Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to the Flash Player. This means that next to the already existing build targets of a Unity project, one will be able to target Flash with Stage3D, announced for Flash…
Read the rest of this entryThese are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the public availability of a beta version of the Flash Player, codenamed Molehill, that has a very interesting new feature: hardware accelerated 3D support. Molehill exposes a very low-level shader-based interface to the…
Read the rest of this entryA while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explaining how I’d do it, I figured it would make good material for a more extensive demo project. Bas Smit (who wrote it) and myself just gave a presentation…
Read the rest of this entryDuring the summer, I’ve had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity’s Summer Of Code. As of today, you can download the tool from the resources section of our website. What is it? A tool that lets you use 3d Studio Max to…
Read the rest of this entrySome time ago we’ve announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving presentations, to share their experience with the conference’s attendees. In order to make sure we get the best line up of speakers possible, we’re calling out to the Unity community: We would like…
Read the rest of this entryDuring the last six weeks, the selected participants for Unity’s first Summer of Code program have been working hard at making the ideas from their proposals come to life. It has been very exciting for us at Unity to see what people can do with our product with a good idea and six weeks of…
Read the rest of this entryThis blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. What’s lightmapping? If you’re not familiar with the terms “baking” and “lightmapping” then let me introduce them to you a…
Read the rest of this entryI learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to get a rotating box on the screen. Some people think that’s cool. It’s not. It sucks. Today, if you’re young (or old) and want to learn how to make a computer do…
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