Archive for the ‘Community News’ Category

New UnityAnswers Community Site

Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all!

Some of our users have expressed concern that the higher volume of posts will make the forums less valuable. Specifically, they are concerned about the growing stream of new users who are thirsty for basic Unity knowledge and ask basic questions that have maybe been asked and answered many times before.

We understand the concern, and we want to support a more efficient way of asking questions and getting answers. This is why we have launched UnityAnswers.

UnityAnswers

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Unity Content Featured in iLounge Buyer’s Guide!

promo_lrg_bg10

Earlier this week iLounge released their 2010 iPod + iPhone Buyer’s Guide and a number of Unity titles are featured in their top games list! For starters you can check it all out at the following URL:

iLounge’s 2010 iPod + iPhone Buyer’s Guide

It’s a rather large (20+MB) download as they provide a ton of material, including their suggestions for top games and applications to purchase if you own an iPod touch or iPhone. But as noted above the exciting point for us is the fact that a number of Unity-authored games are listed in their Top 100 Games of 2009! So to help promote those games and offer them some extra kudos I’ll preempt the download above and list them here in the order they appear in the guide:

Downhill Bowling from Game Resort LLC (page 22)
Downhill Bowling Lite (free)
Downhill Bowling ($2.99)

Vans SK8: Pool Service from Fuel Games (page 23)
Vans SK8: Pool Service Lite (free)
Vans SK8: Pool Service ($2.99)

Battle Bears from SkyVu Pictures (page 27)
Battle Bears Free (free)
Battle Bears ($0.99)

Inkvaders from Chillingo (page 27)
Inkvaders Lite (free)
Inkvaders ($1.99)

10 Balls 7 Cups from Graveck (page 31)
10 Balls 7 Cups ($0.99)

Note: 10 Balls 7 Cups has been rereleased on the AppStore under the name Skee-Ball as well!

Volcano Planet by Jelly Biscuits (page 35)
Volcano Planet Lite (free)
Volcano Planet ($0.99)

A huge kudos to all the developers behind the games above, clearly it’s a job well done and you deserve some recognition for your efforts!

2009 Unity Awards – Finalists & Winners

Now that we’re clear of the frantic week we call Unite 2009 let’s talk about the also incredible Unity Awards! Once again we had a huge increase in not only the total number of submissions (129!) but also in the overall content and quality of those submissions. It was a tough job to pare down the submissions into a list of top contenders in each category, and then even tougher for our team of judges to whittle those down to a list of their top-5 favorites in each category. The end result was that 13 games in particular seemed to stand out the most as those titles occupied the top-5 positions across all four categories. Without further adieu let’s go through each of the categories and see a list of the finalists and winners…

Best Overall
The best overall category is the one in which we recognize the true best-of-breed content for the year and it was a tough task to say the least. There were many titles that came close to being finalists, but ultimately only a few made that final run at the title.

Winner: Max & the Magic Marker, developed by Press Play
MaxMagic

Runner Up: Lego Star Wars: Quest for R2-D2, developed by Three Melons
StarWars

Finalist: Paper Moon, developed by Infinite Ammo
Finalist: Monospace, developed by Nonverbal
Finalist: EnerCities, developed by Paladin Studios

Best iPhone Game
Given the popularity of iPhone/iPod touch games in general, and of course the way in which Unity iPhone has become the dominant middle-ware tool of choice, we felt it truly necessary to recognize the best iPhone games on their own.

Winner: Monospace, developed by Nonverbal
Monospace

Runner Up: Samurai: Way of the Warrior, developed by Mad Finger Games
Samurai

Finalist: Snake Galaxy (now being published as Paris Galaxy), developed by DigDog
Finalist: Battle Bears, developed by SkyVu Pictures & Blackish
Finalist: Touch KO, developed by Adam and Matt Mechtley

Best Visual Design
One of the exciting things about a tool like Unity is that it lets you experiment in ways you might not be able to with other tools. The rapid iterative abilities and easy work flow make experimentation easy, and that leads to some incredibly beautiful and unique visuals.

Winner: Doppelscope, developed by Tobias Baumann
Dopplescope

Runner Up: Blush, developed by Flashbang Studios
Blush

Finalist: Choma, developed by Knife Media
Finalist: Max & the Magic Marker, developed by Press Play
Finalist: Paper Moon, developed by Infinite Ammo

Best Technical Achievement
To go along with rewarding the best visual effort we wanted to recognize those titles that displayed solid technical achievement as there are so many folks out there pushing the technical boundaries with Unity. This category was extra tough as we all have our pet areas of interest with our technology, audio, shading/graphics, game play mechanic and more.

Winner: Blush, developed by Flashbang Studios
Blush

Runner Up: Max & the Magic Marker, developed by Press Play
MaxMagic

Finalist: Time Donkey, developed by Flashbang Studios
Finalist: Touch KO, developed by Adam and Matt Mechtley
Finalist: Super Volei Brasil 2, developed by Aquiris

Closing Thoughts
As I noted up top there were 129 separate entries at the beta stage and that’s an awesome turn out! I know that not all of you were able to get a final build submitted and certainly not all of you made it into the final judging stage (involved roughly 30 entries), and even fewer of you made it into the top-5 finalist categories. But through it all the hard work and effort the Unity community puts forth to make killer content is a critical component in driving our technology forward. Content is king y’all, and without you I don’t know where our tech would be. So thanks to everyone that participated in this year’s Unity Awards and a huge round of applause and hefty kudos to the finalists, and especially the winners. Rock on!

Unity on the Web – Using Reddit to Keep Track

RedditUnity

With such a rapidly growing community and user base behind Unity it’s become increasingly difficult to keep tabs on all the developer blogs, cool content, all the new 3rd party tutorial and learning sites and all the new community-focused forums/social networking groups that are popping up. To help keep tabs on all that we thought it would help to get a few reddit.com pages up for all to use! The pages are moderated, meaning anyone can submit but a Unity Tech moderator must approve all links before they’ll appear, but the lists are out there and open to submissions so jump in, add some links and of course vote stuff up or down so we can all see what’s new and popular!

Unity Blogs
http://www.reddit.com/r/unity_blogs/

Unity Community Sites/Social Networking Groups
http://www.reddit.com/r/unity_sites/

Unity Games
http://www.reddit.com/r/unity_games/

Unity Tutorials
http://www.reddit.com/r/unity_tutorials/

These are not the be-all and end-all of our company efforts to keep track of what’s going on in the community, but it’s a great solution for us all to work with and contribute to in the meantime. If you have any links to suggest then please go submit them now! If you have any other page ideas (other reddit.com pages we should have) then please suggest those as well, either by commenting in response to this blog post or by contacting me directly.

Unity Game Development Essentials

IMG_0091

By now many folks are aware of the fact that Will Goldstone has written a book about Unity, it’s called Unity Game Development Essentials and it’s being published by Packt Publishing. Early on Will and his publisher graciously shared PDF copies with folks, including everyone on the Unity Community Forums. While it was extremely exciting to know that a book was in the works, then available in electronic form, I have to admit that the best moment of all came today when a brown box was delivered to my desk for me to open. I’m the guy that handles incoming mail and packages sent to the San Francisco office so it wasn’t unusual for me to have a “present” to open today. When I cracked open the box I found a nice surprise inside, the three copies of Will’s book I’d long ago ordered had finally arrived!

So for those that don’t know about it, consider this your heads up to check it out! It’s a book geared towards the beginner end of the spectrum and from what I’ve read so far (a fair chunk of the PDF already) he did an excellent job of laying things out for those of you just getting into Unity. If you’re interested give it a look on either the Packt Publishing site or over on Amazon.com:

Unity Game Development Essentials (Packt Publishing)
Unity Game Development Essentials (Amazon.com)

Kudos, and a huge thanks, to Will Goldstone for the effort, I know he put a lot of blood, sweat and tears into this book and it shows. Well done Will!

SIEGE 2009 – My (Brief) Trip Report

siege2009

This past weekend I traveled down to Atlanta, Georgia to speak at SIEGE 2009 (Southern Interactive Entertainment & Game Expo). During my trip I not only got to meet a number of local developers at the conference and our dinner out, but I was also lucky enough to meet Manny (a.k.a. diaomndTearz on the forums/Twitter) and his family (wife and young son). They graciously hosted me for the weekend saving me from another yawner stay at an area hotel. While only a whirlwind 36 hours were spent in town I enjoyed myself quite a bit while spreading the word about Unity. I only got a taste of Atlanta but I liked what I saw and would happily go back any time!

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Unity User Meetup Tonight in Austin

Just a quick announcement to say that our users have organized a gathering of Unity developers in downtown Austin at 8pm tonight (Thursday) at the Driskill Hotel Bar (map).

Unite ‘09 tickets now on sale!

unite-sf

We’re happy to announce that tickets to this year’s Unite ‘09 conference are now on sale! This year’s event is a bit different than the prior two years as there is now an optional lead-in day of classes that folks can attend. The conference runs Tuesday to Friday, October 27th to the 30th, Tuesday is a day of classes whereas Wednesday through Friday is a three day conference featuring fifteen technical sessions on a number of topics. All in all it’s going to be another great event!

For more information about Unite ‘09 please visit the following URL:

http://unity3d.com/unite

To go ahead and buy your tickets today please visit our online store at the following URL:

https://store.unity3d.com/shop/unite

We’ll see you in San Francisco!

Summer of Code: Detonator Framework Released!

This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. The project was one of the four selected projects that were selected for the Unity Summer of Code and the first to be wrapped up and released.

Detonator Logo

Explosions are a really common element in games, but they can be difficult to create. Starting from scratch can be time consuming and requires expertise with particle systems, lighting, texturing, and animation. Tweaking existing effects to fit a game can also be a challenge because its difficult to change the size or color of a set of particle emitters in unison. Making explosions should be fun, fast, and rewarding instead. That’s why Detonator was created.

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Unite ‘09 Call for Speakers

Some time ago we’ve announced our third Unite conference.

The conference will have many Unity employees, as well as Unity users, giving presentations, to share their experience with the conference’s attendees. In order to make sure we get the best line up of speakers possible, we’re calling out to the Unity community:

We would like to invite everyone who would want to give a presentation at Unite 2009, to send a speaking proposal to speakingatunite@unity3d.com. We will select the speakers who we feel can give presentations most useful to the conference’s attendees. That might be you!

We are looking for a wide range of topics. All publishing platforms, all disciplines (programming, design, workflow, business), content for beginners, content for advanced users. We will seriously look at all proposals made. Surprise us.

We’d like the proposals to contain, at minimum, an outline of what you would talk about, as well as the kind of audience it’s aimed at (beginners, artists, etc). Presentation slots are maximum 45-50 minutes long.

The presentations will be videotaped, and placed on our website. You can find the sessions from the previous two events here. If you have any questions, feel free to get in touch with speakingatunite@unity3d.com to get them answered.

The deadline for your speaking proposal submission is Wednesday the 16th of September.