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Posts by Rune Skovbo Johansen

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Automatic Setup of a Humanoid

This tech post explains how the auto-setup of humanoid rigs for animated characters works behind the scenes. Before you can take advantage of Mecanim humanoid retargeting, the bones in your chara... Continue

Posted
7 Feb 2013
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Semantic Game Builder Interface to be Integrated I...

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The new feature is dubbed “The Semantic Game Builder Int... Continue

Posted
1 Apr 2012
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Kongregate Unity Game Contest Winners!

The winners of the  Kongregate Unity Game Contest have been found! The Kongregate Unity Game Contest with prizes worth a total of $25.000 is over and the winners have been selected. Click on any... Continue

Posted
9 Mar 2011
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Kongregate Unity Game Contest!

Submit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000! Kongregate is now finally open for Unity games! To celebrate, we’ve teamed up to bring you a development contest ... Continue

Posted
29 Dec 2010
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New Character Animation / 3rd Person Shooter Demo

At Unite ’09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques such as realistic foot placement, procedural aimi... Continue

Posted
11 Feb 2010
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New UnityAnswers Community Site

Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all! Some of our users have expressed concern that the higher volu... Continue

Posted
16 Nov 2009
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Building Buzz for Your Game

We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling creativity of our users – others don’t get n... Continue

Posted
5 Oct 2009
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Summer of Code: Detonator Framework Released!

This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. The project was one of the four selected projects that w... Continue

Posted
17 Sep 2009
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Summer of Code: Progress of Cutscene Editor

This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projects that were selected for the Unity Summer of Code. As ... Continue

Posted
21 Aug 2009
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Unity Summer of Code Takes Off

Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for doing something cool in Unity. Now we have reviewed al... Continue

Posted
22 Jul 2009
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Just Looking Around

Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here we’ll discuss a few use cases and present a scrip... Continue

Posted
10 Jul 2009
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Focus: The Locomotion System

The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it can do to bring more life to your animated characters.... Continue

Posted
30 Jun 2009
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Unity License Comparison – Reloaded!

I always thought that the license comparison page on the Unity website was – well, not confusing, but at least not quite as clear as it could be. That’s why I have spent the last few ... Continue

Posted
28 Apr 2009
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Why You Probably Don’t Need a Source Code Li...

More and more people and companies are realizing how Unity can help them unleash their creativity and concentrate on making their games rather than on making their games work. However, some peopl... Continue

Posted
20 Mar 2009
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