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Archive for the ‘Community News and Info’ Category

The Unity blogs are now web player enabled!

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I interact with the WordPress blog engine both here at work as well as at home for my personal blog. Given that WordPress experience, and the fact that I work at Unity Technologies, makers of the Unity Web Player, I guess it’s only fitting that I created a WordPress plugin to allow blog authors to…

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Demo Team

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If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The Demo-Team! (cue 80′s awesomeness) Well ok, we’re not really for hire, we’re actually pretty easy to find, and we’re definitely here to help you make better games with Unity. As the Unity community…

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Unity wishes or product feedback? Use your voice!

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As part of our ongoing efforts to improve how we go about our business I’m excited to report that we’ve begun a bit of an experiment to improve how we gather user wish-list items and general product feedback. Until now we’ve only had the Unity Community Forums and more specifically the Wish List area there…

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Bug Reporting and You

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Assuring quality is a tricky task, and involves a lot of people — testers, developers, and even you the users! There are thousands of you and only a few of us, so today I want to talk to you about this: If you see this Bug Reporter appear, odds are that you’ve just experienced a…

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Unity in Danish games academy

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For the past few years the joint-universities games academy in Denmark, DADIU (National Academy of Digital, Interactive Entertainment) have been creating some impressive productions with their one-month vertical slice of AAA-games. During these productions the students are coming in from several different universities, to bring together specialists with different educational backgrounds to each work on…

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Zombieville USA + Blush = Cool New Unity Content!

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It’s been a busy year already for everyone in the Unity community and the year is still just getting started! Unity 2.5 is around the corner, GDC looms close and as of late there have been a few pieces of Unity content making waves that are well worth your time and attention. Specifically I’m referring…

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Unity Community Online Gaming: Round 1

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I suppose that this may technically be round number 2 as we tried this once already, but we had short notice (even shorter than this round) and only Sam and I were online to play. So let’s call this round 1 and get it right! I’m keen on getting together with the Unity community every…

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Tweet, tweet, tweeting! I’m now on Twitter…

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I remember a long time ago when I first heard of this odd new (at that time) site called Orkut, I readily signed up and started my own person social networking experience. Before long it seemed that Orkut was passe and it was replaced with Friendster. Again I signed up and joined the fray, but…

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3rd-Party Unity Tool Add-Ons

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As the Unity community grows larger and attracts a wider range of developer types I’m excited to see a growing number of 3rd party offerings for the developer community at large to use. Some of these are free for all while others come at a price, but in the end they all offer the opportunity…

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Unity and Unity Content in the News

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The new year has hardly begun and it’s already been incredible, I say that as it feels to me like Unity and Unity content are in the news a lot as of late. While I know that those of us at Unity Technologies have been firm in our belief that Unity is the best thing…

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2009: Three resolutions for the new year

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Now that we’re a week deep into 2009 I thought I’d share a few of my new year’s resolutions, at least those that pertain to Unity in particular. I will post more regularly here on my blog. I’ve often found myself excited by various bits of information from the Unity universe yet I’ve not been…

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The Graveyard: a postmortem write up

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For those who haven’t seen it, The Graveyard (from the folks at Tale of Tales) is a unique and intriguing experiment of sorts that blurs the line between artwork, games and interactive experiences. It first cropped up on the Unity Community Forums some time ago and now there is a great postmortem write up on…

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Sommersault

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I was recently made aware of a great new game made in Unity called Sommersault. It’s a very cool game that was developed in part by Jonas Echterhoff, a long-time friend and part-time employee for Unity Technologies and Unity Studios. The game features some interesting and fun game play and it recently took second place…

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GameDeveloper Front Line Awards – vote for Unity!

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It’s time once again for the 11th annual GameDeveloper Front Line Awards and Unity is a candidate in the Engines category! There are six categories in all, each of which has five candidate products/tools nominated for your consideration: Art, Audio, Books, Engines, Middleware, and Programming/Production Tools. Everyone please go vote for your favorite tools (ahem,…

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Blurst.com

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The guys at Flashbang Studios are a smart and hard working crew that continues to churn out lots of cool ideas and content. For those that missed it they recently went live with their own Unity-centric game portal website, blurst.com: So far they went live with a soft-launch as the site isn’t completely filled out…

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NeuroSky and Unity

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One of the coolest things about working at a tool company is the chance to see the interesting, innovative and exciting things people do with that tool. This week I got to take advantage of that benefit by visiting the San Jose office of NeuroSky. These folks have developed a group of products based around…

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Weekend in Berlin

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With our recent iPhone announcement having my mailbox boiling over, I’m so happy that I’ll be spending a long weekend in Berlin. I’m flying out to Berlin Wednesday evening to meet up with my whole family – arriving from London, Reykjavik, and Halle – and to celebrate my grandmother’s birthday, eat good food, and have…

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Silence? If only I could tell you!

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We haven’t been making a lot of noise out of Unity Technologies HQ lately, but things have not been at a standstill. We’re having daily conversations with top people at the biggest companies in our space (game developers, publishers, huge brands, search, engineering, …), with some pretty wildly awesome things in the pipeline. If only…

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Thoughts On Browser Plugin Penetration

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A very common question we get is “what is the penetration of the Unity plugin?” There’s several ways to answer that question. It’s in the millions. It’s also growing, and the rate of growth is increasing. And this year there’s a long line of very major and high-profile game releases planned, which will accelerate this…

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Interview with ElectricSheepCompany

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ESC is a superbly innovative virtual worlds company, mostly based out of NY (like Unity, they have a diaspora of cool employees all over the place). They’re most famous for their SecondLife work, but now that everyone is tiring of SL (no?) they’re of course looking at the next possibilities. And if you want to…

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Dopplr: the 2.0-style way to meet your friends for real

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As someonewho spends a lot of time on the road, and knows a lot of people in a lot of different places (and many of whom also spend a lot of time on the road), this is the invention that was needed: dopplr.com. The concept is simple: it’s a lightweight social network where you enter…

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One year ago today…

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…I was on a plane bound for Copenhagen, a city I’d never been to in order to start working with a bunch of people I’d never met (other than talking with David over the phone). I had left Adobe wanting to find something new, something that would be more promising in terms of real-time 3D…

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Days in London

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I’ll be in London from Monday morning through Thursday morning. Anyone want to meet up for coffee and tech-talk (or business-talk, that’s actually why I’ll be in town)?

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Vienna weekend

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We had a super lovely “full service” evening with some of the guys. I cooked dinner, and then cut Nicholas’ and Forest’s hair. I suspect Nicholas might blog about that later, he got some pretty cool pictures on his still-shiny iPhone… that little thing can really get our interface design juices going, triggering endless discussions…

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The case for MOR games.

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Today’s games industry has many strange and wonderful features. Its most distinguishing feature is the current dominance of technology-focused, so-called “triple-A” games at the top of the market. These shiny, spangly games command the lion’s share of the marketing money, media attention and newspaper headlines. At the other end of the industry, we have the “casual…

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