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Posts by Ninja Camp

Ninja Camp III: Direct3D 11

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Over the NinjaCamp III week I (it’s-a me, Aras!) worked on implementing a Direct3D 11 renderer in Unity. At the beginning of the week I had a standalone player that creates a window, clears it to the correct camera background color and could draw a cube in magenta color. All in full glory of Direct3D…

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NinjaCamp III: More cool stuff

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So we still have more to show and we are collecting together more videos and cool demos of some of the projects that were worked on during the NinjaCamp week. This time, we have a screen shot of the in-editor “Welcome Screen” or “Info Hub” that was cooked up during the week. The idea behind…

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NinjaCamp III: Spline Roads

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Yet another video showing a cool project that was worked on during last week’s Ninja Camp, Spline based mesh extrusion!  

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NinjaCamp III: LOD Groups

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Despite NinjaCamp concluding last friday (25/03/11) We still have plenty of projects that were worked on during the week that we’d like to share with you. Starting with a new component: LOD Group  

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NinjaCamp III: Quick Prefabs

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Lucas has added a really nice, simple improvement, check out the video to see how it works:  

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NinjaCamp III: Foxes and Penguins Unite!

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The Ninjas have assembled and we’ve all been hard at work this week.  We’re surprisingly tired at this point, but all sorts of cool things are popping up around the office. For our NinjaCamp project, Levi, Vytautas, and I (Na’Tosha) decided to pursue our passion for GNU/Linux — we thought we would invest our time…

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NinjaCamp III: Asset Store Game

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For NinjaCamp, Chris and Rob decided to see if two guys could make an adventure game for under $1000 using only Asset Store assets. According to them, the number of art packages available on the Asset Store made level design fun, fast and easy. With no programming experience, they spent the last few days getting…

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NinjaCamp III: Vertex Awesome

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Joe Robins spent a few minutes checking out the coolness Shawn and Jens have been busy with over the last few days. Vertex Color Painting!  

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NinjaCamp III: What references your assets?

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NinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty useful. We’re adding a context menu item in the asset window to “Filter References in Scene”. Selecting it will apply a filter to your hierarchy window to find all GameObjects or their children…

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NinjaCamp III: New Script Dialog

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Update: The Create Script Dialog is now on the Asset Store As our NinjaCamp project Bas and I decided on a cause a bit humbler than many of the other projects going on here: We just want to improve the workflow of creating a new script in Unity. The current way to make a new…

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The Ninja Have Assembled

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The Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experimental weeks before. Each camp has focused on different aspects of development life at Unity. This time NinjaCamp is an opportunity for developers to work on projects that we would normally either…

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