Posts by Nicholas Francis

Time to Move on to Something Else…


Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you ... Read more

Asset Store Road Map


Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Read more

Unity Android, Available Now.


Hi Everyone, We are very happy to announce that Unity Android and Unity Android Pro are now available! Head here to download a trial... Read more

Unity 3.2 is Available!


We are so happy to announce that Unity 3.2 is now live and available to download! Here is a rundown of the major new features and imp... Read more

Unity 3 Release Real Soon Now ™


Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their ha... Read more

3.0 Upcoming demo


Just had to share this: It's a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris. (No image e... Read more

Unity and Mobile pt. 2 : The iPad Cometh


Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... Read more

Unity and Mobile


I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity. Any talk about mobile will start with the iPhon... Read more

Preparing Unite


So, a bunch of us are busy getting everything ready for Unite - check out this people of guys who's responsible for doing the conference vis... Read more

Doing a Talk at GDC Europe tomorrow.


Hi guys & gals. I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... Read more

Blast From the Past


Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... Read more

New Animation timeline


With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... Read more

Thoughts on transparency


Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... Read more