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Posts by Jesper Mortensen

Iterative baking of Occlusion and NavMeshes

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn’t it be cool if the navmesh and occlusion data was ... Continue

Posted
30 Nov 2012
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shurikenpost2

Shuriken – World Particle Collision

With Unity 4.0 we are adding support for world particle collsion detection. It’s quite awesome and very fast. We spent a lot of time optimizing world particle collisions and also did more t... Continue

Posted
18 Nov 2012
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