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Posts by Kuba Cupisz

“Special Effects with Depth…

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Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range from improving standard techniques to creating entirely new ones, like approximate volumetric effects or advanced image post-processing. The buffers used are in many cases…

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siggraph2011_bedroom

About Kuba Cupisz

Kuba was always interested in making pixels pretty and he used GPUs and his camera to do so. At Unity he works with graphics, both real-time and off-line.