Posts by: Jesper Mortensen
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more
With Unity 4.0 we are adding support for world particle collsion detection. It’s quite awesome and very fast. We spent a lot of time o... Read more
Jesper graduated from University College London with a PhD in global illumination techniques. Following this he was instrumental in delivering real-time radiosity to games while working as a software engineer on Enlighten at Geomerics. In his current role as a graphics engineer at Unity Technologies, he is helping making Unity a better engine capable of delivering shinier, prettier, faster graphics.