Unity Technologies Logo

Posts by Olly Nicholson

Tips for water in Unity

18

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post will primarily concentrate on new Pro water stuff, but later on there are some general tips which should…

Read the rest of this entry
WaterIcon

Animating skinned mesh along waypoin…

10

This post is a guide to importing a skinned mesh with a looping animation and then animating it’s position in Unity. At the end of the guide you should been able to import a skinned mesh, parent it to a position node, animate positions & rotations along waypoints and then edit the animations, duplicate and…

Read the rest of this entry
SharkCap

Art Assets – best practice gui…

28

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with developers at Unity, to help you create assets that work better and more efficiently in your Unity project. This will be incorporated into the documentation in due course Scale & Units Set…

Read the rest of this entry
Geom

Unity Hotkeys – keyboard short…

9

This page gives an overview of the default Unity Hotkeys

Read the rest of this entry
hotkeys

Procedural materials tutorial – Substance in Unity

23

This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply them to a mesh and edit parameters. What are Substance Materials? Substance materials are procedurally generated assets, from technology developed by Allegorithmic. A ’substance’  is basically a set of maps, defining a whole material with all…

Read the rest of this entry

About Olly Nicholson

Technical Artist