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	<title>Unity Technologies Blog &#187; Ethan Vosburgh</title>
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	<link>http://blogs.unity3d.com</link>
	<description>A glimpse inside Unity Technologies...</description>
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		<title>Unity 3 Feature Video &#8211; Occlusion Culling with Umbra</title>
		<link>http://blogs.unity3d.com/2010/09/22/unity-3-feature-video-occlusion-culling-with-umbra/</link>
		<comments>http://blogs.unity3d.com/2010/09/22/unity-3-feature-video-occlusion-culling-with-umbra/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 14:10:53 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Demos, Tutorials and Tips]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Unity Products and Services]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=3451</guid>
		<description><![CDATA[After much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have put together a quick introduction of how easy it is to set up your games to use Occlusion Culling in Unity 3.0. We first introduced our own Occlusion Culling system in Unity iPhone 1.0...]]></description>
			<content:encoded><![CDATA[<p>After much anticipation we finally have the Occlusion Culling video ready!</p>
<p>Senior QA Specialist Samantha Kalman and the Demo Team have put together a quick introduction of how easy it is to set up your games to use Occlusion Culling in Unity 3.0. We first introduced our own Occlusion Culling system in Unity iPhone 1.0 because we felt it to be an important feature for getting the most out of the platform. We have now stepped it up by seamlessly integrating the leading industry standard Umbra Occlusion Culling technology into Unity and making it available across all platforms that Unity supports.</p>
<p>Enjoy!</p>
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			<wfw:commentRss>http://blogs.unity3d.com/2010/09/22/unity-3-feature-video-occlusion-culling-with-umbra/feed/</wfw:commentRss>
		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>Unity 3 Feature Preview &#8211; Deferred Rendering</title>
		<link>http://blogs.unity3d.com/2010/09/09/unity-3-feature-preview-deferred-rendering/</link>
		<comments>http://blogs.unity3d.com/2010/09/09/unity-3-feature-preview-deferred-rendering/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 16:57:16 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Demos, Tutorials and Tips]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Unity Products and Services]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=3423</guid>
		<description><![CDATA[After a bit of radio silence we&#8217;re back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefits of the new deferred rendering path in Unity 3.0 such as being able to have dozens of lights on screen at the same time without a performance hit as well...]]></description>
			<content:encoded><![CDATA[<p>After a bit of radio silence we&#8217;re back with another Unity 3 feature preview.</p>
<p>In this short video <a href="http://www.willgoldstone.com/">Will Goldstone</a> shows some of the benefits of the new deferred rendering path in Unity 3.0 such as being able to have dozens of lights on screen at the same time without a performance hit as well as using advanced image effects that utilize the same depth and normal textures as deferred rendering.</p>
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<p>&nbsp;</p>
<p>And stayed tuned for the Occlusion Culling video&#8230; we promise it&#8217;s almost ready <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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			<wfw:commentRss>http://blogs.unity3d.com/2010/09/09/unity-3-feature-preview-deferred-rendering/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Announcing the 2010 Unity Awards</title>
		<link>http://blogs.unity3d.com/2010/09/08/announcing-the-2010-unity-awards/</link>
		<comments>http://blogs.unity3d.com/2010/09/08/announcing-the-2010-unity-awards/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 09:33:22 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Community News and Info]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Unite]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=3412</guid>
		<description><![CDATA[Come get the fame and fortune that&#8217;s rightly yours at the annual awards ceremony to be held at Unite 2010. The Unity Awards is our way of honoring the best content being created with Unity. Categories We&#8217;ll be awarding a Unity Award to the winner and a runner up in each of these categories: •...]]></description>
			<content:encoded><![CDATA[<td colspan="2"><span class="postbody"></p>
<p><img class="aligncenter size-full wp-image-3417" title="winner09" src="http://blogs.unity3d.com/wp-content/uploads/2010/09/winner09.png" alt="winner09" width="640" height="168" /></p>
<p>Come get the fame and fortune that&#8217;s rightly yours at the annual awards ceremony to be held at <a class="postlink" href="http://unity3d.com/unite/" target="_blank">Unite 2010</a>.</p>
<p>The <a class="postlink" href="http://unity3d.com/awards/" target="_blank">Unity Awards</a> is our way of honoring the best content being created with Unity.</p>
<p><span style="font-weight: bold">Categories</span></p>
<p>We&#8217;ll be awarding a Unity Award to the winner and a runner up in each of these categories:</p>
<p>• Grand Prix<br />
• Best Mobile Game<br />
• Best Visual Design<br />
• Best Gameplay<br />
• Best Non-Game</p>
<p>In addition we&#8217;ll be honoring three Rising Stars; small or independent developers who are doing great work. Each of these Rising Stars will receive an awesome workstation complete with Unity Pro, Unity Android Pro, and Unity iPhone Pro.</p>
<p><span style="font-weight: bold">How to Nominate</span></p>
<p>To nominate a Unity game or project for consideration, please fill out the <a class="postlink" href="http://unity3d.com/awards/nominate" target="_blank">official nomination form</a>.</p>
<p><span style="font-weight: bold">Important Dates</span></p>
<p>October 1st &#8211; Last day to submit your nomination<br />
November 12th &#8211; Winners announced</p>
<p><span style="font-weight: bold">Previous Award Winners</span></p>
<p>To check out past Unity Award winners, please click on either of the following links:</p>
<p><a class="postlink" href="http://unity3d.com/awards/ua2009-winners.html" target="_blank">Unity Awards 2009 Showcase</a><br />
<a class="postlink" href="http://unity3d.com/awards/ua2008-winners.html" target="_blank">Unity Awards 2008 Showcase</a><span class="postbody"> </span></p>
<p></span></td>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2010/09/08/announcing-the-2010-unity-awards/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Unity 3 Preview – &#8220;Unity Bootcamp&#8221; Demo</title>
		<link>http://blogs.unity3d.com/2010/07/29/unity-3-preview-%e2%80%93-unity-bootcamp-demo/</link>
		<comments>http://blogs.unity3d.com/2010/07/29/unity-3-preview-%e2%80%93-unity-bootcamp-demo/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 00:38:58 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Demos, Tutorials and Tips]]></category>
		<category><![CDATA[Unity Products and Services]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=3245</guid>
		<description><![CDATA[Aquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo and I thought people here would enjoy getting a longer look at it then the 20-30 second clips we&#8217;ve shown before.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.aquiris.com.br/pt/home/">Aquiris</a> has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo and I thought people here would enjoy getting a longer look at it then the 20-30 second clips we&#8217;ve shown before.</p>
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			<wfw:commentRss>http://blogs.unity3d.com/2010/07/29/unity-3-preview-%e2%80%93-unity-bootcamp-demo/feed/</wfw:commentRss>
		<slash:comments>68</slash:comments>
		</item>
		<item>
		<title>Unity 3 Feature Preview &#8211; Beast Lightmapping</title>
		<link>http://blogs.unity3d.com/2010/07/15/unity-3-feature-preview-beast-lightmapping/</link>
		<comments>http://blogs.unity3d.com/2010/07/15/unity-3-feature-preview-beast-lightmapping/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 14:55:23 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Demos, Tutorials and Tips]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Unity Products and Services]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=3227</guid>
		<description><![CDATA[Alright everyone, it&#8217;s the preview video that you&#8217;ve all been waiting for&#8230; Lightmapping in Unity 3! Senior QA Specialist Samantha Kalman and Demo Team Artist Roald Høyer-Hansen have put together a great introduction of how Beast has been seamlessly integrated into Unity. We hope you enjoy the preview video and are looking forward to all...]]></description>
			<content:encoded><![CDATA[<p>Alright everyone, it&#8217;s the preview video that you&#8217;ve all been waiting for&#8230; Lightmapping in Unity 3!</p>
<p>Senior QA Specialist Samantha Kalman and Demo Team Artist Roald Høyer-Hansen have put together a great introduction of how Beast has been seamlessly integrated into Unity. We hope you enjoy the preview video and are looking forward to all the beautiful scenes people will create using Unity 3&#8242;s new lightmapping features!</p>
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			<wfw:commentRss>http://blogs.unity3d.com/2010/07/15/unity-3-feature-preview-beast-lightmapping/feed/</wfw:commentRss>
		<slash:comments>56</slash:comments>
		</item>
		<item>
		<title>Unity 3 Feature Preview – Cloth Physics</title>
		<link>http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview-%e2%80%93-cloth-physics/</link>
		<comments>http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview-%e2%80%93-cloth-physics/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 13:13:35 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Community News and Info]]></category>
		<category><![CDATA[Demos, Tutorials and Tips]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=3158</guid>
		<description><![CDATA[And the preview videos keep rolling in! We&#8217;re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth...]]></description>
			<content:encoded><![CDATA[<p>And the preview videos keep rolling in! We&#8217;re running a little behind on the <a href="http://www.illuminatelabs.com/products/beast">Beast</a> lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. <a href="http://www.willgoldstone.com/">Will Goldstone</a> is back giving us a brief tour of just a few of the things you can do with Cloth such as Tearing, Self-Collisions, Pressure, and Soft Bodies.</p>
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			<wfw:commentRss>http://blogs.unity3d.com/2010/07/13/unity-3-feature-preview-%e2%80%93-cloth-physics/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>Unity 3 Feature Preview &#8211; Audio</title>
		<link>http://blogs.unity3d.com/2010/06/25/unity-3-feature-preview-audio/</link>
		<comments>http://blogs.unity3d.com/2010/06/25/unity-3-feature-preview-audio/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 14:55:57 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Demos, Tutorials and Tips]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Unity Products and Services]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2994</guid>
		<description><![CDATA[Time for another preview video! In this one Will Goldstone gives us a tour of some of the new Audio features in Unity 3. These include a Scene View audio preview, Custom Rolloff Curves, Effects such as Echo and Distortion, Reverb Zones, and MOD file playback. Enjoy!]]></description>
			<content:encoded><![CDATA[<p>Time for another preview video! In this one <a href="http://www.willgoldstone.com/">Will Goldstone</a> gives us a tour of some of the new Audio features in Unity 3. These include a Scene View audio preview, Custom Rolloff Curves, Effects such as Echo and Distortion, Reverb Zones, and MOD file playback.</p>
<p>Enjoy!</p>
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<p><em></em></p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2010/06/25/unity-3-feature-preview-audio/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
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		<item>
		<title>Unity 3 Feature Preview &#8211; Asset Management</title>
		<link>http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/</link>
		<comments>http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 17:01:12 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Demos, Tutorials and Tips]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Unity Products and Services]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2927</guid>
		<description><![CDATA[And we&#8217;re back with another preview of Unity 3! As we near closer to the release of Unity 3 we hope to keep a steady stream of these feature preview videos coming at you to get everyone up to speed on what cool new stuff is just around the corner. In this video Will Goldstone...]]></description>
			<content:encoded><![CDATA[<p>And we&#8217;re back with another preview of Unity 3! As we near closer to the release of Unity 3 we hope to keep a steady stream of these feature preview videos coming at you to get everyone up to speed on what cool new stuff is just around the corner.</p>
<p>In this video <a href="http://www.willgoldstone.com/">Will Goldstone</a> gives us a tour of just some of the new Asset Management features in Unity 3. These include Scene View searching by name and type, the new Object Selector offering vast improvements over the previous method of selecting and assigning Assets, and Asset Labels which greatly speeds up searching and categorizing large projects.</p>
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<p><em>PS- Nicholas would like to personally apologize for the inconsistent GUI scheme in the Object Selector at the time of this recording&#8230; it&#8217;s still a work in progress after all <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </em></p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2010/06/15/unity-3-feature-preview-asset-management/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
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		<item>
		<title>Car Tutorial</title>
		<link>http://blogs.unity3d.com/2010/04/24/car-tutorial/</link>
		<comments>http://blogs.unity3d.com/2010/04/24/car-tutorial/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 18:27:33 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Demos, Tutorials and Tips]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2658</guid>
		<description><![CDATA[I&#8217;m very excited to announce that the Demo Team has recently released a car tutorial in collaboration with our friends at Unity Studios. For those who were at Unite &#8217;09, this is the racing game that was demoed when showcasing the new profiler in Unity 2.6 during the keynote. The aim of this tutorial is...]]></description>
			<content:encoded><![CDATA[<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;"><img class="alignright size-full wp-image-2668" style="margin-left: 15px;" title="carbanner" src="http://blogs.unity3d.com/wp-content/uploads/2010/04/carbanner.jpg" alt="carbanner" width="400" height="171" />I&#8217;m very excited to announce that the Demo Team has recently released a car tutorial in collaboration with our friends at <a href="http://unity-studios.com" target="_blank">Unity Studios</a>.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">For those who were at Unite &#8217;09, this is the racing game that was demoed when showcasing the new profiler in Unity 2.6 during the keynote. The aim of this tutorial is to show you how to create a racing game with Unity. In it, we assemble a car from a 3d model, scripts and Components. The tutorial provides you with a complete project of a driving game, where you can play with a finished scene and explore how everything is put together. We also provide you with a scene that has everything ready but the car, which you will then work on completing.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">&nbsp;</p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">&nbsp;</p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">&nbsp;</p>
<p><img class="size-full wp-image-2672 alignleft" style="margin-right: 10px;" title="skids" src="http://blogs.unity3d.com/wp-content/uploads/2010/04/skids.jpg" alt="skids" width="202" height="130" /></p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;"><strong>Section 1 &#8211; Assembling the Car</strong></p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">The first section of the tutorial provides details about assembling a Car Prefab from a 3D model, scripts and components. We discuss the basics required to setup the car, including adding collision, shadow settings for the car and skid marks. Upon completing this part of the tutorial, you should have a working knowledge of the Scene and a fully functional driving demo.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">&nbsp;</p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">&nbsp;</p>
<p><strong>Section 2 &#8211; Tweaking the Car</strong></p>
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<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">&#8220;Tweaking the Car&#8221;, discusses various aspects of the car&#8217;s configuration. In this section, you will learn how to tweak the car to behave &#8220;better&#8221; or in different ways. The goal of this section is to provide a more thorough understanding of the car setup to allow for customization.</p>
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<p><img class="size-full wp-image-2669 alignright" style="margin-left: 10px;" title="inspector" src="http://blogs.unity3d.com/wp-content/uploads/2010/04/inspector.jpg" alt="inspector" width="202" height="132" /></p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;"><strong>Section 3 &#8211; Under the Hood</strong></p>
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<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">For those adventurous souls looking to fully customize their ride, the third section of the tutorial digs deep into the scripts that power the car prefab. Here you will find an in-depth assessment of most of the major functions and a walk-through of the actual code that drives the car.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;">As a bonus, thanks to Unity physics guru and car aficionado, Jonas Echterhoff, we have provided an alternate high-end physically accurate and realistic car model. The simulation does not make use of Unity’s wheel colliders, but instead implements its own wheel collider in script based on Physics.Raycast. The model then uses a Pacejka “Magic Formula”- based tire model to calculate wheel forces to apply to the car, which gives more accurate results.</p>
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<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;"><a href="http://unity3d.com/support/resources/tutorials/car-tutorial">Download the tutorial</a> and take it for a spin. See you on the open road.</p>
<p style="font-family: Helvetica, Arial, sans-serif; font-size: 13px; color: #352f28; margin-top: 0px; margin-bottom: 18px;"><img class="aligncenter size-full wp-image-2671" title="openroad" src="http://blogs.unity3d.com/wp-content/uploads/2010/04/openroad.jpg" alt="openroad" width="640" height="157" /></p>
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		<title>Demo Team</title>
		<link>http://blogs.unity3d.com/2009/04/30/demo-team/</link>
		<comments>http://blogs.unity3d.com/2009/04/30/demo-team/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 21:54:15 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Community News and Info]]></category>
		<category><![CDATA[Demos, Tutorials and Tips]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=665</guid>
		<description><![CDATA[If you have a problem, if no one else can help, and if you can find them, maybe you can hire&#8230; The Demo-Team! (cue 80&#8242;s awesomeness) Well ok, we&#8217;re not really for hire, we&#8217;re actually pretty easy to find, and we&#8217;re definitely here to help you make better games with Unity. As the Unity community...]]></description>
			<content:encoded><![CDATA[<p>If you have a problem, if no one else can help, and if you can find them, maybe you can hire&#8230; The Demo-Team! (cue <a href="http://www.entertonement.com/clips/27122/The-A-Team/TV-Theme-Songs/The-A-Team-Theme-Song">80&#8242;s awesomeness</a>)<img class="alignright" style="border: 0pt none;" src="http://blogs.unity3d.com/wp-content/uploads/2009/04/demoteam.png" border="0" alt="" width="218" height="163" /></p>
<p>Well ok, we&#8217;re not really for hire, we&#8217;re actually pretty easy to find, and we&#8217;re definitely here to help you make better games with Unity. As the Unity community grows the spectrum of users has widened from the classic bedroom developer up to the large established game studio. Unity&#8217;s core philosophy has always been to empower any sized team to make their ideas a reality with an easy to use and powerful tool. Creating top notch documentation, tutorials, and examples goes hand in hand with this philosophy. It facilitates new and veteran users alike to come to grips with new features in Unity as well as how fundamental game concepts are done the &#8220;Unity way&#8221;.</p>
<p>The relatively new platform of Unity for iPhone has brought a ton of new users to the community and with it a lot of questions about how to develop for this platform effectively. Therefore the first round of demos and tutorials we&#8217;ll be doing will be solely focused on getting people up to speed with Unity iPhone. The first one we&#8217;re doing is a 3rd person platformer which will teach several techniques for how to control a character as well as the camera. Based upon requests on the forum these will be:</p>
<p>• Touch on the screen to move character to that position in world space.</p>
<p>• &#8220;Dual Analog&#8221; controls for movement and camera orbit.</p>
<p>• &#8220;Single Stick&#8221; controls with auto-camera orientation and pinch for zoom in/out.</p>
<p><img class="aligncenter size-full wp-image-670" title="3rd Person iPhone WIP" src="http://blogs.unity3d.com/wp-content/uploads/2009/04/picture-22.png" alt="3rd Person iPhone WIP" width="640" height="427" /></p>
<p>As you can see from the screenshot we&#8217;re also going to be talking about optimizations for the iPhone including draw calls, lighting, character rigging, and colliders. Hopefully these tutorials will be useful to both artists and coders.</p>
<p>The newly formed Demo Team consists of myself (artist), Amir Ebrahimi (programmer), Charles Hinshaw (designer/writer), and Jeff Aydelotte (programmer/technical artist). I can&#8217;t speak for my teammates, but I&#8217;m always open to hearing suggestions from the community about what you&#8217;d like to see from us in the future. We&#8217;re here to get you up to speed making the best games you can so feedback about what you think is important is very valuable to us.</p>
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		<slash:comments>14</slash:comments>
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