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Frontline Awards nomination (and voting)

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Dear  community, developers, friends. Yet another wonderful thing has befallen us – Unity has been nominated for the Game Developer’s 2010 Frontline Awards in the category “Best Engine”. We were a runner up last year, but since then we’ve released Unity 3, soft-launched Unity for Android, and are coming well along with both Xbox 360…

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Unity 3 “pre order” rebate extended by 24 hours!…

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Dear developers, customers, friends. As you can see, we released Unity 3 to the world today. It’s a an incredibly awesome release: both in and by itself, but also in what it means in terms of our broad vision of bringing the best game technology to everyone. And you are part of that group… well,…

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Unity and iOS (solved!)

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Dear community! It’s been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (as well as similar technologies) from their AppStore. We commented on this right away (in a first, second, and third installment), and after some deliberation we even invented a workaround that we…

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Unity and iOS 4.0, update III

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Dear community, once again I’d like to start by offering my thanks to everyone for their patience through an unclear situation. We’re grateful for the dedication and commitment many of you have shown through all this and it once again serves as another reminder of just how awesome our community is. Like everyone else who’s…

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Unity and the iPhone OS 4.0, update II

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Dear Unity developers. First I want to thank all of you who have expressed support for us in the past weeks. While we can’t yet say exactly how the ToS 3.3.1 will play out, Unity is very different from Flash and we strongly believe that Unity developers will be unharmed. Oh, and awesome Unity games…

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Unity and the iPhone OS 4.0, update

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Dear Unity developers, I wanted to take a moment today to follow up on my blog post last Friday regarding the recent controversial changes in the the iPhone OS 4.0 beta ToS. The news about this change from Apple has drawn a lot of attention and stirred up very strong emotions in many developer communities,…

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Unity and the iPhone OS 4.0

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Hey guys, I just wanted to thank our forum users for their support and thoughtful analyses about Apple’s new ToS (terms of service) for its iPhone OS 4.0, due to be released this summer.  As you are probably all aware by now, the new ToS has led to widespread speculation on blogs and in the…

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Unity 3 coming soon!

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In the Unite 2009 conference keynote we promised you that Unity would be picking up speed, and it has: Unity has become a powerhouse in the game industry and beyond. Nobody else is as active in democratizing sweet game technology to as many developers, and enabling them to target as many consumers. Unity has been used…

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2010 Trends

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2010 Trends – Unity Technologies CEO David Helgason We’re living in exciting times, and in some ways we here at Unity Technologies are in a unique position to be part of them. Here are the trends that we think are most important for the Unity community as a whole in 2010 along with what you…

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Top 5 Game Company 2009

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What a wonderful Christmas present! So, 2009 has been an amazing year. I won’t list out all our achievements, but they’ve been many, and some big enough that achieving just one of them would have made us very proud. But just in time for the Holiday season, Unity Technologies has been selected as one of…

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A free Unity?

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Short answer: yes! Long answer: read on At the Unite 2009 conference we just announced that Unity Indie would be discontinued and that a new version of Unity (called just “Unity”) would be made free. Of course this requires some explanation, and since the forums (as well as Twitter and the rest of the interwebs)…

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Unity bailing out Blade3D customers

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Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription service, and as such will be shut off 6 months from now. We feel terrible about those people left in the cold, so we’ve decided to bail out any Blade3D users who…

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What is this Unity anyway?

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A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we’ve released 20 updates, grown from 3 to 34 people, seen hundreds of games and other products released (as well as thousands of demos and throw-aways). But what is this all about anyway?

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Casual Connect in Hamburg

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Me, Tom Higgins and Joe Santos will be driving off to Hamburg in a couple of hours (and staying through Thursday). See you at our booth at Casual Connect, in Hall G silver table 9. We’re also hosting a bar meetup on Wednesday night, done in conjunction with the Nordic Games folks. Whether you’re attending the…

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Welcome to David Lau-Kee

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Dear Unity community, I want to give you all a heads-up on a cool development at HQ. But let me first digress for a minute. 2008 was a wonderful year for Unity. We launched support for two major platforms (Wii, iPhone), our userbase tripled, there’s probably more than 10 times more games out with Unity…

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Weekend in Berlin

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With our recent iPhone announcement having my mailbox boiling over, I’m so happy that I’ll be spending a long weekend in Berlin. I’m flying out to Berlin Wednesday evening to meet up with my whole family – arriving from London, Reykjavik, and Halle – and to celebrate my grandmother’s birthday, eat good food, and have…

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Silence? If only I could tell you!

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We haven’t been making a lot of noise out of Unity Technologies HQ lately, but things have not been at a standstill. We’re having daily conversations with top people at the biggest companies in our space (game developers, publishers, huge brands, search, engineering, …), with some pretty wildly awesome things in the pipeline. If only…

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Thoughts On Browser Plugin Penetration

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A very common question we get is “what is the penetration of the Unity plugin?” There’s several ways to answer that question. It’s in the millions. It’s also growing, and the rate of growth is increasing. And this year there’s a long line of very major and high-profile game releases planned, which will accelerate this…

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Interview with ElectricSheepCompany

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ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the place). They’re most famous for their SecondLife work, but now that everyone is tiring of SL (no?) they’re of course looking at the next possibilities. And if you want to…

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Dopplr: the 2.0-style way to meet your friends for real

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As someonewho spends a lot of time on the road, and knows a lot of people in a lot of different places (and many of whom also spend a lot of time on the road), this is the invention that was needed: dopplr.com. The concept is simple: it’s a lightweight social network where you enter…

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Days in London

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I’ll be in London from Monday morning through Thursday morning. Anyone want to meet up for coffee and tech-talk (or business-talk, that’s actually why I’ll be in town)?

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Vienna weekend

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We had a super lovely “full service” evening with some of the guys. I cooked dinner, and then cut Nicholas’ and Forest’s hair. I suspect Nicholas might blog about that later, he got some pretty cool pictures on his still-shiny iPhone… that little thing can really get our interface design juices going, triggering endless discussions…

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About David Helgason

I am CEO of my not-so-little-anymore 3D game development platform company, Unity Technologies. I'm passionate like there's no tomorrow about developing this little company to wonderfulness.

Aim handle: davidhelgason