Posts by Nicholas Francis
Time to Move on to Something Else…
Dear friends, I’ve spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can blame the convoluted syntax on me), to my main f... Continue
The New GUI
While most people at Unity are busy trying to get 4.0 launch-ready, we have a dedicated team trying to get our new GUI ready for a later release. We figured it was time to share a few details abo... Continue
Asset Store Road Map
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up about what the future holds for the asset store. Like th... Continue
Unity Android, Available Now.
Hi Everyone, We are very happy to announce that Unity Android and Unity Android Pro are now available! Head here to download a trial and read on for extra info on what is included. Naturally, And... Continue
Unity 3.2 is Available!
We are so happy to announce that Unity 3.2 is now live and available to download! Here is a rundown of the major new features and improvements: Image Effects: New Depth of Field with fantastic bo... Continue
Unity 3 Release Real Soon Now ™
Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready – the beta testers and preview customers got their hands on the RC1 build a few days ago. This means we’... Continue
3.0 Upcoming demo
Just had to share this: It’s a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris. (No image effects were applied here – just a Unity-lightmapp... Continue
Unity and Mobile pt. 2 : The iPad Cometh
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-day support. If we get there or not basically depends whe... Continue
Unity and Mobile
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity. Any talk about mobile will start with the iPhone – it’s the device that really showed even di... Continue
Preparing Unite
So, a bunch of us are busy getting everything ready for Unite – check out this people of guys who’s responsible for doing the conference visuals. It’s a pretty sweet setup (and ... Continue
Doing a Talk at GDC Europe tomorrow.
Hi guys & gals. I’m giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forward to doing it – it’s been my main Unity ... Continue
Blast From the Past
Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I posted to a Danish gamedev forum in the first years of Unity.... Continue
New Animation timeline
With 2.5 out the door, I finally got some time to work on new features. I love that part – to me new features are so nice – the first couple of weeks always feels like you’re th... Continue
Thoughts on transparency
Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I’ll go into some of the details why transparency (mostly) sucks. Transparency creates visual noise ... Continue
Clean vs. Cluttered GUI
A request I’ve gotten from quite a few new users is to have some indicator axes in the Scene View showing you what is up and what is down. There is a reason why they are not there, and it t... Continue