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Posts by Joe Robins

The Global Game Jam 2012

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  Its that time of year again! It seems like a lifetime ago that I was attending my very first Global Game Jam back in early 2009. I doubt I could ever have imagined that in the subsequent years I would be working for the company who’s tools I was using for the 48 hour…

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Unite 11 – Its Over

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Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get back to making more awesome tech. For me personally its been an amazing ride to see the evolution of the conference and the level that we have reached…

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Unite 11 – Day 2

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So day two of Unite 11 has come to a close. At the time of writing I’ve just got home from the Unite Party, it was really cool and I had a great time talking to a few of the many, many attendees. At the party I met people who were working on projects for…

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unite11

Unite 11 – Day 1

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So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendees with 41 sessions and 70 speakers. Certainly a long way from the first ever Unite which had only 70 attendees and again almost doubling in size compared to last…

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Standard Assets Update! part two

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So we are finally ready to unveil the second set of pro standard assets, this time we have some awesome new image effects. Our shader ninja has been hard at work, forging a great new set of effects with a host of exposed settings to allow full customization of your Unity project. In the scene…

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Nordic Game Jam

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Nothing inspires us more than seeing talented developers make amazing games with Unity. That’s why we are proud to be the event sponsor of this year’s Nordic Game Jam and are offering Unity Pro licenses to the winning team. The Nordic Game Jam starts at 6:00PM Friday, January 28 and consists of 48-hours of sleep-deprived…

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Standard Assets Update! part one

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I just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably aware, Unity Pro includes water with real-time reflections and refractions.     It is a big step up from the Simple Water, but we (and many of you) have…

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What Will You Create With Unity in 2011?

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Yay, finally another Blog entry from me Wow, 2010 is almost over? What happened to the hoverboards, shiny tin foil jumpsuits and the zombie apocalypse? So I suppose I’ll have to wait a little longer for all that fun. In the meantime we have to make our own!. To that end, we are running a…

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Animation View Video Tutorial

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Hello all, so I’ve been working for Unity Technologies for the past 10 months and I have finally got round to posting my first blog entry! I recently traveled over to Gotland (an island off the coast of east Sweden) to give a lecture to some of the happy games development students out there. As…

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About Joe Robins