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	<title>Unity Technologies Blog &#187; Thomas Grové</title>
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	<link>http://blogs.unity3d.com</link>
	<description>A glimpse inside Unity Technologies...</description>
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		<title>Unity @ GDC 2010</title>
		<link>http://blogs.unity3d.com/2010/03/04/unity-gdc-2010/</link>
		<comments>http://blogs.unity3d.com/2010/03/04/unity-gdc-2010/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 09:59:01 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2405</guid>
		<description><![CDATA[GDC is nearly upon us, I can&#8217;t believe it! We&#8217;ve got so much going on  at this year&#8217;s show — there will be plenty of chances for people to  learn more about Unity throughout next week. I&#8217;m going to give you a rundown of where we&#8217;ll be and what we&#8217;ll be doing.
Booth
Come by [...]]]></description>
			<content:encoded><![CDATA[<p>GDC is nearly upon us, I can&#8217;t believe it! We&#8217;ve got so much going on  at this year&#8217;s show — there will be plenty of chances for people to  learn more about Unity throughout next week. I&#8217;m going to give you a rundown of where we&#8217;ll be and what we&#8217;ll be doing.</p>
<h2>Booth</h2>
<p>Come by our booth this year and get your badge swiped  for a chance to win a license of Unity Pro or Unity iPhone! Our booth is  1,000 square feet (that&#8217;s 2.5x larger than last year!) and it is made  out of wood, yes wood, and was designed by our friends at <a href="http://www.becausewecan.org" target="_blank">Because We Can</a> who are pretty notable in the San Francisco area for doing the offices  of game companies like Three Rings, Backbone, and Cryptic. The booth number is 1112, but it&#8217;s at the front of the expo hall so you definitely won&#8217;t miss it!</p>
<p><img class="size-full wp-image-2425" title="Unity GDC 2010 Booth - Top Down" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/Unity_boothv9-4.jpg" alt="A top-down view of Unity's Booth" width="650" height="287" /></p>
<p>The main focus of our booth is to give attendees a hands on experience. To do that we&#8217;re going to have three demo machines for giving people a tour of Unity and features they can be looking forward to and we&#8217;ve got three demo machines to show off the just-released Unity iPhone 1.6.  We&#8217;ll also have lots of great Unity content that people can get their hands on including: an iPhone arcade with four iPod Touches containing the very best Unity  iPhone games, a Wii playing the award winning Max and the Magic Marker, a Xbox 360 showing Interstellar Marines, a web arcade showing a variety of Unity web player games, and a FishTish multi-touch table showing off <a href="http://xtuio.com/" target="_blank">uniTUIO</a> content.</p>
<p>We&#8217;ll also be presenting in our booth&#8217;s theater and joined by the partners from our <a href="http://blogs.unity3d.com/2010/03/04/unitys-partner-pavilion-at-gdc-2010/" target="_self">Partner Pavilion</a> as well as the uniTUIO guys and Autodesk.</p>
<h1>Schedule</h1>
<h2>Tuesday</h2>
<h3>Fastest Path from Concept to Top Paid</h3>
<p>iPhone Summit, Room 306, 12:30-1:00pm</p>
<p>Tom Higgins, Product Evangelist at Unity Technologies talks about Unity iPhone and why it&#8217;s become the dominant middleware solution for content published in the App Store. The presentation will include an overview of the tool and its feature set, the development workflow and a sampling of success stories to highlight what&#8217;s possible with the amazing Unity game engine.</p>
<h3>iPhone Summit Mixer, Sponsored by Unity Technologies</h3>
<p>5:30pm-7:30pm near the iPhone summit room at the back of the hallway</p>
<h2>Wednesday</h2>
<h3><a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10761" target="_blank">Myspace Tutorial Day</a>: Unity on Myspace</h3>
<p>Room 300, South Hall, 10:30-11:00am</p>
<p>Featuring Tom Higgins and A few folks from Cmune who will talk about their experience creating social games with Unity for social platforms like Myspace.</p>
<h3>GamesBeat@GDC</h3>
<p><strong> </strong>Room 305, South Hall, 2:15-3:00pm</p>
<p>Our CEO David Helgason will participate in a pannel on <a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=10933" target="_blank">Disruptive Innovation</a></p>
<h3>OpenFeint Party</h3>
<p>8:30-12:30</p>
<p>We&#8217;re the drink sponsor at the OpenFeint party</p>
<h2>Thursday</h2>
<p>Expo floor opens.</p>
<h3>IGF/Game Developers Choice Awards</h3>
<p>North Hall, Hall D, 6:30pm</p>
<h2>Friday</h2>
<h3>Session: <a href="https://www.cmpevents.com/GD10/a.asp?option=C&amp;V=11&amp;SessID=11010" target="_blank">Intro to Unity for People Who Know What They&#8217;re Doing</a></h3>
<p>Room 121, North Hall, 9:00-10:00am</p>
<p>Unity&#8217;s Lucas Meijer will give a technical demonstration of Unity&#8217;s  featureset.  He will be joined by Unity&#8217;s CTO Joachim Ante, lead  graphics engineer Aras Pranckevicius, and technical artist Joe Robins. C++ / C# scripting integration, shader programming, asset pipeline and  iphone publishing workflow are among the topics that will be discussed. A must attend session for anyone evaluating engines for their next game.</p>
<p>Expo-only pass holders welcome!</p>
<h3>Unity for Engineers</h3>
<p>Expo Hall, NVIDIA Booth, 12:00-1:00pm</p>
<h2>Saturday</h2>
<p>Last day of the show, come by the booth one last time to hear a session you missed or to say goodbye!</p>
]]></content:encoded>
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		<title>Unity&#8217;s Partner Pavilion at GDC 2010</title>
		<link>http://blogs.unity3d.com/2010/03/04/unitys-partner-pavilion-at-gdc-2010/</link>
		<comments>http://blogs.unity3d.com/2010/03/04/unitys-partner-pavilion-at-gdc-2010/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 09:50:28 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2391</guid>
		<description><![CDATA[In addition to all of our other GDC activities, we&#8217;re going to be joined in our booth with a selection of great partners. This is a win-win opportunity where we&#8217;re able to bring some more exposure to these partners and their presence helps our booth to reflect the diverse ecosystem that surrounds our tool and [...]]]></description>
			<content:encoded><![CDATA[<p>In addition to all of our other GDC activities, we&#8217;re going to be joined in our booth with a selection of great partners. This is a win-win opportunity where we&#8217;re able to bring some more exposure to these partners and their presence helps our booth to reflect the diverse ecosystem that surrounds our tool and community! Each of these partners is going to be on hand to demo their products at their kiosk and will also have an opportunity to present in our theater. I hope you&#8217;ll come to see what they have to offer! In order to entice you, here is some info about them:</p>
<div id="attachment_2457" class="wp-caption alignright" style="width: 310px"><a href="http://www.graveck.com/"><img class="size-full wp-image-2457 " title="Graveck-Logo" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/Graveck-Logo1.jpg" alt="Graveck-Logo" width="300" height="75" /></a><p class="wp-caption-text">    Graveck is a Saint Paul based development studio specializing in games developed using the powerful Unity engine. With their unparalleled Unity experience and drive, Graveck creates top-notch web games and retail boxed games for world renowned clients along with groundbreaking original titles. They also had the number 1 top paid app in the App Store for five weeks!</p></div>
<div id="attachment_2459" class="wp-caption alignleft" style="width: 310px"><a href="http://www.openfeint.com/"><img class="size-full wp-image-2459" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/OFLogo1.jpg" alt="OFLogo" width="300" height="100" /></a><p class="wp-caption-text">    OpenFeint is the largest and most successful social gaming network, with over a thousand games and fourteen million players. Think Xbox Live meets Facebook for the iPhone with features like challenges, leaderboards, achievements, chat, forums and powerful game discovery. OpenFeint is the free, easy way for developers and players to get more out of games.</p></div>
<div id="attachment_2440" class="wp-caption alignright" style="width: 310px"><a href="http://www.aquiris.com.br/"><img class="    " style="margin-bottom: 10px;" title="aquiris-logo" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/aquiris-logo1.jpg" alt="aquiris-logo" width="300" height="127" /></a><p class="wp-caption-text">Aquiris is a development studios baased in Porto Alegre, state of Rio Grande do Sul, southern of Brazil. They&#39;ve been developing games and other interactive media for both Brazilian and global companies. They are amongst the most prolific Unity developers, having developed a total of 20 games projects, 13 of which were started and completed after establishing their games focus in January of 2008.</p></div>
<div id="attachment_2458" class="wp-caption alignleft" style="width: 310px"><a href="http://www.noesisinteractive.com/"><img class="size-full wp-image-2458" title="NOESIS_LOGO" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/NOESIS_LOGO1.jpg" alt="NOESIS_LOGO" width="300" height="70" /></a><p class="wp-caption-text">    Noesis Interactive is the premier developer of Video Courseware and training materials for indie-developers and game modders. Noesis is dedicated to improving gaming related education worldwide and preparing its users for industry careers or independent production. Noesis is based in the California San Francisco Bay Area, just minutes from Silicon Valley.</p></div>
<div id="attachment_2455" class="wp-caption alignleft" style="width: 310px"><a href="http://www.digimi.com"><img class="size-full wp-image-2455  " style="margin-bottom: 10px;" title="Digimi" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/Digimi1.jpg" alt="Digimi" width="300" height="92" /></a><p class="wp-caption-text">    Digimi On the heels of a successful merger, DAZ 3D-Gizmoz present Digimi, the ultimate platform for generating personalized avatars. Leveraging the collaboration of existing technologies from DAZ 3D and Gizmoz, Digimi offers a premier solution for complete avatar customization in Unity and allows developers to import photo-realistic heads and customized avatars into games and virtual worlds at runtime.</p></div>
<div id="attachment_2456" class="wp-caption alignright" style="width: 310px"><a href="http://www.dimerocker.com/"><img class="size-full wp-image-2456" title="dimeRocker-Wordmark" src="http://blogs.unity3d.com/wp-content/uploads/2010/03/dimeRocker-Wordmark1.jpg" alt="dimeRocker-Wordmark" width="300" height="76" /></a><p class="wp-caption-text">    dimeRocker is a branded self-publishing platform that enables Unity developers to deploy, monetize and build traffic across the social web (Facebook, mySpace, etc.) for their 3D games from one central account. The goal is to provide a complete solution so developers can spend less time managing the web and more time creating the best content possible. They&#39;re set to launch their open beta during GDC, so keep your eyes peeled!</p></div>
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		<title>Getting Started With Unity</title>
		<link>http://blogs.unity3d.com/2009/12/17/getting-started-with-unity/</link>
		<comments>http://blogs.unity3d.com/2009/12/17/getting-started-with-unity/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 00:59:43 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Tips & Tricks]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2054</guid>
		<description><![CDATA[There&#8217;s a lot to learn about Unity, much of which can be accessed through our support page, but it can be a little daunting to know where to start.
I personally think that the two PDFs that come with Unity are a great place to start. They are: 1 &#8211; GUI Essentials.pdf and 2 &#8211; Scripting Tutorial.pdf and they can [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a lot to learn about Unity, much of which can be accessed through our <a href="http://unity3d.com/support/" target="_blank">support page</a>, but it can be a little daunting to know where to start.</p>
<p>I personally think that the two PDFs that come with Unity are a great place to start. They are: <a href="http://docwiki.unity3d.com/uploads/Main/GUI%20Essentials.pdf"><em>1 &#8211; GUI Essentials.pdf</em></a> and <a href="http://docwiki.unity3d.com/uploads/Main/Scripting%20Tutorial.pdf"><em>2 &#8211; Scripting Tutorial.pdf</em></a> and they can be found in the <em>Tutorial</em> folder in your <em>Unity</em> installation folder on your hard drive.</p>
<p>Community member tonyd&#8217;s <a href="http://forum.unity3d.com/viewtopic.php?t=36096&amp;start=0&amp;postdays=0&amp;postorder=asc&amp;highlight="><span>Newbie guide to Unity Javascript</span></a><span> is a great introduction to programming for novice programmers.<br />
</span></p>
<p>Experience programmers new to Unity will definitely want to check out our <a href="http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.html" target="_blank"><em>MonoBehaviour</em></a> scripting reference which is a one stop cheat sheet for the base class every script derives from.</p>
<p>We also provide some introductory <a href="http://unity3d.com/support/documentation/video/" target="_blank">video documentation</a> but there have been some really high quality videos popping up on the internet that I wanted to showcase.</p>
<p><img style="border: 0px initial initial;" title="3D_Buzz_logo" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/3D_Buzz_logo.gif" alt="3D_Buzz_logo" width="326" height="65" /></p>
<p>Jason Busby and Zach Parrish of 3D Buzz just released a series of <a href="http://www.3dbuzz.com/vbforum/showthread.php?t=181409" target="_blank">29 videos</a> detailing many aspects of Unity game creation. This series is a C# remake of the UnityScript based <a href="http://forum.unity3d.com/viewtopic.php?t=28433" target="_blank"><em>Unity Jump Start</em></a> series created by Casey Jones.</p>
<p><img style="border: 0px initial initial;" title="infinite_ammo_logo" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/infinite_ammo_logo.gif" alt="infinite_ammo_logo" width="120" height="177" /></p>
<p>Infinite Ammo&#8217;s Alec Holowka of <em>Paper Moon</em> and <em>Aquaria</em> fame has recently been creating a series of <a href="http://infiniteammo.ca/blog/tag/tutorial/" target="_blank">Infinite Ammo Unity tutorials</a> as well. I really like Alec&#8217;s way of explaining not only how to use Unity but best practices in game programming. The picture in picture effect is also nice and adds a lot more personality to the whole viewing experience.</p>
<p><img style="border: 0px initial initial;" title="learn_unity_3d" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/learn_unity_3d.gif" alt="learn_unity_3d" width="179" height="85" /></p>
<p>Will Goldstone&#8217;s <a href="http://learnunity3d.com/?page_id=3" target="_blank">video tutorials</a> have also been a mainstay in the community and were the foundation for his <a href="http://blogs.unity3d.com/2009/10/14/unity-game-development-essentials/">book</a>. They do a great job of covering the ins and outs of the terrain tool and give a good overview of the particle editor and some simple gameplay examples.</p>
]]></content:encoded>
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		<title>Rock, Paper, Shotgunity</title>
		<link>http://blogs.unity3d.com/2009/12/04/rock-paper-shotgunity/</link>
		<comments>http://blogs.unity3d.com/2009/12/04/rock-paper-shotgunity/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 23:34:04 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[In The News]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1987</guid>
		<description><![CDATA[
The fun guys over at PC gaming enthusiast site Rock, Paper, Shotgun are making a RPS themed game, with the help of their community, and detailing their progress along the way:
&#8220;Those who don’t read RPS every day might not have noticed we’re making a game using the newly-free Unity development suite. So to explain: twice a week [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1989" title="RPSUnityLogo" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/RPSUnityLogo.jpg" alt="RPSUnityLogo" width="600" height="262" /></p>
<p>The fun guys over at PC gaming enthusiast site <em>Rock, Paper, Shotgun</em> are making a RPS themed game, with the help of their community, and detailing their progress along the way:</p>
<blockquote><p>&#8220;Those who don’t read RPS every day might not have noticed we’re making a game using the newly-free Unity development suite. So to explain: twice a week for the next two months I’ll be posting about my experiences with the tools.&#8221;</p></blockquote>
<p>They&#8217;ve already made three posts detailing their progress. You can follow along — or even lend a hand — here:</p>
<ul>
<li><a href="http://www.rockpapershotgun.com/tag/rockpapershotgunity/" target="_blank">Rock, Paper, Shotgunity Development Diary</a></li>
<li><a href="http://rockpapershotgun.com/rpsforum/forum.php?id=8" target="_blank">Rock, Paper, Shotgunity Collaboration Forum</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/12/04/rock-paper-shotgunity/feed/</wfw:commentRss>
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		<title>Unity iPhone 1.5.1 Released</title>
		<link>http://blogs.unity3d.com/2009/11/21/unity-iphone-1-5-1-released/</link>
		<comments>http://blogs.unity3d.com/2009/11/21/unity-iphone-1-5-1-released/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 20:20:07 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1909</guid>
		<description><![CDATA[
I&#8217;m pleased to announce that we released Unity iPhone 1.5.1 yesterday.  Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements, previously reported by Joachim here.
This release also removes the requirement for prospective users to write [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-1908" title="iPhone1.5.1" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/iPhone1.5.1.jpg" alt="iPhone1.5.1" width="640" height="76" /></p>
<p>I&#8217;m pleased to announce that we released Unity iPhone 1.5.1 yesterday.  Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements, previously reported by Joachim <a href="http://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/" target="_self">here</a>.</p>
<p>This release also removes the requirement for prospective users to write to our sales staff for an *evaluation copy, you can now just go directly to our <a href="http://unity3d.com/unity/download/#iphone" target="_self">download</a> page to try it out for yourself!</p>
<p>For more details about Unity iPhone 1.5.1, please check out the <a href="http://unity3d.com/unity/whats-new/iphone-1.5.1" target="_self">release notes</a>.</p>
<p><em>*Note: Unity iPhone is currently only for use with Mac OS X and you&#8217;ll need to be a registered iPhone developer with the paid version of the SDK to properly evaluate the product. </em></p>
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		<title>GamesIndustry.biz interview with Nicholas Francis</title>
		<link>http://blogs.unity3d.com/2009/09/23/gamesindustry-biz-interview-with-nicholas-francis/</link>
		<comments>http://blogs.unity3d.com/2009/09/23/gamesindustry-biz-interview-with-nicholas-francis/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 15:45:15 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[In The News]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1531</guid>
		<description><![CDATA[GamesIndustry.biz&#8217;s Phil Elliott talks to Unity CCO Nicholas Francis about iPhone development and the growth of Unity Technologies in this interview entitled United We Stand.
]]></description>
			<content:encoded><![CDATA[<p>GamesIndustry.biz&#8217;s Phil Elliott talks to Unity CCO Nicholas Francis about iPhone development and the growth of Unity Technologies in this interview entitled <a href="http://www.gamesindustry.biz/articles/united-we-stand-interview" target="_blank">United We Stand</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/09/23/gamesindustry-biz-interview-with-nicholas-francis/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>EA&#8217;s Greg Rinaldi Talks Unity</title>
		<link>http://blogs.unity3d.com/2009/09/21/rollins-rinaldi-intervie/</link>
		<comments>http://blogs.unity3d.com/2009/09/21/rollins-rinaldi-intervie/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 10:00:13 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[In The News]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1499</guid>
		<description><![CDATA[ShogunGamer&#8217;s Corey Rollins did a great interview with EA Tiburon&#8217;s Greg Rinaldi about his team&#8217;s experience using Unity to create Tiger Woods PGA Tour Online.
Using Unity 3D allowed us to have a much more efficient budget, team size and timeline than we would have had if we’d decided to build our own solution from scratch.  Unity [...]]]></description>
			<content:encoded><![CDATA[<p>ShogunGamer&#8217;s Corey Rollins did a great interview with EA Tiburon&#8217;s Greg Rinaldi about his team&#8217;s experience using Unity to create Tiger Woods PGA Tour Online.</p>
<blockquote><p>Using Unity 3D allowed us to have a much more efficient budget, team size and timeline than we would have had if we’d decided to build our own solution from scratch.  Unity was an excellent jumping off point and allowed us to get to a playable prototype in about a month’s time with a team of approximately 5 people.  By the time we launch Tiger Woods PGA TOUR Online, we’d have been working on the project for about a year with a team of about 15-20 developers.</p></blockquote>
<p>Read the entire interview <a href="http://shogungamer.com/news/we-interview-ea-tiburon-about-their-innovative-game-tiger-woods-pga-tour-online-powered-unity-3" target="_blank">here</a>.</p>
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		<title>Unity User Meetup Tonight in Austin</title>
		<link>http://blogs.unity3d.com/2009/09/17/unity-user-meetup-tonight-in-austin/</link>
		<comments>http://blogs.unity3d.com/2009/09/17/unity-user-meetup-tonight-in-austin/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 19:48:03 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1492</guid>
		<description><![CDATA[Just a quick announcement to say that our users have organized a gathering of Unity developers in downtown Austin at 8pm tonight (Thursday) at the Driskill Hotel Bar (map).

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			<content:encoded><![CDATA[<p>Just a quick announcement to say that our users have organized a gathering of Unity developers in downtown Austin at <span>8pm tonight (Thursday) at the Driskill Hotel Bar (<a href="http://maps.google.com/maps?oe=utf-8&amp;client=firefox-a&amp;ie=UTF8&amp;q=austin+driskill&amp;fb=1&amp;gl=us&amp;hq=driskill&amp;hnear=austin&amp;cid=0,0,11587148967411462074&amp;ei=1JCySpaPNIO4swP03KCeDQ&amp;z=16&amp;iwloc=A" target="_blank">map</a>).<br />
</span></p>
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		<title>GDC Austin 2009 Day 1</title>
		<link>http://blogs.unity3d.com/2009/09/17/gdc-austin-2009-day-1/</link>
		<comments>http://blogs.unity3d.com/2009/09/17/gdc-austin-2009-day-1/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 01:15:31 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1463</guid>
		<description><![CDATA[A group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and I wanted to give a status report of the events thus far before heading off to dinner.
We&#8217;ve got a great presence on this year&#8217;s expo floor; you can&#8217;t miss [...]]]></description>
			<content:encoded><![CDATA[<p>A group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and I wanted to give a status report of the events thus far before heading off to dinner.</p>
<p>We&#8217;ve got a great presence on this year&#8217;s expo floor; you can&#8217;t miss it since it is nearly the first thing you see when you walk into the expo (booth #301). There has been a lot of traffic at our booth so far; we gave demonstrations of Unity and answered questions from current and prospective users all day long — we ran out of &#8220;large&#8221; t-shirts but we have some other sizes on the way!</p>
<p>One of my favorite aspects was hearing user stories and getting feedback directly from our customers; I&#8217;m so happy that we&#8217;re able to empower these creative teams!</p>
<p>We also had an opportunity to witness a really really really great project that&#8217;s being made in Unity&#8230; I hear that there will be some sort of <a href="http://www.develop-online.net/news/32868/The-Amazing-Society-picks-Unity" target="_blank">press release</a> about the company tomorrow but you&#8217;ll have to wait a while to hear any details about the project <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>If you&#8217;d like to check out EA&#8217;s Tiger Woods PGA Tour Online or if you&#8217;re considering Unity and are at GDC Austin, please come by our booth tomorrow or Friday!</p>
<p><img class="alignleft size-full wp-image-1496" title="p1010023_178" src="http://blogs.unity3d.com/wp-content/uploads/2009/09/p1010023_178.jpg" alt="p1010023_178" width="600" height="800" /></p>
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		<title>Rock, Paper, Shotgun interview with Nicholas Francis</title>
		<link>http://blogs.unity3d.com/2009/09/08/rock-paper-shotgun-interview/</link>
		<comments>http://blogs.unity3d.com/2009/09/08/rock-paper-shotgun-interview/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 10:00:03 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[In The News]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1504</guid>
		<description><![CDATA[Rock, Paper, Shotgun&#8217;s Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and &#8220;making tech simple&#8221;. Check it out here!
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			<content:encoded><![CDATA[<p>Rock, Paper, Shotgun&#8217;s Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and &#8220;making tech simple&#8221;. Check it out <a href="http://www.rockpapershotgun.com/2009/09/08/unitys-nicholas-francis-on-making-tech-accessible/" target="_blank">here</a>!</p>
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