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More Open-Source Initiatives from Unity

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Our community is full of users who rely on Unity — whether it be for work, for play, or both. Knowing that, we’ve been thinking about new ways we can engage our community and provide a better user experience. One of the initiatives we’ve decided on is to start sharing the source for selected components [&... Read more

Building and Maintaining Value for Developers

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It’s hard to believe, but there’s less than a week left until Unite! We’re very excited to mee... Read more

Multi Scene Editing

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Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making... Read more

Unity’s test automation team

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Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... Read more

Magical moments: What the Everyplay acquisition means for de...

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As a veteran of online, mobile and console games services I’ve become used to the idea of change; mostly from sitting on the sometimes... Read more

High-performance physics in Unity 5

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We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’ve been using PhysX 2.8.3 for a while now... Read more

Shiny new animation features in Unity 5.0

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The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new anim... Read more

Unity for PlayStation®Mobile – full release!

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Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity... Read more

Unity for PlayStation®4 is here!

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Unity is proud to announce the full public release of Unity 4.3 for PlayStation®4. Big thanks to all those developers who have assisted us ... Read more

Asset Store applications section launches with awesome one w...

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Huge sale alert!  We’re kicking off our new Asset Store applications section with some generous savings!  Here at the Asset Store, w... Read more

Katana: Leveraging Open-Source Tools for Continuous Integra...

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Hi!  I am Na’Tosha, and, although most people know me as one of the people on the Linux Platform team here at Unity, my main job is worki... Read more

Overview of the New UI System

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The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work le... Read more

The future of scripting in Unity

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Recently we talked about Unity and WebGL. In that post we briefly spoke about how scripting works in WebGL, using new technology called R... Read more