Posts by Jesper Mortensen

Global Illumination in Unity 5

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Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more

Iterative baking of Occlusion and NavMeshes

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A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more

Shuriken – World Particle Collision

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With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... Read more