Posts by Sean Timarco Baggaley

The case for MOR games.

Today’s games industry has many strange and wonderful features. Its most distinguishing feature is the current dominance of technology-focused, so-called “triple-A” games at the top of the market. These shiny, spangly games command the lion’s share of the marketing money, media attention and newspaper headlines. At the other end of the industry, we have the “casual games” market, which encompasses card games like Windows Solitaire, Minesweeper, the various “Match-3″ variants and their like.

And there is almost nothing – nothing – in between.  

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About Sean Timarco Baggaley:

Sean Timarco Baggaley is a veteran of the games industry, with titles published as far back as 1988. After working in many capacities over the years -- as a programmer, graphics artist, game designer and consultant -- he is now a writer and technical author.
Website: http://www.unity3d.com