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Category: Company News and Info

Unity’s test automation team

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Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of Software Development Engineers in Test (SDET), which is part of Unity’s QA department. As the job title implies, we are a team of software developers that absolutely love [&hell... Read more

Magical moments: What the Everyplay acquisition me...

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As a veteran of online, mobile and console games services I’ve become used to the idea of chan... Read more

High-performance physics in Unity 5

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We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’v... Read more

Shiny new animation features in Unity 5.0

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The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new anim... Read more

Unity for PlayStation®Mobile – full release!

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Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity... Read more

Unity for PlayStation®4 is here!

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Unity is proud to announce the full public release of Unity 4.3 for PlayStation®4. Big thanks to all those developers who have assisted us ... Read more

Asset Store applications section launches with awesome one w...

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Huge sale alert!  We’re kicking off our new Asset Store applications section with some generous savings!  Here at the Asset Store, w... Read more

Katana: Leveraging Open-Source Tools for Continuous Integra...

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Hi!  I am Na’Tosha, and, although most people know me as one of the people on the Linux Platform team here at Unity, my main job is worki... Read more

Overview of the New UI System

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The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work le... Read more

The future of scripting in Unity

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Recently we talked about Unity and WebGL. In that post we briefly spoke about how scripting works in WebGL, using new technology called R... Read more

Teleporter demo

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We’d like to share with you a project that was built during the R&D period of the Physically Based Shader and Reflection probes. T... Read more

Sustained Engineering: Patch builds

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We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released u... Read more

Announcing UNET – New Unity Multiplayer Technology

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A few weeks ago, at our Unite Asia conferences, we announced that we are developing new multiplayer tools, technologies and services for Uni... Read more