Posts by Thomas Petersen

The new QA mini site

8

Today we have launched a new section on the Unity3d.com site dedicated to the work and happenings in QA. We have long been writing blog post... Read more

Sustained Engineering: Patch builds

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We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released upd... Read more

Unity Test Tools Released

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Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blo... Read more

A vote for a bug

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Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Read more

Bug Reports, Incidents and some bashing

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When a bug report is sent to us, it becomes a “QA Incoming Incident” (see http://blogs.unity3d.com/2012/08/01/i-like-numbers/) that QA will ... Read more

Committed to Quality

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Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on q... Read more

Unity QA status for 4.2

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Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... Read more

Short Cycle Development

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We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this... Read more

Testing Unity 4.0

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In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Read more

I like numbers!

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Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Read more

Testing Unity part 2

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Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Read more

Testing Unity

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It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Read more