Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmapping and occlusion culling, and a unified editor. As we are getting close to the end of our pre-order window, I decided to asks members of the dev team what features they are most excited…
Read the rest of this entryAs a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites: First up is design3, a subscription based site created by Noesis Interactive, who create professional courseware for Universities. They have over 200 Unity specific videos and more on the way. Whether an educator,…
Read the rest of this entryWe’re having a great Summer: We passed the 200,000 user mark, we passed the 30 million webplayer mark, we won the Develop Grand Prix, and we’re getting ready to ship Unity 3. To celebrate all this, we decided to throw a party. For our blog readers who happen to find themselves in the SF bay…
Read the rest of this entryLast weekend the staff of Unity’s SF office were setting desks up in our new office. We’re now in the historic Jackson Square neighborhood nestled between China Town, North Beach, the Financial District, and the Embarcadero. We’ve been in our new space for a week now and I really love it! Not only is it great to…
Read the rest of this entryWhen Valve’s popular Steam distribution system was released for the Mac last week, Muse Games’s Alex Jarocha-Ernst wrote the following: Muse Games just released our game “Guns of Icarus” on Steam! Thanks to Unity’s cross-platform support, we were able to be one of the first SteamPlay games available. Guns of Icarus, as well as Max…
Read the rest of this entryThanks to everyone who came by our booth; you helped to make this our best GDC yet! Our booth drew a crowd from the time the doors opened until they closed every day of the expo. Lots of people wanted to get a sneak peak at some of the recently announced Unity 3 features as…
Read the rest of this entryGDC is nearly upon us, I can’t believe it! We’ve got so much going on at this year’s show — there will be plenty of chances for people to learn more about Unity throughout next week. I’m going to give you a rundown of where we’ll be and what we’ll be doing. Booth Come by…
Read the rest of this entryUnity’s Partner Pavilion at GDC 2010
In addition to all of our other GDC activities, we’re going to be joined in our booth with a selection of great partners. This is a win-win opportunity where we’re able to bring some more exposure to these partners and their presence helps our booth to reflect the diverse ecosystem that surrounds our tool and…
Read the rest of this entryThere’s a lot to learn about Unity, much of which can be accessed through our support page, but it can be a little daunting to know where to start. I personally think that the two PDFs that come with Unity are a great place to start. They are: 1 – GUI Essentials.pdf and 2 – Scripting Tutorial.pdf and…
Read the rest of this entryRock, Paper, Shotgunity
The fun guys over at PC gaming enthusiast site Rock, Paper, Shotgun are making a RPS themed game, with the help of their community, and detailing their progress along the way: “Those who don’t read RPS every day might not have noticed we’re making a game using the newly-free Unity development suite. So to explain: twice a…
Read the rest of this entryI’m pleased to announce that we released Unity iPhone 1.5.1 yesterday. Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements, previously reported by Joachim here. This release also removes the requirement for prospective users to…
Read the rest of this entryGamesIndustry.biz interview with Nicholas Francis
GamesIndustry.biz’s Phil Elliott talks to Unity CCO Nicholas Francis about iPhone development and the growth of Unity Technologies in this interview entitled United We Stand.
Read the rest of this entryShogunGamer’s Corey Rollins did a great interview with EA Tiburon’s Greg Rinaldi about his team’s experience using Unity to create Tiger Woods PGA Tour Online. Using Unity 3D allowed us to have a much more efficient budget, team size and timeline than we would have had if we’d decided to build our own solution from scratch. …
Read the rest of this entryUnity User Meetup Tonight in Austin
Just a quick announcement to say that our users have organized a gathering of Unity developers in downtown Austin at 8pm tonight (Thursday) at the Driskill Hotel Bar (map).
Read the rest of this entryA group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and I wanted to give a status report of the events thus far before heading off to dinner. We’ve got a great presence on this year’s expo floor; you can’t…
Read the rest of this entryRock, Paper, Shotgun interview with Nicholas Francis
Rock, Paper, Shotgun’s Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and “making tech simple”. Check it out here!
Read the rest of this entryToday is very exciting for us because we’ve just released a much anticipated update to our iPhone development platform — Unity iPhone 1.5. Some of the highlights from this major point release include: Significant Performance Boosts Up to 3x faster than 1.0.3. Performance critical paths rewritten to take advantage of VFP coprocessor, animation skinning is…
Read the rest of this entrySubmissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you’ve been working hard on a project, now is you chance to earn some recognition–and some prize money–for your efforts! Check out the official contest information and rules page for all of…
Read the rest of this entryUniKnowledge Contest
UniKnowledge Contest: Win a Unity Pro or iPhone Advanced license and give back to the community in the process! Read the full post to find out more!
Read the rest of this entryChillingo Courts Unity Developers
Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you’re working on an iPhone game in Unity, why not try contacting them?
Read the rest of this entryThe demo team’s first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously mentioned—contains examples of three different control schemes. Please check it out and look forward to a tutorial and example project in the near future!
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