This past weekend was the Global Game Jam, where teams from all around the world worked tirelessly to create amazing games in a single weekend. Here in Copenhagen, the local branch of the Global Game Jam is the Nordic Game Jam that was held at the IT University of Copenhagen. The cool things about the…
Read the rest of this entryHey everyone, We’ve just shipped Unity 2.6.1 out to the world. This release includes a Webplayer that is compatible with 64-bit Safari on Snow Leopard, and fixes for problems affecting terrain trees and some asset importing. This upgrade is recommended for all users. You can see all the good stuff here: http://unity3d.com/unity/whats-new/unity-2.6#unity-2.6.1 And download the…
Read the rest of this entryHere we are again, putting the final touches on the latest and greatest release of Unity — version 2.6. The team is already amazed at how many new games are being made today! They’re being rolled out so quickly that we can’t always keep up. So to help us make sure that everything in the…
Read the rest of this entryEveryone knows the internet is made up of a series of tubes. Since Unity has such a strong internet component in the webplayer, nothing but the fastest of all tubes are acceptable to deliver Unity webplayers to you and your players. To harness the power of these tubes, Unity Tech has begun working with a…
Read the rest of this entryWith Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility. As a team we do systematic testing on a broad range of weplayers. However, we really want 200% confidence instead of a measly 100%. So we’re asking for a little help — from you! If you want…
Read the rest of this entryAssuring quality is a tricky task, and involves a lot of people — testers, developers, and even you the users! There are thousands of you and only a few of us, so today I want to talk to you about this: If you see this Bug Reporter appear, odds are that you’ve just experienced a…
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