Posts by Jesper Mortensen

Awesome Realtime GI on desktops and consoles


We've teamed up with Alex Lovett again and built The Courtyard, a demo that puts the Precomputed Realtime GI features in Unity 5 to good use... Read more

Gorgeous Arch-Viz in Unity 5


Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Read more

Global Illumination in Unity 5


Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... Read more

Iterative baking of Occlusion and NavMeshes


A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Read more

Shuriken – World Particle Collision


With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... Read more