The winners of the Kongregate Unity Game Contest have been found! The Kongregate Unity Game Contest with prizes worth a total of $25.000 is over and the winners have been selected. Click on any of the game titles to play them at Kongregate! Grand Prize ($10,000) Antimatiere by Chronodrax This game didn’t get a lot…
Read the rest of this entrySubmit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000! Kongregate is now finally open for Unity games! To celebrate, we’ve teamed up to bring you a development contest with prizes totaling $25,000! You are free to create any type of game developed with Unity that you choose so be…
Read the rest of this entryAt Unite ’09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques such as realistic foot placement, procedural aiming and head turning, and how to smoothly turn procedural adjustments on and off while reloading. We had prepared a tech demo demonstrating these techniques, and…
Read the rest of this entryUnity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all! Some of our users have expressed concern that the higher volume of posts will make the forums less valuable. Specifically, they are concerned about the growing stream of new users who…
Read the rest of this entryWe see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling creativity of our users – others don’t get noticed as much as they deserve. Unity makes game development accessible to a broad audience, but creating awesome games…
Read the rest of this entryThis blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. The project was one of the four selected projects that were selected for the Unity Summer of Code and the first to be wrapped up and released. Explosions are a really common…
Read the rest of this entryThis blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projects that were selected for the Unity Summer of Code. As described in an earlier blog post, the Cutscene Editor is a tool for creating realtime cutscenes without touching a…
Read the rest of this entryTwo weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for doing something cool in Unity. Now we have reviewed all of the almost hundred proposals and selected the four of them that we found best matched the program!
Read the rest of this entryJust making characters in your game look around can bring them much more to life as well as express important information to the user. Here we’ll discuss a few use cases and present a script that makes it simple to implement in your game. First a tech demo video to set the context:
Read the rest of this entryThe Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it can do to bring more life to your animated characters. The Locomotion System is all about making walking and running in games look better and more believable without requiring dozens…
Read the rest of this entryI always thought that the license comparison page on the Unity website was – well, not confusing, but at least not quite as clear as it could be. That’s why I have spent the last few days creating a new Unity License Comparison table with the help of my colleagues, where the differences can be…
Read the rest of this entryMore and more people and companies are realizing how Unity can help them unleash their creativity and concentrate on making their games rather than on making their games work. However, some people are still hesitant to try out Unity (despite our free 30 day trial for Mac and Windows) because they think the lack of…
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