Posts by Jesper Mortensen
Iterative baking of Occlusion and NavMeshes
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn’t it be cool if the navmesh and occlusion data was ... Continue
Shuriken – World Particle Collision
With Unity 4.0 we are adding support for world particle collsion detection. It’s quite awesome and very fast. We spent a lot of time optimizing world particle collisions and also did more t... Continue