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	<title>Unity Technologies Blog &#187; Community News</title>
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	<link>http://blogs.unity3d.com</link>
	<description>A glimpse inside Unity Technologies...</description>
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		<title>Summer of Code: Terrain Toolkit Released!</title>
		<link>http://blogs.unity3d.com/2010/02/23/summer-of-code-terrain-toolkit-released/</link>
		<comments>http://blogs.unity3d.com/2010/02/23/summer-of-code-terrain-toolkit-released/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 14:29:16 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Unity Summer of Code]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2246</guid>
		<description><![CDATA[This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains in Unity Editor. The project was one of the four selected projects that were selected for the Unity Summer of Code.
Terrain Toolkit

The Terrain Toolkit is an integrated set of tools for the [...]]]></description>
			<content:encoded><![CDATA[<p><em>This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on <a href="http://unity3d.com/support/resources/unity-extensions/terrain-toolkit">Terrain Toolkit</a> to help generate realistic terrains in Unity Editor. The project was one of the <a href="http://blogs.unity3d.com/2009/07/22/unity-summer-of-code-takes-off/">four selected projects</a> that were selected for the <a href="http://unity3d.com/usc/">Unity Summer of Code</a>.</em></p>
<p><strong>Terrain Toolkit</strong></p>
<p><a href="http://blogs.unity3d.com/wp-content/uploads/2010/01/TerrainToolkit.jpg"><img src="http://blogs.unity3d.com/wp-content/uploads/2010/01/TerrainToolkit.jpg" alt="TerrainToolkit" title="TerrainToolkit" width="640" height="240" class="alignright size-full wp-image-2248" /></a></p>
<p>The Terrain Toolkit is an integrated set of tools for the Unity Editor which is designed to streamline and improve the workflow involved in creating realistic terrains for games. The toolkit enables the creation of large scale, realistic and playable game worlds within a very short time span.</p>
<p><span id="more-2246"></span>Unity already has a powerful terrain engine as one of its core features. The Terrain Toolkit expands on this by providing the user with the ability to rapidly create a variety of different landscapes directly within Unity without needing to use third party software. An additional advantage is that landscapes can now be generated dynamically at runtime. This means a Unity game can have a potentially infinite number of levels or landscapes with a negligible impact on the file size.</p>
<p><strong>Integrated terrain creation tools</strong></p>
<p>The Terrain Toolkit provides an intuitive interface within the Unity Editor allowing a Unity artist to simply generate, erode and texture terrain objects. Quick and easy-to-use presets are provided for first time users, while advanced users can tweak low level settings such as rainfall and evaporation to get exactly the result they are after.</p>
<p>Watch the tutorial video to learn more about using the Terrain Toolkit:<br />
<!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/YnO9RtarzHE&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/YnO9RtarzHE&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p><strong>A powerful runtime API</strong></p>
<p>The Terrain Toolkit comes with a powerful API that allows developers to call any of the terrain generation, erosion and texturing scripts at runtime.</p>
<p>This Unity web player shows the Terrain Toolkit API in action: <a href="http://www.sixtimesnothing.com/terraintoolkit/APIExample.html">http://www.sixtimesnothing.com/terraintoolkit/APIExample.html</a></p>
<p><strong>Where to next?</strong></p>
<p>I plan to continue work on the Terrain Toolkit by both making further improvements to existing features, as well as expanding on the feature set to allow even more flexibility in the creation of procedural terrain.</p>
<p>Here are some of the planned features for future versions of the Terrain Toolkit:</p>
<ul>
<li>Texture presets</li>
<li>User defined presets</li>
<li>The ability to apply pre-defined presets through the API</li>
<li>Realtime destructible terrain</li>
<li>The ability to create multiple, maskable terrain ‘layers’</li>
<li>An advanced hydraulic erosion filter based on a shallow water model</li>
<li>Glacial erosion</li>
</ul>
<p><strong>Documentation</strong></p>
<p>Comprehensive documentation for the Terrain Toolkit and the API is included in HTML format. The latest version of the documentation can also be viewed here: <a href="http://www.sixtimesnothing.com/terraintoolkit">http://www.sixtimesnothing.com/terraintoolkit</a></p>
<p><strong>Questions and support</strong></p>
<p>If you have any questions about the Terrain Toolkit, the API, or any suggestions for improvements or new features, please feel free to contact me on the Unity forums (Nekharoth) or through my developer blog: <a href="http://sixtimesnothing.wordpress.com">http://sixtimesnothing.wordpress.com</a></p>
<p><em>Get the <a href="http://unity3d.com/support/resources/unity-extensions/terrain-toolkit">Terrain Toolkit</a> from our Resources section.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2010/02/23/summer-of-code-terrain-toolkit-released/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
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		<item>
		<title>Emacs mode for Unity Javascript</title>
		<link>http://blogs.unity3d.com/2010/01/15/emacs-mode-for-unity-javascript/</link>
		<comments>http://blogs.unity3d.com/2010/01/15/emacs-mode-for-unity-javascript/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 10:29:55 +0000</pubDate>
		<dc:creator>Juan Sebastian Muñoz</dc:creator>
				<category><![CDATA[Community News]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2170</guid>
		<description><![CDATA[As you  may have heard before every friday we spend our time working on personal projects.
I have been working on a Unity Javascript mode for Emacs for a few weeks ago and now is in a state that is usable enough to share with the community  .

As you can see it colors comments (multiline [...]]]></description>
			<content:encoded><![CDATA[<p>As you  may have heard <a href="http://unity3d.com/company/jobs/working-at-unity">before</a> every friday we spend our time working on personal projects.</p>
<p>I have been working on a Unity Javascript mode for Emacs for a few weeks ago and now is in a state that is usable enough to share with the community <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p><img class="aligncenter size-full wp-image-2172" title="emacs UnityJS" src="http://blogs.unity3d.com/wp-content/uploads/2010/01/emacs-UnityJS.png" alt="emacs UnityJS" width="645" height="456" /></p>
<p>As you can see it colors comments (multiline and single line), has support for basic data types, and also supports string coloring.</p>
<p>It also colors function declarations, if &#8211; else decisions, while and for/foreach loops and most importantly, it colors all the Unity functions supported by the engine!</p>
<p>Feel free to modify it. Also if you do anything interesting that can be added to the mode just let me know!</p>
<p>If I have time I&#8217;ll add a function to open the browser and search the docs for the word where the cursor is positioned. If for some reason you make it before I can, then just contact me and I&#8217;ll add it to the mode <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p>Anyway, if you, like me, are an emacs addict, you can grab this mode from here: <a href="http://blogs.unity3d.com/wp-content/uploads/2010/01/unityjs-mode.el_.zip">unityjs-mode.el</a></p>
<p>To make it work, just add this to your .emacs:</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">;; UnityJS mode for emacs</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">(autoload &#8216;unityjs-mode &#8220;unityjs-mode&#8221; &#8220;Major mode for editing Unity script code.&#8221; t)</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">(require &#8216;unityjs-mode)</div>
<p><code><br />
;; UnityJS mode for emacs<br />
(autoload 'unityjs-mode "unityjs-mode" "Major mode for editing Unity Javascript code." t)<br />
(require 'unityjs-mode)<br />
</code><br />
And make sure to load the path where you are going to store the mode <img src='http://blogs.unity3d.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2010/01/15/emacs-mode-for-unity-javascript/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Getting Started With Unity</title>
		<link>http://blogs.unity3d.com/2009/12/17/getting-started-with-unity/</link>
		<comments>http://blogs.unity3d.com/2009/12/17/getting-started-with-unity/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 00:59:43 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Tips & Tricks]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2054</guid>
		<description><![CDATA[There&#8217;s a lot to learn about Unity, much of which can be accessed through our support page, but it can be a little daunting to know where to start.
I personally think that the two PDFs that come with Unity are a great place to start. They are: 1 &#8211; GUI Essentials.pdf and 2 &#8211; Scripting Tutorial.pdf and they can [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a lot to learn about Unity, much of which can be accessed through our <a href="http://unity3d.com/support/" target="_blank">support page</a>, but it can be a little daunting to know where to start.</p>
<p>I personally think that the two PDFs that come with Unity are a great place to start. They are: <a href="http://docwiki.unity3d.com/uploads/Main/GUI%20Essentials.pdf"><em>1 &#8211; GUI Essentials.pdf</em></a> and <a href="http://docwiki.unity3d.com/uploads/Main/Scripting%20Tutorial.pdf"><em>2 &#8211; Scripting Tutorial.pdf</em></a> and they can be found in the <em>Tutorial</em> folder in your <em>Unity</em> installation folder on your hard drive.</p>
<p>Community member tonyd&#8217;s <a href="http://forum.unity3d.com/viewtopic.php?t=36096&amp;start=0&amp;postdays=0&amp;postorder=asc&amp;highlight="><span>Newbie guide to Unity Javascript</span></a><span> is a great introduction to programming for novice programmers.<br />
</span></p>
<p>Experience programmers new to Unity will definitely want to check out our <a href="http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.html" target="_blank"><em>MonoBehaviour</em></a> scripting reference which is a one stop cheat sheet for the base class every script derives from.</p>
<p>We also provide some introductory <a href="http://unity3d.com/support/documentation/video/" target="_blank">video documentation</a> but there have been some really high quality videos popping up on the internet that I wanted to showcase.</p>
<p><img style="border: 0px initial initial;" title="3D_Buzz_logo" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/3D_Buzz_logo.gif" alt="3D_Buzz_logo" width="326" height="65" /></p>
<p>Jason Busby and Zach Parrish of 3D Buzz just released a series of <a href="http://www.3dbuzz.com/vbforum/showthread.php?t=181409" target="_blank">29 videos</a> detailing many aspects of Unity game creation. This series is a C# remake of the UnityScript based <a href="http://forum.unity3d.com/viewtopic.php?t=28433" target="_blank"><em>Unity Jump Start</em></a> series created by Casey Jones.</p>
<p><img style="border: 0px initial initial;" title="infinite_ammo_logo" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/infinite_ammo_logo.gif" alt="infinite_ammo_logo" width="120" height="177" /></p>
<p>Infinite Ammo&#8217;s Alec Holowka of <em>Paper Moon</em> and <em>Aquaria</em> fame has recently been creating a series of <a href="http://infiniteammo.ca/blog/tag/tutorial/" target="_blank">Infinite Ammo Unity tutorials</a> as well. I really like Alec&#8217;s way of explaining not only how to use Unity but best practices in game programming. The picture in picture effect is also nice and adds a lot more personality to the whole viewing experience.</p>
<p><img style="border: 0px initial initial;" title="learn_unity_3d" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/learn_unity_3d.gif" alt="learn_unity_3d" width="179" height="85" /></p>
<p>Will Goldstone&#8217;s <a href="http://learnunity3d.com/?page_id=3" target="_blank">video tutorials</a> have also been a mainstay in the community and were the foundation for his <a href="http://blogs.unity3d.com/2009/10/14/unity-game-development-essentials/">book</a>. They do a great job of covering the ins and outs of the terrain tool and give a good overview of the particle editor and some simple gameplay examples.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/12/17/getting-started-with-unity/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Kongregate.com now supports Unity content!</title>
		<link>http://blogs.unity3d.com/2009/12/16/kongregate-com-now-supports-unity-content/</link>
		<comments>http://blogs.unity3d.com/2009/12/16/kongregate-com-now-supports-unity-content/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 20:15:14 +0000</pubDate>
		<dc:creator>Tom Higgins</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=2033</guid>
		<description><![CDATA[
The news, the great news, just keeps on coming! Recently the folks at Kongregate.com announced their new Konduit Platform and one of the cool benefits of that news is that they are now open to non-Flash game content, and that of course means they&#8217;re open to Unity content! While it&#8217;s always cool to read about [...]]]></description>
			<content:encoded><![CDATA[<div style="padding-right: 15px; float: left; text-align: left;"><a href="http://www.kongregate.com"><img title="Kongregate.com" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/Kongregate_Logo_Shine_.png" border="0" alt="Kongregate_Logo_Shine_" width="200" height="380" /></a></div>
<p style="text-align: justify;">The news, the great news, just keeps on coming! Recently the folks at <a title="Go to kongregate.com..." href="http://www.kongregate.com">Kongregate.com</a> announced their new <a title="Go to kongregate.com..." href="http://www.kongregate.com/developer_center/docs/konduit-platform">Konduit Platform</a> and one of the cool benefits of that news is that they are now open to non-Flash game content, and that of course means they&#8217;re open to Unity content! While it&#8217;s always cool to read about new possibilities, nothing speaks louder than action and so hot on the heels of the Konduit announcement was the recent acceptance of not one but two Unity titles on their site! The Unity games that are now live are <a title="Play Big Fun Racing on Kongregate.com" href="http://www.kongregate.com/games/Decane/big-fun-racing">Big Fun Racing</a> and <a title="Play Bubble Bang on Kongregate.com" href="http://www.kongregate.com/games/Decane/bubble-bang">Bubble Bang</a>, both of which come from <a title="Go to decane.net..." href="http://www.decane.net/">Decane</a>/Martin Schultz. Now that Martin and <a title="Go to kongregate.com..." href="http://www.kongregate.com/">Kongregate.com</a> have paved the way for others to follow, who&#8217;s next?</p>
<p style="text-align: left;">If you&#8217;re keen on giving it all a look for yourself then here are a few important links:</p>
<p style="text-align: justify;"><a title="Go to kongregate.com..." href="http://www.kongregate.com/">Kongregate.com</a></p>
<p><a title="Go to kongregate.com..." href="http://www.kongregate.com/developer_center">Kongregate.com&#8217;s Developer Center</a></p>
<p><a title="Go to kongregate.com..." href="http://www.kongregate.com/developer_center/docs/konduit-platform">Kongregate.com&#8217;s Konduit Platform</a></p>
<p style="text-align: justify;">Once more, kudos to Martin for leading the way and props to Kongregate.com for opening their doors to a variety of technologies. That open door is good for us as a tech provider just as much as it is for game players wanting diverse game types/genres. Exciting times to say the least!</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/12/16/kongregate-com-now-supports-unity-content/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<item>
		<title>iTunes Rewind 2009 Recognizes Unity Games!</title>
		<link>http://blogs.unity3d.com/2009/12/11/itunes-rewind-2009-recognizes-unity-games/</link>
		<comments>http://blogs.unity3d.com/2009/12/11/itunes-rewind-2009-recognizes-unity-games/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 19:02:12 +0000</pubDate>
		<dc:creator>Tom Higgins</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Company News]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1996</guid>
		<description><![CDATA[
Apple recently put out their iTunes Rewind 2009, it&#8217;s Apple&#8217;s way of recognizing the best music, TV, movies and of course iPhone applications and games from this last year. What&#8217;s exciting for us is that there are three Unity-authored games found among the best and top selling games lists! Given that awesome achievement I thought [...]]]></description>
			<content:encoded><![CDATA[<div style="padding-left:15px; float: right; text-align:right"><img title="iTunesRewind2009" src="http://blogs.unity3d.com/wp-content/uploads/2009/12/iTunesRewind2009.jpg" alt="iTunesRewind2009" width="140" height="380" border="0" /></div>
<p style="text-align: justify;">Apple recently put out their <a title="Go to iTunes..." href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewCustomPage?name=pageiTunesRewind09">iTunes Rewind 2009</a>, it&#8217;s Apple&#8217;s way of recognizing the best music, TV, movies and of course iPhone applications and games from this last year. What&#8217;s exciting for us is that there are three Unity-authored games found among the best and top selling games lists! Given that awesome achievement I thought it would be cool to take a minute and offer those three games their proper kudos and congratulations.</p>
<p style="text-align: justify;"><strong>Best Games of 2009</strong><br />
There are two Unity-authored games found on the best games list for 2009, those are:</p>
<p style="text-align: justify;"><a title="Go to iTunes..." href="http://itunes.apple.com/us/app/ravensword-the-fallen-king/id335594384?mt=8">Ravensword: The Fallen King</a><br />
<a title="Go to iTunes..." href="http://itunes.apple.com/us/app/samurai-way-of-the-warrior/id328219302?mt=8">Samurai: Way of the Warrior</a>
</p>
<p style="text-align: justify;">I know that I&#8217;ve played both games and have to agree that they&#8217;re both awesome and well worth a look if you haven&#8217;t checked them out already!</p>
<p style="text-align: justify;"><strong>Top Selling Games of 2009</strong><br />
The top selling games list has yet another Unity-authored game listed, one that most of us have likely heard about long ago as it sat atop the sales charts for some time:
</p>
<p style="text-align: justify;"><a title="Go to iTunes..." href="http://itunes.apple.com/us/app/zombieville-usa/id304871622?mt=8">Zombieville USA</a></p>
<p style="text-align: justify;">Congratulations to everyone that has games out on the AppStore using Unity, but an extra dose of congratulations goes out to the folks above for a job well done. Here&#8217;s to hoping we see more of the Unity community listed as part of iTunes Rewind 2010!</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/12/11/itunes-rewind-2009-recognizes-unity-games/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>Toronto + Unity: First User Group Meeting</title>
		<link>http://blogs.unity3d.com/2009/11/25/toronto-unity-user-group/</link>
		<comments>http://blogs.unity3d.com/2009/11/25/toronto-unity-user-group/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 19:13:51 +0000</pubDate>
		<dc:creator>Amir Ebrahimi</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1925</guid>
		<description><![CDATA[
Tony Garcia, Director of Business Development, and I went to Toronto recently for a whirlwind Unity tour like the one Tom Higgins did not too long ago in Vancouver. What can we say? We love supporting Canadanian Unity developers! It also helps that J. Joly over at OverInteractive Media keeps setting events like these up.
The [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-1927 alignleft" style="border: 0pt none;" title="Toronto-UUG-Poster" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/Toronto-UUG-Poster1-691x1024.jpg" alt="" width="150" height="222" /></p>
<p>Tony Garcia, Director of Business Development, and I went to Toronto recently for a whirlwind Unity tour like the one <a href="http://blogs.unity3d.com/author/tom/" target="_blank">Tom Higgins</a> did not too long ago in <a href="http://blogs.unity3d.com/2009/08/01/vancouver-unity-tgif-skills/" target="_blank">Vancouver</a>. What can we say? We love supporting Canadanian Unity developers! It also helps that J. Joly over at <a title="Go to overinteractive.com..." href="http://www.overinteractive.com/">OverInteractive Media</a> keeps setting events like these up.</p>
<p>The actual <a href="http://www.unityusersgroup.com/news/2009/10/28/uug-toronto-november-10th-and-11th-2009" target="_blank">events</a> happened November 10th and 11th as a networking mixer for the launch of the <a href="http://uugnetworkingtoronto.eventbrite.com/" target="_blank">Toronto Unity User Group</a> (UUG) and a <a href="http://uugworkshoptoronto.eventbrite.com/" target="_blank">Unity Skills Workshop</a> the next day. Tony did a keynote presentation at the <a href="http://www.gladstonehotel.com/" target="_blank">Gladstone Hotel</a> for the networking mixer and had a short Q&amp;A with attendees. The next day, I did a three and a half hour workshop at <a href="http://www.georgebrown.ca/" target="_blank">George Brown College</a>. Both events were packed full and it was great meeting so many Unity developers.</p>
<p><span id="more-1925"></span>Mr. Joly and the other folks at <a title="Go to overinteractive.com..." href="http://www.overinteractive.com/" target="_blank">OverInteractive Media</a> are all about Unity and they&#8217;ve successfully kicked off three <a title="Go to unityusersgroup.com..." href="http://www.unityusersgroup.com/" target="_blank">Unity Users Groups</a> in Canada: Vancouver, Toronto, and Montreal. When they are not starting user groups, they are working on building <a title="Go to dimerocker.com..." href="http://dimerocker.com/" target="_blank">dimeRocker</a>: a soon-to-be-released distribution platform that will enable Unity game developers to both self-publish, monetize and grow traffic for their 3D multi-player game content across the social web, beginning with Facebook. Interested developers can join the closed <a href="http://dimerocker.com/devsignup/" target="_blank">Beta</a>, which will launch November 25th at G-Star in Busan, Korea.</p>
<p>I have much respect for J. Joly and the gang from <a title="Go to overinteractive.com..." href="http://www.overinteractive.com/">OverInteractive Media</a>. The entire week was planned and managed by them. They secured many local <a title="Toronto UUG Sponsors..." href="http://eventbrite-s3.s3.amazonaws.com/eventlogos/2399891/frontpagewebsitefinaltorontonov8.jpg" target="_blank">sponsors</a> to make the events happen. They even hosted us for a dinner at the <a href="http://www.templekitchen.com/" target="_blank">Mildred Pierce Temple Kitchen</a> as a way to thank us!</p>
<p>Pictures or it didn&#8217;t happen!</p>
<div id="attachment_1934" class="wp-caption alignleft" style="width: 310px"><a href="http://blogs.unity3d.com/wp-content/uploads/2009/11/UUG_Tour_EAST_2009-028.jpg"><img class="size-medium wp-image-1934" title="UUG_Tour_EAST_2009 028" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/UUG_Tour_EAST_2009-028-300x225.jpg" alt="Outside the Gladstone Hotel" width="300" height="225" /></a><p class="wp-caption-text">Outside the Gladstone Hotel</p></div>
<div id="attachment_1935" class="wp-caption alignnone" style="width: 310px"><a href="http://blogs.unity3d.com/wp-content/uploads/2009/11/UUG_Tour_EAST_2009-041.jpg"><img class="size-medium wp-image-1935" title="UUG_Tour_EAST_2009 041" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/UUG_Tour_EAST_2009-041-300x225.jpg" alt="Attendees arrive..." width="300" height="225" /></a><p class="wp-caption-text">Attendees arrive...</p></div>
<div id="attachment_1936" class="wp-caption alignnone" style="width: 310px"><a href="http://blogs.unity3d.com/wp-content/uploads/2009/11/UUG_Tour_EAST_2009-097.jpg"><img class="size-medium wp-image-1936" title="UUG_Tour_EAST_2009 097" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/UUG_Tour_EAST_2009-097-300x225.jpg" alt="Raffle!" width="300" height="225" /></a><p class="wp-caption-text">Raffle!</p></div>
<div id="attachment_1937" class="wp-caption alignnone" style="width: 310px"><a href="http://blogs.unity3d.com/wp-content/uploads/2009/11/UUG_Tour_EAST_2009-139.jpg"><img class="size-medium wp-image-1937" title="UUG_Tour_EAST_2009 139" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/UUG_Tour_EAST_2009-139-300x225.jpg" alt="Skills Workshop at George Brown College" width="300" height="225" /></a><p class="wp-caption-text">Skills Workshop at George Brown College</p></div>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/11/25/toronto-unity-user-group/feed/</wfw:commentRss>
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		<title>5 NEW Unity powered iPhone games in TOP100</title>
		<link>http://blogs.unity3d.com/2009/11/20/5-new-unity-powered-iphone-games-in-top100/</link>
		<comments>http://blogs.unity3d.com/2009/11/20/5-new-unity-powered-iphone-games-in-top100/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 21:07:15 +0000</pubDate>
		<dc:creator>Renaldas Zioma</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Rants & Raves]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1896</guid>
		<description><![CDATA[It&#8217;s been less than 2 months and we have 5 new Unity powered games which hit the App Store TOP100 charts*:
*) order of the titles is rather arbitrary and does not represent position in the top neither necessarily means that title is still in the chart

Ravensword: The Fallen King --  arguably the best RPG game [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been <a href="http://blogs.unity3d.com/2009/09/23/5-unity-powered-iphone-games-in-top100-right-now">less than 2 months</a> and we have 5 new Unity powered games which hit the App Store <a href="http://appshopper.com/bestsellers/games/paid">TOP100</a> charts*:</p>
<p><small>*) order of the titles is rather arbitrary and does not represent position in the top neither necessarily means that title is still in the chart</small></p>
<ol>
<li><span style="text-decoration: underline;"><a href="http://www.ravensword.com/">Ravensword: The Fallen King</a></span> --  arguably the best RPG game on iPhone so far!</li>
<p><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/6TxsPIUvy24&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/6TxsPIUvy24&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span><br />
<span id="more-1896"></span></p>
<li><span style="text-decoration: underline;"><a href="http://www.starwars.com/games/videogames/news20091022/index.html">Star Wars Trench Run</a></span> -- official Star Wars title.</li>
<p><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/7lmULGCjf7M&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/7lmULGCjf7M&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
<li><span style="text-decoration: underline;"><a href="http://freeverse.com/skeeball/">Skee Ball</a></span> -- successor to <a href="http://www.10balls7cups.com">10 Cups 7 Balls</a></li>
<p><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/D-rkG46xy7c&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/D-rkG46xy7c&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
<li><span style="text-decoration: underline;"><a href="http://www.redrocketgames.com/games/runner/">Little Runner</a></span> -- now with Doodle Jump Easter Egg!</li>
<p><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/dNSQVYXj4bk&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/dNSQVYXj4bk&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
<li><span style="text-decoration: underline;"><a href="http://www.ezone.com/download/scarecrow/">Scarecrow</a></span> -- 2nd App Store hit from Ezone.com guys.</li>
<p><!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/4AP9ROr-QuY&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/4AP9ROr-QuY&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></ol>
<p> </p>
<p>&#8230; and yeah, <a href="http://www.ravensword.com/">Ravensword</a> is really amazing!</p>
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		<title>New UnityAnswers Community Site</title>
		<link>http://blogs.unity3d.com/2009/11/16/new-unityanswers-community-site/</link>
		<comments>http://blogs.unity3d.com/2009/11/16/new-unityanswers-community-site/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 16:28:57 +0000</pubDate>
		<dc:creator>Rune Skovbo Johansen</dc:creator>
				<category><![CDATA[Community News]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1780</guid>
		<description><![CDATA[Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all!
Some of our users have expressed concern that the higher volume of posts will make the forums less valuable. Specifically, they are concerned about the growing stream of new users who are [...]]]></description>
			<content:encoded><![CDATA[<p>Unity keeps growing in every respect; not least our user community. The <a href="http://forum.unity3d.com" target="Forums">Unity Forums</a> get more and more users and we welcome them all!</p>
<p>Some of our users have expressed concern that the higher volume of posts will make the forums less valuable. Specifically, they are concerned about the growing stream of new users who are thirsty for basic Unity knowledge and ask basic questions that have maybe been asked and answered many times before.</p>
<p>We understand the concern, and we want to support a more efficient way of asking questions and getting answers. This is why we have launched <a href="http://answers.unity3d.com" target="UnityAnswers">UnityAnswers</a>.</p>
<p><center><a href="http://answers.unity3d.com" target="UnityAnswers"><img src="http://answers.unity3d.com/theme/image/theme.logo" alt="UnityAnswers" /></a></center></p>
<p><span id="more-1780"></span><br />
UnityAnswers is our new community site for asking questions and getting answers about Unity. To quote the <a href="http://answers.unity3d.com/faq" target="UnityAnswers">UnityAnswers FAQ</a>:</p>
<blockquote><p>UnityAnswers is a place for asking questions and finding answers &#8211; all about Unity! UnityAnswers co-exist with the Unity Forums, but they have different functions:</p>
<ul>
<li><strong>UnityAnswers is a place for questions that can be answered!</strong> Avoid asking questions here that are subjective, argumentative, or require extended discussion.</li>
<li><strong>Unity Forums is a place for discussions</strong>, opinions, showing off your work, getting feedback, and general community chatter.</li>
</ul>
</blockquote>
<p><strong><br />
Why is UnityAnswers better than the forums for getting answers to questions?</strong></p>
<p>Because we&#8217;ve seen it work on <a href="http://stackoverflow.com" target="StackOverflow">Stack Overflow</a>. </p>
<p><strong>It allows for people to vote on answers, making the best ones float to the top.</strong> You can vote up good questions and helpful answers so they float to the top, while off-topic questions and less helpful answers are listed lower. No more golden tips buried on page 5 of a thread! The person who asks a question can also mark a specific answer as the accepted answer.</p>
<p><strong>It&#8217;s easier to find existing questions and answers.</strong> The search function is actually good. A great feature is that when you want to post a new question, you will be shown a list of possibly related existing questions as soon as you start typing your question title. Maybe the question has already been asked before and you can just go see that one. If an existing question is the same as you were having, be sure to vote it up! If it has an answer that is also helpful to you, vote that answer up as well.</p>
<p><strong>People who are more trusted by the community get more power!</strong> Besides making the best questions and answers float up, the voting system also grants reputation points to you whenever other people vote up your questions or answers. Reputation you can interpret as &#8220;how much does the community trust you&#8221;. The more reputation points you get, the more things you are allowed to do. (See the <a href="http://answers.unity3d.com/faq" target="UnityAnswers">FAQ</a> for details.) At the high end of this reputation spectrum there is little difference between users with high reputation and moderators. That is very much intentional. We don&#8217;t run UnityAnswers. The community does.</p>
<p><strong>What does this mean for the Unity Forums?</strong></p>
<p><strong>The Unity Forums will co-exist with UnityAnswers.</strong> The forums are great for discussions and chat, so we&#8217;ll keep them all. Some of the forums will be completely unaffected, such as <em>Announcements</em>, <em>Collaboration</em>, <em>Gossip</em>, and <em>Showcase</em>.</p>
<p><strong>However, for some of the forums, we hope that the use pattern will change.</strong> The forums <em>Unity Support</em>, <em>Scripting</em>, <em>UnityGUI</em>, <em>Multiplayer Networking</em>, <em>iPhone Development</em>, <em>ShaderLab</em>, and <em>External Tools</em> are primarily about questions and answers, so we hope that a large chunk of the volume in those will move to UnityAnswers instead.</p>
<p><strong>Here&#8217;s what you can do to help:</strong></p>
<p><strong>Use UnityAnswers!</strong> If you have questions, ask them there instead of on the forums. If you don&#8217;t have questions, you can still help the community by browsing UnityAnswers regularly and see if there are any questions you can answer (which will also earn you reputation).</p>
<p><strong>Direct others to UnityAnswers!</strong> If you see a question in the forum and you know the answer, rather than answering the question directly in the forum, try to answer it at UnityAnswers and link to there.</p>
<ul>
<li>If a similar question already exists at UnityAnswers, just link to that. (The search works nicely!) If it&#8217;s already answered, great! You don&#8217;t have to. If not, you can post your answer there.</li>
<li>Otherwise you can just create the question there &#8211; you can even copy the question from the forum directly. After that, you can answer the question yourself, which is perfectly ok.</li>
</ul>
<p>We know this is a bit more work short-term, but think of the long-term benefits! Your answer will be much easier to find at UnityAnswers than in the forums. It won&#8217;t be buried and never found again after a few months.</p>
<p><a href="http://answers.unity3d.com" target="UnityAnswers">UnityAnswers</a> is still very new and we&#8217;re in the process of getting properly used to it, but we already like it quite a bit and we hope you will too! To login, you can use any OpenID provider, or use your forum account. On the <a href="http://answers.unity3d.com/users/login" target="UnityAnswers">login page</a>, just click on the Unity logo.</p>
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		<title>Unity Content Featured in iLounge Buyer&#8217;s Guide!</title>
		<link>http://blogs.unity3d.com/2009/11/05/ilounge-buyers-guide/</link>
		<comments>http://blogs.unity3d.com/2009/11/05/ilounge-buyers-guide/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 21:17:46 +0000</pubDate>
		<dc:creator>Tom Higgins</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[In The News]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1721</guid>
		<description><![CDATA[
Earlier this week iLounge released their 2010 iPod + iPhone Buyer&#8217;s Guide and a number of Unity titles are featured in their top games list! For starters you can check it all out at the following URL:
iLounge&#8217;s 2010 iPod + iPhone Buyer&#8217;s Guide
It&#8217;s a rather large (20+MB) download as they provide a ton of material, [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Go to ilounge.com..." href="http://www.ilounge.com/index.php/news/comments/download-now-ilounges-2010-ipod-iphone-buyers-guide"><img class="aligncenter size-full wp-image-1723" title="promo_lrg_bg10" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/promo_lrg_bg10.jpg" border="0" alt="promo_lrg_bg10" width="650" height="199" /></a></p>
<p>Earlier this week <a title="Go to ilounge.com..." href="http://www.ilounge.com/">iLounge</a> released their 2010 iPod + iPhone Buyer&#8217;s Guide and a number of Unity titles are featured in their top games list! For starters you can check it all out at the following URL:</p>
<p><a title="Go to ilounge.com..." href="http://www.ilounge.com/index.php/news/comments/download-now-ilounges-2010-ipod-iphone-buyers-guide">iLounge&#8217;s 2010 iPod + iPhone Buyer&#8217;s Guide</a></p>
<p>It&#8217;s a rather large (20+MB) download as they provide a ton of material, including their suggestions for top games and applications to purchase if you own an iPod touch or iPhone. But as noted above the exciting point for us is the fact that a number of Unity-authored games are listed in their Top 100 Games of 2009! So to help promote those games and offer them some extra kudos I&#8217;ll preempt the download above and list them here in the order they appear in the guide:</p>
<p><strong>Downhill Bowling</strong> from Game Resort LLC (page 22)<br />
<a title="Downhill Bowling Lite on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302890526&amp;mt=8">Downhill Bowling Lite</a> (free)<br />
<a title="Downhill Bowling on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301101146&amp;mt=8">Downhill Bowling</a> ($2.99)</p>
<p><strong>Vans SK8: Pool Service</strong> from Fuel Games (page 23)<br />
<a title="Vans SK8: Pool Service Lite on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319317489&amp;mt=8">Vans SK8: Pool Service Lite</a> (free)<br />
<a title="Vans SK8: Pool Service on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309138776&amp;mt=8">Vans SK8: Pool Service</a> ($2.99)</p>
<p><strong>Battle Bears</strong> from SkyVu Pictures (page 27)<br />
<a title="Battle Bears Free on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326983920&amp;mt=8">Battle Bears Free</a> (free)<br />
<a title="Battle Bears on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326979430&amp;mt=8">Battle Bears</a> ($0.99)</p>
<p><strong>Inkvaders</strong> from Chillingo (page 27)<br />
<a title="Inkvaders Lite on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=332536471&amp;mt=8">Inkvaders Lite</a> (free)<br />
<a title="Inkvaders on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324428042&amp;mt=8">Inkvaders</a> ($1.99)</p>
<p><strong>10 Balls 7 Cups</strong> from Graveck (page 31)<br />
<a title="10 Balls 7 Cups on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307294669&amp;mt=8">10 Balls 7 Cups</a> ($0.99)</p>
<p><em>Note:</em> 10 Balls 7 Cups has been rereleased on the AppStore under the name <a title="Skee-Ball on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329902698&amp;mt=8">Skee-Ball</a> as well!</p>
<p><strong>Volcano Planet</strong> by Jelly Biscuits (page 35)<br />
<a title="Volcano Planet Lite on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324157966&amp;mt=8">Volcano Planet Lite</a> (free)<br />
<a title="Volcano Planet on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=320758366&amp;mt=8">Volcano Planet</a> ($0.99)</p>
<p>A huge kudos to all the developers behind the games above, clearly it&#8217;s a job well done and you deserve some recognition for your efforts!</p>
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		<title>2009 Unity Awards &#8211; Finalists &amp; Winners</title>
		<link>http://blogs.unity3d.com/2009/11/02/2009-unity-awards/</link>
		<comments>http://blogs.unity3d.com/2009/11/02/2009-unity-awards/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 19:36:43 +0000</pubDate>
		<dc:creator>Tom Higgins</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Company News]]></category>
		<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1687</guid>
		<description><![CDATA[Now that we&#8217;re clear of the frantic week we call Unite 2009 let&#8217;s talk about the also incredible Unity Awards! Once again we had a huge increase in not only the total number of submissions (129!) but also in the overall content and quality of those submissions. It was a tough job to pare down [...]]]></description>
			<content:encoded><![CDATA[<p>Now that we&#8217;re clear of the frantic week we call Unite 2009 let&#8217;s talk about the also incredible Unity Awards! Once again we had a huge increase in not only the total number of submissions (129!) but also in the overall content and quality of those submissions. It was a tough job to pare down the submissions into a list of top contenders in each category, and then even tougher for our team of judges to whittle those down to a list of their top-5 favorites in each category. The end result was that 13 games in particular seemed to stand out the most as those titles occupied the top-5 positions across all four categories. Without further adieu let&#8217;s go through each of the categories and see a list of the finalists and winners&#8230;</p>
<p><strong>Best Overall</strong><br />
The best overall category is the one in which we recognize the true best-of-breed content for the year and it was a tough task to say the least. There were many titles that came close to being finalists, but ultimately only a few made that final run at the title.</p>
<p>Winner: <a title="Go to maxandthemagicmarker.com..." href="http://maxandthemagicmarker.com/">Max &amp; the Magic Marker, developed by Press Play</a><br />
<img class="aligncenter size-full wp-image-1688" title="MaxMagic" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/MaxMagic.jpg" alt="MaxMagic" width="650" height="411" /></p>
<p>Runner Up: <a title="Go to starwars.lego.com..." href="http://starwars.lego.com/en-us/FunAndGames/CloneWars-Quest-For-R2D2.aspx">Lego Star Wars: Quest for R2-D2</a>, developed by <a title="Go to threemelons.com..." href="http://www.threemelons.com/">Three Melons</a><br />
<img class="aligncenter size-full wp-image-1691" title="StarWars" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/StarWars.jpg" alt="StarWars" width="650" height="433" /></p>
<p>Finalist: <a title="Go to blurst.com..." href="http://blurst.com/paper-moon/play">Paper Moon</a>, developed by <a title="Go to infiniteammo.ca..." href="http://infiniteammo.ca/">Infinite Ammo</a><br />
Finalist: <a title="Monospace on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302367044&amp;mt=8">Monospace</a>, developed by <a title="Go to nonverbal.ch..." href="http://www.nonverbal.ch/">Nonverbal</a><br />
Finalist: <a title="Go to enercities.eu..." href="http://www.enercities.eu/">EnerCities</a>, developed by <a title="Go to paladinstudios.com..." href="http://www.paladinstudios.com/">Paladin Studios</a></p>
<p><strong>Best iPhone Game</strong><br />
Given the popularity of iPhone/iPod touch games in general, and of course the way in which Unity iPhone has become the dominant middle-ware tool of choice, we felt it truly necessary to recognize the best iPhone games on their own.</p>
<p>Winner: <a title="Monospace on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302367044&amp;mt=8">Monospace</a>, developed by <a title="Go to nonverbal.ch..." href="http://www.nonverbal.ch/">Nonverbal</a><br />
<img class="aligncenter size-full wp-image-1697" title="Monospace" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/Monospace.jpg" alt="Monospace" width="650" height="315" /></p>
<p>Runner Up: <a title="Samurai: Way of the Warrior on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=328219302&amp;mt=8">Samurai: Way of the Warrior</a>, developed by <a title="Go to madfingergames.com..." href="http://www.madfingergames.com/">Mad Finger Games</a><br />
<img class="aligncenter size-full wp-image-1699" title="Samurai" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/Samurai.jpg" alt="Samurai" width="650" height="315" /></p>
<p>Finalist: Snake Galaxy (now being published as <a title="Paris Galaxy on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327904153&amp;mt=8">Paris Galaxy</a>), developed by <a title="Go to digdog-studio.com..." href="http://www.digdog-studio.com/">DigDog</a><br />
Finalist: <a title="Battle Bears on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326979430&amp;mt=8">Battle Bears</a>, developed by <a title="Go to skyvu.net..." href="http://www.skyvu.net/">SkyVu Pictures</a> &amp; <a title="Go to games.blackish.at..." href="http://games.blackish.at/">Blackish</a><br />
Finalist: <a title="Touch KO on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309518895&amp;mt=8">Touch KO</a>, developed by Adam and Matt Mechtley</p>
<p><strong>Best Visual Design</strong><br />
One of the exciting things about a tool like Unity is that it lets you experiment in ways you might not be able to with other tools. The rapid iterative abilities and easy work flow make experimentation easy, and that leads to some incredibly beautiful and unique visuals.</p>
<p>Winner: <a title="Go to doppelscope.com..." href="http://www.doppelscope.com/">Doppelscope</a>, developed by <a title="Go to tobiasbaumann.net..." href="http://www.tobiasbaumann.net/">Tobias Baumann</a><br />
<img class="aligncenter size-full wp-image-1702" title="Dopplescope" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/Dopplescope.jpg" alt="Dopplescope" width="650" height="406" /></p>
<p>Runner Up: <a title="Go to blurst.com..." href="http://blurst.com/blush/">Blush</a>, developed by <a title="Go to flashbangstudios.com..." href="http://www.flashbangstudios.com/">Flashbang Studios</a><br />
<img class="aligncenter size-full wp-image-1704" title="Blush" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/Blush.jpg" alt="Blush" width="650" height="487" /></p>
<p>Finalist: <a title="Go to forum.unity3d.com..." href="http://forum.unity3d.com/viewtopic.php?t=31946">Choma</a>, developed by Knife Media<br />
Finalist: <a title="Go to maxandthemagicmarker.com..." href="http://maxandthemagicmarker.com/">Max &amp; the Magic Marker, developed by Press Play</a><br />
Finalist: <a title="Go to blurst.com..." href="http://blurst.com/paper-moon/play">Paper Moon</a>, developed by <a title="Go to infiniteammo.ca..." href="http://infiniteammo.ca/">Infinite Ammo</a></p>
<p><strong>Best Technical Achievement</strong><br />
To go along with rewarding the best visual effort we wanted to recognize those titles that displayed solid technical achievement as there are so many folks out there pushing the technical boundaries with Unity. This category was extra tough as we all have our pet areas of interest with our technology, audio, shading/graphics, game play mechanic and more.</p>
<p>Winner: <a title="Go to blurst.com..." href="http://blurst.com/blush/">Blush</a>, developed by <a title="Go to flashbangstudios.com..." href="http://www.flashbangstudios.com/">Flashbang Studios</a><br />
<img class="aligncenter size-full wp-image-1704" title="Blush" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/Blush.jpg" alt="Blush" width="650" height="487" /></p>
<p>Runner Up: <a title="Go to maxandthemagicmarker.com..." href="http://maxandthemagicmarker.com/">Max &amp; the Magic Marker, developed by Press Play</a><br />
<img class="aligncenter size-full wp-image-1688" title="MaxMagic" src="http://blogs.unity3d.com/wp-content/uploads/2009/11/MaxMagic.jpg" alt="MaxMagic" width="650" height="411" /></p>
<p>Finalist: <a title="Go to blurst.com..." href="http://blurst.com/time-donkey/">Time Donkey</a>, developed by <a title="Go to flashbangstudios.com..." href="http://www.flashbangstudios.com/">Flashbang Studios</a><br />
Finalist: <a title="Touch KO on the AppStore" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309518895&amp;mt=8">Touch KO</a>, developed by Adam and Matt Mechtley<br />
Finalist: <a title="Go to supervoleibrasil.com.br..." href="http://www.supervoleibrasil.com.br/">Super Volei Brasil 2</a>, developed by <a title="Go to aquiris.com.br..." href="http://www.aquiris.com.br/">Aquiris</a></p>
<p><strong>Closing Thoughts</strong><br />
As I noted up top there were 129 separate entries at the beta stage and that&#8217;s an awesome turn out! I know that not all of you were able to get a final build submitted and certainly not all of you made it into the final judging stage (involved roughly 30 entries), and even fewer of you made it into the top-5 finalist categories. But through it all the hard work and effort the Unity community puts forth to make killer content is a critical component in driving our technology forward. Content is king y&#8217;all, and without you I don&#8217;t know where our tech would be. So thanks to everyone that participated in this year&#8217;s Unity Awards and a huge round of applause and hefty kudos to the finalists, and especially the winners. Rock on!</p>
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