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Unite 2009, it’s a wrap, see you next time!

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Wow, Unite 2009 has come to a close and once again it was an awesome/incredible/crazy/you-name-it week! Now that I’ve had a day or so to rest and recuperate a bit I figured I’d take a few minutes and jot down some notes and comments about last week’s event. Read on for my thoughts and post…

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Unite 09 Day 2

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So finally I’m uploading the photos after a day of great news! First we start with all the people crowded at the hall of the conference room:

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A free Unity?

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Short answer: yes! Long answer: read on At the Unite 2009 conference we just announced that Unity Indie would be discontinued and that a new version of Unity (called just “Unity”) would be made free. Of course this requires some explanation, and since the forums (as well as Twitter and the rest of the interwebs)…

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Unite 2009: Day 2 Begins

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As the sun rises over San Franciso we’re gearing up for another exciting day at Unite 2009. Yesterday was a new experiment for us in having a day of classes added on to the conference and from what I saw it was a huge success. In one room we had a “Unity for Unity Developers”…

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Unite 09 Day 1

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For those who couldn’t come or those who didn’t know, today was the first day of Unite 09, everything was great! Still we had some minor technical issues with the Internet, but we finally handled them. So on this first day, here are some photos: The Unity Conference entrance.

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Preparing Unite

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So, a bunch of us are busy getting everything ready for Unite – check out this people of guys who’s responsible for doing the conference visuals. It’s a pretty sweet setup (and this is just whatever gear they could fit in their hand luggage). The projection image on the wall is the final result of…

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GamesIndustry.biz interview with Nicholas Francis

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GamesIndustry.biz’s Phil Elliott talks to Unity CCO Nicholas Francis about iPhone development and the growth of Unity Technologies in this interview entitled United We Stand.

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Unite ’09 tickets now on sale!

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We’re happy to announce that tickets to this year’s Unite ’09 conference are now on sale! This year’s event is a bit different than the prior two years as there is now an optional lead-in day of classes that folks can attend. The conference runs Tuesday to Friday, October 27th to the 30th, Tuesday is…

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Summer of Code: Detonator Framework Released!

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This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. The project was one of the four selected projects that were selected for the Unity Summer of Code and the first to be wrapped up and released. Explosions are a really common…

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Rock, Paper, Shotgun interview with Nicholas Francis

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Rock, Paper, Shotgun’s Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and “making tech simple”. Check it out here!

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Unite ’09 Call for Speakers

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Some time ago we’ve announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving presentations, to share their experience with the conference’s attendees. In order to make sure we get the best line up of speakers possible, we’re calling out to the Unity community: We would like…

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Summer of Code: Progress of Detonator framework

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This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The project is one of four selected projects that were selected for the Unity Summer of Code. We’re just 9 days away from the August 31 deadline so it’s time for an update….

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Summer of Code: Progress on External Lightmapping

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This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. What’s lightmapping? If you’re not familiar with the terms “baking” and “lightmapping” then let me introduce them to you a…

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Summer of Code: Progress of Terrain Erosion Tools

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This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. The objective of this Unity Summer of Code project was to develop a toolset for the Unity Editor…

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Summer of Code: Progress of Cutscene Editor

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This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projects that were selected for the Unity Summer of Code. As described in an earlier blog post, the Cutscene Editor is a tool for creating realtime cutscenes without touching a…

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Unity bailing out Blade3D customers

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Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription service, and as such will be shut off 6 months from now. We feel terrible about those people left in the cold, so we’ve decided to bail out any Blade3D users who…

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Vancouver Unity TGIF & Skills Workshop – My trip …

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After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching up) I’m finally back to having my head above water and thought I’d take another minute to share a few more thoughts with y’all.This time I’m here to talk…

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Casual Connect Seattle – My trip report…

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After a crazy week featuring not one but three separate events crammed into the span of one week I’m finally coming up for air and thought I’d take a minute to share some thoughts with y’all. The first of those events was the longest and most involved and that was last week’s Casual Connect Seattle…

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Unity Summer of Code Takes Off

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Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for doing something cool in Unity. Now we have reviewed all of the almost hundred proposals and selected the four of them that we found best matched the program!

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Lucas Meijer joins Unity

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I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to get a rotating box on the screen. Some people think that’s cool. It’s not. It sucks. Today, if you’re young (or old) and want to learn how to make a computer do…

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Unity Summer of Code

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We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from an external source. We’ve long wanted to offer some sort of venue for the student and/or indie developer that would allow noobies to the industry a chance to learn and develop…

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Unity Tech SF has a new home!

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As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisco that need has been high for quite some time and finally this week we secured a new office and moved into it just this week! For now the office…

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The Unity blogs are now web player enabled!

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I interact with the WordPress blog engine both here at work as well as at home for my personal blog. Given that WordPress experience, and the fact that I work at Unity Technologies, makers of the Unity Web Player, I guess it’s only fitting that I created a WordPress plugin to allow blog authors to…

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Life at Unity

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First scoop: the Unity trampoline.

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Unity iPhone 1.0.2 is out there!

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Unity iPhone 1.0.2 is out now, so grab it! As I’ve mentioned before the key aspects of this release were to reduce memory consumption and make your games more stable. Let’s go over the most important things you will find in 1.0.2: We have halved memory usage for textures! Textures are not longer kept in the…

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Unity License Comparison – Reloaded!

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I always thought that the license comparison page on the Unity website was – well, not confusing, but at least not quite as clear as it could be. That’s why I have spent the last few days creating a new Unity License Comparison table with the help of my colleagues, where the differences can be…

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Unity + GDC Trip Report

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Man, what a week! GDC ’09 has now slipped past us and slowly we’re recovering and getting our heads back above water. I thought I’d take a few minutes and share some thoughts from our end about the incredible week we just had. Not only did GDC prove useful for us as fellow members of…

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Unity 2.5 for Mac and Windows now available!

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Yes, it’s true, we’ve done it. Yesterday we shipped Unity 2.5 which among other things finally offers support for Unity authoring on Mac OS X and Windows! From the announcement email I sent out (as company front-man): Today we are extremely happy to announce the release of Unity 2.5. For the first time Unity development…

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Tweet, tweet, tweeting! I’m now on Twitter…

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I remember a long time ago when I first heard of this odd new (at that time) site called Orkut, I readily signed up and started my own person social networking experience. Before long it seemed that Orkut was passe and it was replaced with Friendster. Again I signed up and joined the fray, but…

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Unity on Windows, it’s getting ever so close!

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As most of the Unity universe already knows, we recently announced that Unity 2.5 is coming soon, and that among other new features it will most prominently include Unity editor support on Windows. In case you live in a cave or are otherwise out of the loop with respect to Unity news: Unity: Coming Soon…

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