Posts by Lucas Meijer

Serialization in Unity

39

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Read more

Unity 5: API changes & automatic script updating

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As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Read more

Custom == operator, should we keep it?

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When you do this in Unity: if (myGameObject == null) {} Unity does something special with the == operator. Instead of what most people w... Read more

Unity & Flash update

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Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great toget... Read more

Unity and Flash : a sneak peek.

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Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to... Read more

Unity, Flash & 3D on the web

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These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced ... Read more

Character Customization & AssetBundles

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A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... Read more

Summer of Code: External Lightmapping Tool Released!

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During the summer, I've had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity'... Read more

Unite ’09 Call for Speakers

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Some time ago we've announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving p... Read more

Summer of Code. It’s a wrap!

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During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas... Read more

Summer of Code: Progress on External Lightmapping

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This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Read more

Lucas Meijer joins Unity

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I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to g... Read more