robertl, May 26, 2014
This post explains the technology behind Mecanim Humanoids. How it works, strengths and limitations, why some choices were made and hopefull... Read more
robertl, December 7, 2012
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... Read more
robertl, June 20, 2012
My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Read more
Renaming Serialized Fields
Unity 4.6.2 iOS 64-bit support
Showing ads in your game to make money
Optimizing Shader Info Loading, or Look at Yer Data!
ANNOUNCING THE UNITY ANALYTICS OPEN BETA
Getting Started in Unity 5.0