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Archive for the ‘Community News and Info’ Category

The Global Game Jam 2012

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  Its that time of year again! It seems like a lifetime ago that I was attending my very first Global Game Jam back in early 2009. I doubt I could ever have imagined that in the subsequent years I would be working for the company who’s tools I was using for the 48 hour…

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Unity 3.5 Developer Preview

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Yesterday marked a huge milestone for Unity – releasing a public beta preview of our upcoming version 3.5 (Okay so you’re excited, you somehow missed the home page – go download it here http://unity3d.com/unity/preview). With a huge feature set to show off, and new export targets such as the much talked about Flash and Google…

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Unity at the Massive Black Workshops…

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Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to participate in their annual workshop! Unity artist reps Joe Robins and Roald Hoyer-Hansen will be on hand to dispense knowledge to help attending artists get the most out of the Unity tools…

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London Unity Usergroup 5 & 6

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The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), and I was there as always to capture the talks and show you what goes on at the meetups. At MeetUp 5, Russ Morris and his colleague George showed off…

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Mixamo’s Auto-Rigger

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Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity Asset Store, but their latest and greatest innovation is the Mixamo auto-rigger, which totally is the bees knees for artists delivering assets to Unity!  This cutting-edge  solution will change the way you…

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London Unity User Group 4: All Your …

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At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by ‘Open Mic’ talks by myself – demoing a quick Space Shooter demo I made in Unity – and LUUG regular Quickfingers, showing off a game he made for recent Ludum Dare 48 game…

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London Unity Usergroup (LUUG) 3: Str…

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  London Southbank University, 23rd June 2011 – Unity users, newcomers and developers gather at the third London Unity User Group (LUUG) to see presentations from developer Mike Renwick on his experience with recently launched Augmented Reality solution String (poweredbystring.com) and Jon from agency Preloaded on their experience of developing Boccia, a recent project for…

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London Unity User Group (LUUG) Meet …

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  London Southbank University, 18th May 2011 – Unity users, newcomers and developers gather at the second London Unity User Group (LUUG), and see presentations from developer and tutor Russ Morris and Carlos Ulloa, legendary developer of Papervision 3D and now Unity developer of HelloFlower as part of his HelloEnjoy design agency. The evening began…

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London Unity User Group (LUUG) Meet …

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  London Southbank University, 15th April 2011 – Unity users, newcomers and developers gather to hold the first London Unity User Group (LUUG), and see presentations from Unity Technologies and Quickfingers, an independent developer using Unity exclusively to launch his solo career. The evening began with a talk from Will Goldstone and Christopher Pope from…

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Congratulations to Asset Store top seller, Brady Wright!

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A picture is worth a thousand words, they say. No, that’s not Conan O’Brien, it’s Brady Wright, our first quarter’s top seller on the Unity Asset Store! If you’re not familiar with his products, check out EZ-GUI and Sprite Manager. You too can win an 8′  x 2′ check and utterly perplex your bank teller!…

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GLiD developers win Independent Prop…

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At this year’s South by Southwest (SXSW) festival, the Screenburn section dedicated to gaming played host to The Independent Propeller Award. Devised by independent online community IndiePub.com, and sponsored by publisher Zoo Entertainment Inc, the competition offered entrants the chance to win a share of $150,000 worth of cash prizes, plus the opportunity of being published by indiePub, via Zoo Publishing. The over winner, GLiD, is a Unity developed game by two former students turned game developers who took their first leap into game development thanks to Unity.

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Kongregate Unity Game Contest Winner…

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The winners of the  Kongregate Unity Game Contest have been found! The Kongregate Unity Game Contest with prizes worth a total of $25.000 is over and the winners have been selected. Click on any of the game titles to play them at Kongregate! Grand Prize ($10,000) Antimatiere by Chronodrax This game didn’t get a lot…

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Unity Great Education Giveaway: Winners Announced

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Unity Technologies is pleased to announce the winners of the Unity Mobile Generation Great Education Giveaway. Unity received 60 applications from leading game and research schools around the world. From amongst our first round submissions, twenty schools were selected to receive an Android smart phone and a mobile development suite from Unity Technologies. Today we…

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Nordic Game Jam

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Nothing inspires us more than seeing talented developers make amazing games with Unity. That’s why we are proud to be the event sponsor of this year’s Nordic Game Jam and are offering Unity Pro licenses to the winning team. The Nordic Game Jam starts at 6:00PM Friday, January 28 and consists of 48-hours of sleep-deprived…

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Kongregate Unity Game Contest!

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Submit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000! Kongregate is now finally open for Unity games! To celebrate, we’ve teamed up to bring you a development contest with prizes totaling $25,000! You are free to create any type of game developed with Unity that you choose so be…

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What Will You Create With Unity in 2011?

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Yay, finally another Blog entry from me Wow, 2010 is almost over? What happened to the hoverboards, shiny tin foil jumpsuits and the zombie apocalypse? So I suppose I’ll have to wait a little longer for all that fun. In the meantime we have to make our own!. To that end, we are running a…

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Moving the bug fight forward

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Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has to do. At Unity we have a growing team of test engineers who really love their job and take pride in achieving excellence, and I’d like to share…

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Great Education Giveaway Round 1 Winners

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We would like to congratulate the following schools for winning the first round of the Unity Great Education Give Away. Swinburne University of Technology AU Rasmussen College US Central Piedmont Community College US University of North Florida US Purdue University US Rochester Institute of Technology US Champlain College US Upper Austria University of Applied Sicenses…

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Announcing the 2010 Unity Awards

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Come get the fame and fortune that’s rightly yours at the annual awards ceremony to be held at Unite 2010. The Unity Awards is our way of honoring the best content being created with Unity. Categories We’ll be awarding a Unity Award to the winner and a runner up in each of these categories: •…

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Introducing The Fabricator Contest!

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MuseGames.com & Unity Technologies are teaming up for a new bi-monthly Unity “Prefab” based contest called The Fabricator Contest! The contest will be a regular event that will challenge members of the community to show their stuff by creating prefabs based on specific themes, and of course because it’s a contest that means winning entries…

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New Online Learning Resources

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As a follow-up to my Getting Started with Unity blog post, I wanted to bring your attention to three recent tutorial sites: First up is design3, a subscription based site created by Noesis Interactive, who create professional courseware for Universities. They have over 200 Unity specific videos and more on the way. Whether an educator,…

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Unity SF Summer Party

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We’re having a great Summer: We passed the 200,000 user mark, we passed the 30 million webplayer mark, we won the Develop Grand Prix, and we’re getting ready to ship Unity 3. To celebrate all this, we decided to throw a party.  For our blog readers who happen to find themselves in the SF bay…

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Save the date for Unite 2010!

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Yup, you read that right, it’s that time of year again, the time to get yourself ready for this year’s edition of our annual developer’s conference, Unite 2010! Unite 2010 November 10-12, 2010 Montreal, Quebec Canada Once again, Unite 2010 will bring artists, programmers, designers, researchers, publishers, and other Unity enthusiasts from around the world…

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Unity 3 Feature Preview – Cloth Physics

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And the preview videos keep rolling in! We’re running a little behind on the Beast lightmapping video, but until then take a look at some of the new Cloth Physics features in Unity 3. Will Goldstone is back giving us a brief tour of just a few of the things you can do with Cloth…

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RFP: Unity to Award 60 Android Smart Phones to Schools

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Hello Unity Community. This is my first blog post and I’m happy to be sharing some very exciting news. I joined Unity almost two months ago to assist with commercial and institutional licensing. In my short time here, Unity has maintained a whirlwind pace of product announcements, resource partnerships, tech demos and conference appearances. It…

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Making history with Unity and OpenSim

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As our resident virtual world enthusiast, I’m always on the lookout for Unity developers making progress in the field. One of the most recent and exciting examples of this is heralded by the folks at London-based Rezzable. Renowned for their highly innovative and rich environments in Second Life, Rezzable has ingeniously created a Unity based…

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Interview with Muse Games

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When Valve’s popular Steam distribution system was released for the Mac last week, Muse Games’s Alex Jarocha-Ernst wrote the following: Muse Games just released our game “Guns of Icarus” on Steam! Thanks to Unity’s cross-platform support, we were able to be one of the first SteamPlay games available. Guns of Icarus, as well as Max…

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Summer of Code: Terrain Toolkit Released!

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This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains in Unity Editor. The project was one of the four selected projects that were selected for the Unity Summer of Code. Terrain Toolkit The Terrain Toolkit is an integrated set of tools…

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Emacs mode for Unity Javascript

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As you  may have heard before every friday we spend our time working on personal projects. I have been working on a Unity Javascript mode for Emacs for a few weeks ago and now is in a state that is usable enough to share with the community . As you can see it colors comments…

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Getting Started With Unity

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There’s a lot to learn about Unity, much of which can be accessed through our support page, but it can be a little daunting to know where to start. I personally think that the two PDFs that come with Unity are a great place to start. They are: 1 – GUI Essentials.pdf and 2 – Scripting Tutorial.pdf and…

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