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Archive for the ‘Community News and Info’ Category

Kongregate.com now supports Unity co…

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The news, the great news, just keeps on coming! Recently the folks at Kongregate.com announced their new Konduit Platform and one of the cool benefits of that news is that they are now open to non-Flash game content, and that of course means they’re open to Unity content! While it’s always cool to read about…

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iTunes Rewind 2009 Recognizes Unity Games!

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Apple recently put out their iTunes Rewind 2009, it’s Apple’s way of recognizing the best music, TV, movies and of course iPhone applications and games from this last year. What’s exciting for us is that there are three Unity-authored games found among the best and top selling games lists! Given that awesome achievement I thought…

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Rock, Paper, Shotgunity

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The fun guys over at PC gaming enthusiast site Rock, Paper, Shotgun are making a RPS themed game, with the help of their community, and detailing their progress along the way: “Those who don’t read RPS every day might not have noticed we’re making a game using the newly-free Unity development suite. So to explain: twice a…

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Toronto + Unity: First User Group Meeting

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Tony Garcia, Director of Business Development, and I went to Toronto recently for a whirlwind Unity tour like the one Tom Higgins did not too long ago in Vancouver. What can we say? We love supporting Canadanian Unity developers! It also helps that J. Joly over at OverInteractive Media keeps setting events like these up….

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5 NEW Unity powered iPhone games in TOP100

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It’s been less than 2 months and we have 5 new Unity powered games which hit the App Store TOP100 charts*: *) order of the titles is rather arbitrary and does not represent position in the top neither necessarily means that title is still in the chart Ravensword: The Fallen King — arguably the best RPG…

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New UnityAnswers Community Site

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Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all! Some of our users have expressed concern that the higher volume of posts will make the forums less valuable. Specifically, they are concerned about the growing stream of new users who…

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Unity Content Featured in iLounge Buyer’s Guide!

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Earlier this week iLounge released their 2010 iPod + iPhone Buyer’s Guide and a number of Unity titles are featured in their top games list! For starters you can check it all out at the following URL: iLounge’s 2010 iPod + iPhone Buyer’s Guide It’s a rather large (20+MB) download as they provide a ton…

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2009 Unity Awards – Finalists & Winners

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Now that we’re clear of the frantic week we call Unite 2009 let’s talk about the also incredible Unity Awards! Once again we had a huge increase in not only the total number of submissions (129!) but also in the overall content and quality of those submissions. It was a tough job to pare down…

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Unity on the Web – Using Reddit to Keep Track

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With such a rapidly growing community and user base behind Unity it’s become increasingly difficult to keep tabs on all the developer blogs, cool content, all the new 3rd party tutorial and learning sites and all the new community-focused forums/social networking groups that are popping up. To help keep tabs on all that we thought…

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Unity Game Development Essentials

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By now many folks are aware of the fact that Will Goldstone has written a book about Unity, it’s called Unity Game Development Essentials and it’s being published by Packt Publishing. Early on Will and his publisher graciously shared PDF copies with folks, including everyone on the Unity Community Forums. While it was extremely exciting…

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SIEGE 2009 – My (Brief) Trip Report

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This past weekend I traveled down to Atlanta, Georgia to speak at SIEGE 2009 (Southern Interactive Entertainment & Game Expo). During my trip I not only got to meet a number of local developers at the conference and our dinner out, but I was also lucky enough to meet Manny (a.k.a. diaomndTearz on the forums/Twitter)…

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Building Buzz for Your Game

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We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling creativity of our users – others don’t get noticed as much as they deserve. Unity makes game development accessible to a broad audience, but creating awesome games…

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5 Unity powered iPhone games in TOP100 right now!

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Thanks to you guys, having an iPhone game made with Unity topping iPhone chart sales is no surprise to anyone. But do you know that there were simultaneously 3 games in TOP100 ALL apps at the beginning of the last week? Now even better — at least* 5 games made with Unity can be found in TOP100…

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EA’s Greg Rinaldi Talks Unity

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ShogunGamer’s Corey Rollins did a great interview with EA Tiburon’s Greg Rinaldi about his team’s experience using Unity to create Tiger Woods PGA Tour Online. Using Unity 3D allowed us to have a much more efficient budget, team size and timeline than we would have had if we’d decided to build our own solution from scratch. …

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Unity User Meetup Tonight in Austin

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Just a quick announcement to say that our users have organized a gathering of Unity developers in downtown Austin at 8pm tonight (Thursday) at the Driskill Hotel Bar (map).

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Unite ’09 tickets now on sale!

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We’re happy to announce that tickets to this year’s Unite ’09 conference are now on sale! This year’s event is a bit different than the prior two years as there is now an optional lead-in day of classes that folks can attend. The conference runs Tuesday to Friday, October 27th to the 30th, Tuesday is…

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Summer of Code: Detonator Framework Released!

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This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. The project was one of the four selected projects that were selected for the Unity Summer of Code and the first to be wrapped up and released. Explosions are a really common…

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Unite ’09 Call for Speakers

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Some time ago we’ve announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving presentations, to share their experience with the conference’s attendees. In order to make sure we get the best line up of speakers possible, we’re calling out to the Unity community: We would like…

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Summer of Code: Progress of Detonator framework

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This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The project is one of four selected projects that were selected for the Unity Summer of Code. We’re just 9 days away from the August 31 deadline so it’s time for an update….

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Summer of Code: Progress on External Lightmapping

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This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. What’s lightmapping? If you’re not familiar with the terms “baking” and “lightmapping” then let me introduce them to you a…

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Summer of Code: Progress of Terrain Erosion Tools

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This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. The objective of this Unity Summer of Code project was to develop a toolset for the Unity Editor…

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Summer of Code: Progress of Cutscene Editor

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This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projects that were selected for the Unity Summer of Code. As described in an earlier blog post, the Cutscene Editor is a tool for creating realtime cutscenes without touching a…

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Unity Awards 2009 Now Accepting Submissions!

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Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you’ve been working hard on a project, now is you chance to earn some recognition–and some prize money–for your efforts! Check out the official contest information and rules page for all of…

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UniKnowledge Contest

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UniKnowledge Contest: Win a Unity Pro or iPhone Advanced license and give back to the community in the process! Read the full post to find out more!

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Chillingo Courts Unity Developers

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Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you’re working on an iPhone game in Unity, why not try contacting them?

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Vancouver Unity TGIF & Skills Workshop – My trip …

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After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching up) I’m finally back to having my head above water and thought I’d take another minute to share a few more thoughts with y’all.This time I’m here to talk…

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Unity Summer of Code Takes Off

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Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for doing something cool in Unity. Now we have reviewed all of the almost hundred proposals and selected the four of them that we found best matched the program!

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Digging into the community projects

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I’ve always said that Unity as a product is made up of 60% community, 20% grand ideas and concepts, 15% groovy tech and 15% wicked developers (yes I am aware that this amounts to 110% – would you have expected anything less?). Since my first day at Unity Tech, I’ve wanted to do this post, but…

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Unity Summer of Code

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We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from an external source. We’ve long wanted to offer some sort of venue for the student and/or indie developer that would allow noobies to the industry a chance to learn and develop…

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Unity Community Meetup in San Francisco

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In early April a discussion started about possibly getting some folks from the Unity community together during or just after WWDC. The thread started nicely but then sort of fell off the radar for a bit, but in early May it was given a new breath of life and we pulled it all together and…

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