Ninja Camp, April 14, 2011
Over the NinjaCamp III week I (it's-a me, Aras!) worked on implementing a Direct3D 11 renderer in Unity. At the beginning of the week I had ... Read more
Ninja Camp, April 7, 2011
So we still have more to show and we are collecting together more videos and cool demos of some of the projects that were worked on during t... Read more
Ninja Camp, March 29, 2011
Yet another video showing a cool project that was worked on during last week's Ninja Camp, Spline based mesh extrusion!
Ninja Camp, March 28, 2011
Despite NinjaCamp concluding last friday (25/03/11) We still have plenty of projects that were worked on during the week that we'd like to s... Read more
Ninja Camp, March 25, 2011
Lucas has added a really nice, simple improvement, check out the video to see how it works:
Ninja Camp, March 24, 2011
The Ninjas have assembled and we've all been hard at work this week. We're surprisingly tired at this point, but all sorts of cool things a... Read more
For NinjaCamp, Chris and Rob decided to see if two guys could make an adventure game for under $1000 using only Asset Store assets. Accordin... Read more
Joe Robins spent a few minutes checking out the coolness Shawn and Jens have been busy with over the last few days. Vertex Color Painting!
... Read more
NinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty usefu... Read more
Ninja Camp, March 23, 2011
Update: The Create Script Dialog is now on the Asset Store
As our NinjaCamp project Bas and I decided on a cause a bit humbler than many ... Read more
Ninja Camp, March 22, 2011
The Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experime... Read more
Porting to Unity 5 – The Untold Rust Journey
In the Labs: Custom Build Configurations
Unity Cloud Build keeps expanding: new features, more developers wanted!
Unity at the EuroSTAR Software Testing Conference
Unity 5.0 pre-order beta now available!
Sustained Engineering Plan For Unity 4.5 and 4.6