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Category: Community News and Info

VR Game Jam in Boston

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Over the last days of May and into early June, over 50 people from in and around the Boston game community gathered together for a VR game jam. The event was organized by Alex Schwartz and Devin Reimer of Owlchemy Labs in conjunction with devs who saw VR demos back at Steam Dev Days and […]... Read more

Unity 4.6 – New UI World Space Canvas

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The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we s... Read more

The Unity Community Out in Force at E3

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E3 is always an exciting time for the games industry. We get to watch the fireworks and amazing game... Read more

No Limits – Unity in Cross Industry Development

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Every industry wants to engage with their audiences in ways that grab and hold attention. Unity, from the beginning, has been designed to be... Read more

From Zero to Hero: The Asset Store Publisher Story

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Joshua McGrath is a little mad. He draws level diagrams in the shower, loves answering Tidy Tile Mapper support emails and applies his zen c... Read more

New Unity Forums

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We’ve been talking about new forum software in the works for a while now, this may have seemed like forever ago, but the time has now ... Read more

Module Manager in 4.5

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One feature that rolled out with Unity 4.5 is the module manager. The module manager is a new system for us to be able to deploy updates t... Read more

Easy game development: a peek at the GameAnalytics PlayMaker...

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The integration of the GameAnalytics Unity SDK with PlayMaker has just undergone its latest update. Simon Millard sat down with Magnus I. M... Read more

Sustained Engineering: Patch builds

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We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released u... Read more

Unity Awards 2014 Open Submissions Begins

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It’s that time of year again where we open up submissions for the Unity Awards! Submissions will be open from now until June 30, 2014. If ... Read more

Community posts on ‘Learn’ – Teach Us!

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For a few years now, we've seen some fantastic work by the community to support itself - fantastic content on the asset store, a vibrant and... Read more

The Novelist and the Asset Store: The Visual Scripting Story

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Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Read more

The Mouse and the Asset Store: The Story of Ghost of a Tale

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During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers... Read more