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Posts by Tom Higgins

Unity Community Online Gaming: Round 1

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I suppose that this may technically be round number 2 as we tried this once already, but we had short notice (even shorter than this round) and only Sam and I were online to play. So let’s call this round 1 and get it right! I’m keen on getting together with the Unity community every…

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Tweet, tweet, tweeting! I’m now on Twitter…

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I remember a long time ago when I first heard of this odd new (at that time) site called Orkut, I readily signed up and started my own person social networking experience. Before long it seemed that Orkut was passe and it was replaced with Friendster. Again I signed up and joined the fray, but…

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Casual Connect Hamburg – Trip Report!

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After a two week visit to Europe I’m now back in San Francisco and settling into my regular work habits once again. My recent business trip had me visiting company headquarters in Copenhagen for one week, then spending most of the second week in Germany attending Casual Connect Hamburg. The conference was great for us…

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3rd-Party Unity Tool Add-Ons

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As the Unity community grows larger and attracts a wider range of developer types I’m excited to see a growing number of 3rd party offerings for the developer community at large to use. Some of these are free for all while others come at a price, but in the end they all offer the opportunity…

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Unity on Windows, it’s getting ever so close!

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As most of the Unity universe already knows, we recently announced that Unity 2.5 is coming soon, and that among other new features it will most prominently include Unity editor support on Windows. In case you live in a cave or are otherwise out of the loop with respect to Unity news: Unity: Coming Soon…

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FusionFall goes live!

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It’s a nice day for news as not only did Unity Studios launch a new website but the folks at Cartoon Networks went live with FusionFall, an in-browser MMO game developed with a Unity front end! I know that this project has been in development for quite some time and it’s involved people from many…

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Unity Studios launches a new website!

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As most folks know, Unity Studios is a sister company to Unity Technologies and they focus on content development using Unity. They grew from an internal (at Unity Tech) team to a full fledged development shop working on some really cool games. They recently launched a new website to promote their services and show off…

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Unity and Unity Content in the News

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The new year has hardly begun and it’s already been incredible, I say that as it feels to me like Unity and Unity content are in the news a lot as of late. While I know that those of us at Unity Technologies have been firm in our belief that Unity is the best thing…

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2009: Three resolutions for the new year

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Now that we’re a week deep into 2009 I thought I’d share a few of my new year’s resolutions, at least those that pertain to Unity in particular. I will post more regularly here on my blog. I’ve often found myself excited by various bits of information from the Unity universe yet I’ve not been…

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Two years ago…

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…I had recently arrived in Copenhagen (read more here) to begin this journey called “Unity”. One year ago I was thrilled by the fact that we’d grown so much in just a single year, and now looking back at the last twelve months I’m again stunned, shocked and thoroughly excited at what we’ve been able…

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The Graveyard: a postmortem write up

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For those who haven’t seen it, The Graveyard (from the folks at Tale of Tales) is a unique and intriguing experiment of sorts that blurs the line between artwork, games and interactive experiences. It first cropped up on the Unity Community Forums some time ago and now there is a great postmortem write up on…

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Sommersault

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I was recently made aware of a great new game made in Unity called Sommersault. It’s a very cool game that was developed in part by Jonas Echterhoff, a long-time friend and part-time employee for Unity Technologies and Unity Studios. The game features some interesting and fun game play and it recently took second place…

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GameDeveloper Front Line Awards – vote for Unity!

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It’s time once again for the 11th annual GameDeveloper Front Line Awards and Unity is a candidate in the Engines category! There are six categories in all, each of which has five candidate products/tools nominated for your consideration: Art, Audio, Books, Engines, Middleware, and Programming/Production Tools. Everyone please go vote for your favorite tools (ahem,…

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Unite ’08, what a conference!

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Wow, all I can say is wow. Last week was intense to say the least as we not only held Unite ’08, our second ever Unity developer conference, but we also released our iPhone publishing support (more on that in a separate post). The conference was incredible, the attendance figures more than doubled (180 this…

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Unite 2008 update: Phil Harrison to speak!

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It’s been an exciting year for us at Unity Technologies and it’s only getting better. Not only are we on the doorstep of the release of our Unity iPhone Publishing support, but we’re also on the doorstep of our second ever (and now yearly) Unity developer conference, Unite 2008. Then to cap it all off…

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Unity iPhone Publishing Announced!

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Oh man, after months of hard work we’re finally able to announce a release date, pricing & licensing information and some background on features for Unity iPhone Publishing! I know that it’s been a long wait for folks out there in the community that have been thirsting for news and even more, the functionality, so…

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Blurst.com

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The guys at Flashbang Studios are a smart and hard working crew that continues to churn out lots of cool ideas and content. For those that missed it they recently went live with their own Unity-centric game portal website, blurst.com: So far they went live with a soft-launch as the site isn’t completely filled out…

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Belated Austin Wrap-Up

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So I’m finally back to do a little wrap-up on our Austin GDC effort, now that I’m finally caught up on everything else. In short, the conference was fantastic, unbelievable, a total success, <insert many other superlatives here>! The conference itself covered three days (Monday, Tuesday, Wednesday), but the expo floor was only open the…

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Unity office in Austin?

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Spotted today in the lobby of the Hyatt Regency Austin was a pack of four wild Unity Technologies employees working the day away: From left to right you’ll spot me, Amir, David and Sam, we’re all here for the Austin GDC conference and so far each time we’ve made our way outside we’ve run into…

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What a week that was!

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I know it’s been a while since I last posted so I figured that it was time to get back to blog posting and provide some updates as last week was rather exciting for us. Here’s the latest from our end… Casual Connect Seattle Unity 2.1 Released Press Release News: 2 In-Browser MMOs in development…

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NeuroSky and Unity

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One of the coolest things about working at a tool company is the chance to see the interesting, innovative and exciting things people do with that tool. This week I got to take advantage of that benefit by visiting the San Jose office of NeuroSky. These folks have developed a group of products based around…

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A must read: The Casual Games Manifesto

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I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of Daniel Cook and it’s a must read for anyone working in the casual games space: The Casual Games Manifesto It’s a relatively brief article that offers some great insights and…

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One year ago today…

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…I was on a plane bound for Copenhagen, a city I’d never been to in order to start working with a bunch of people I’d never met (other than talking with David over the phone). I had left Adobe wanting to find something new, something that would be more promising in terms of real-time 3D…

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Unity bloggers unleashed!

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Greetings and welcome to the all new Unity Technologies blog! In the past there were a few of us here that had blogs and as individuals we only posted on occasion, there was no centralized page to view all of our blogs together, we weren’t organized with common categories, generally, it was a bit too…

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About Tom Higgins

Product Evangelist for Unity, avid game player, traveler and motorcyclist.

Aim handle: oteetom