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	<title>Unity Technologies Blog &#187; Demos</title>
	<atom:link href="http://blogs.unity3d.com/category/demos/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.unity3d.com</link>
	<description>A glimpse inside Unity Technologies...</description>
	<lastBuildDate>Fri, 20 Nov 2009 21:07:15 +0000</lastBuildDate>
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		<title>&#8220;Touch Phases&#8221; Example iPhone Project</title>
		<link>http://blogs.unity3d.com/2009/09/05/touch-phases-example-iphone-project/</link>
		<comments>http://blogs.unity3d.com/2009/09/05/touch-phases-example-iphone-project/#comments</comments>
		<pubDate>Sat, 05 Sep 2009 01:35:48 +0000</pubDate>
		<dc:creator>Amir Ebrahimi</dc:creator>
				<category><![CDATA[Demos]]></category>
		<category><![CDATA[Tips & Tricks]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1416</guid>
		<description><![CDATA[I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and play back touch input in either the editor or on the device. Even before adding recording/playback, I used this project as a debugging tool when building the [...]]]></description>
			<content:encoded><![CDATA[<p>I decided to clean up the Touch Phases project I had from a <a href="http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/" target="_self">while back</a> and post it to our <a href="http://testsite.unity3d.com/support/resources/example-projects/iphone-examples" target="_self">iPhone example projects</a>. You can now record and play back touch input in either the editor or on the device. Even before adding recording/playback, I used this project as a debugging tool when building the Penelope demo/tutorial. I hope that it will help as you develop your own iPhone apps. Here&#8217;s a short video of the recording/playback support:</p>
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			<wfw:commentRss>http://blogs.unity3d.com/2009/09/05/touch-phases-example-iphone-project/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Updated FPS Tutorial + New Video Tutorial</title>
		<link>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/</link>
		<comments>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 18:53:34 +0000</pubDate>
		<dc:creator>Amir Ebrahimi</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1171</guid>
		<description><![CDATA[You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x:
http://unity3d.com/support/resources/tutorials/fpstutorial
If you&#8217;ve yet to grok how to set up occlusion culling for your [...]]]></description>
			<content:encoded><![CDATA[<p>You asked and we deliver.</p>
<p>While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x:<a href="http://unity3d.com/support/resources/tutorials/fpstutorial"><br />
http://unity3d.com/support/resources/tutorials/fpstutorial</a></p>
<p>If you&#8217;ve yet to grok how to set up occlusion culling for your iPhone game, then check out a new video tutorial that Jeff made:<a href="http://unity3d.com/support/resources/tutorials/video-occlusion-culling"><br />
http://unity3d.com/support/resources/tutorials/video-occlusion-culling</a></p>
<p>or, if you&#8217;re impatient, then just watch it here from our YouTube channel:<br />
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]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/08/06/updated-fps-tutorial-new-video-tutorial/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Unity iPhone Demo &#8220;Penelope&#8221; Hits The App Store</title>
		<link>http://blogs.unity3d.com/2009/08/01/unity-iphone-demo-penelope-hits-the-app-store/</link>
		<comments>http://blogs.unity3d.com/2009/08/01/unity-iphone-demo-penelope-hits-the-app-store/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 16:19:08 +0000</pubDate>
		<dc:creator>Thomas Grové</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=1121</guid>
		<description><![CDATA[
The demo team&#8217;s first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously mentioned—contains examples of three different control schemes. Please check it out and look forward to a tutorial and example project in the near future!
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-657" title="iphone-102-newsletter1" src="http://blogs.unity3d.com/wp-content/uploads/2009/04/iphone-102-newsletter1.png" alt="iphone-102-newsletter1" width="625" height="340" /></p>
<p>The demo team&#8217;s first example iPhone project is now available for <strong>free</strong> at the <a href="http://unity3d.com/iphone/penelope">App Store</a>. The demo is entitled Penelope and—as <a href="http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/">previously mentioned</a>—contains examples of three different control schemes. Please check it out and look forward to a tutorial and example project in the near future!</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/08/01/unity-iphone-demo-penelope-hits-the-app-store/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>iPhone Tutorial Update</title>
		<link>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/</link>
		<comments>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 22:16:24 +0000</pubDate>
		<dc:creator>Jeff Aydelotte</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=794</guid>
		<description><![CDATA[About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I&#8217;m happy to report that the project has been moving along nicely and it&#8217;s almost finished. We just wanted to put something up to show everyone what they can expect from our next tutorial.
We&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p>About a month ago Ethan posted about the <a title="A-Team" href="http://blogs.unity3d.com/2009/04/30/demo-team/#comments" target="_self">Unity Demo Team</a> and the iPhone tutorial that we have been working on. I&#8217;m happy to report that the project has been moving along nicely and it&#8217;s almost finished. We just wanted to put something up to show everyone what they can expect from our next tutorial.</p>
<p>We&#8217;ve included three different types of input:</p>
<ul>
<li>Tap to move : the player character will track toward your finger touch. There is a jump button which you can press to have your character hop up. It also includes gesture recognition so that you can do a pinch to zoom and a twist to rotate.</li>
</ul>
<ul>
<li>Camera Centric: similar to what you might find in a console platformer, the character will face whatever direction they&#8217;re moving and the movement direction is determined by moving the left joystick. The right joystick rotates the camera around the character, and a double-tap on the right joystick makes Penelope jump.</li>
</ul>
<ul>
<li>Character Centric: all controls are based around the character, and the camera is locked in place behind the character. The left joystick translates her and the right joystick rotates her. Double-tapping the right joystick is jump.</li>
</ul>
<p>We&#8217;re still working on putting some of the finishing touches on the project, but we thought it would be nice to give you a glimpse of the game in its current state. In this video I&#8217;ve included a pink dot to show you where the touches are on the screen</p>
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<p>We can&#8217;t wait to get this game in your hands, and we hope you will have as much fun with this tutorial as we&#8217;ve had making it.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/06/03/iphone-tutorial-update/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>My first post, and an iPhone touch phase mini-tutorial!</title>
		<link>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/</link>
		<comments>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/#comments</comments>
		<pubDate>Wed, 06 May 2009 22:15:02 +0000</pubDate>
		<dc:creator>Amir Ebrahimi</dc:creator>
				<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=713</guid>
		<description><![CDATA[This is my first post on the Unity blog and will be short because&#8230;hey, I still have more work to do. However, I wanted to drop a quick link to a mini-tutorial that I threw together for touch phase input. I was working on the larger iPhone tutorial that Ethan spoke about in a previous [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_714" class="wp-caption alignleft" style="width: 185px"><img class="size-full wp-image-714" title="mini_me" src="http://blogs.unity3d.com/wp-content/uploads/2009/05/mini_me.gif" alt="Mini-me" width="175" height="224" /><p class="wp-caption-text">Mini-tutorial!</p></div>
<p>This is my first post on the Unity blog and will be short because&#8230;hey, I still have more work to do. However, I wanted to drop a quick link to a mini-tutorial that I threw together for touch phase input. I was working on the larger iPhone tutorial that Ethan spoke about in a previous blogpost and having some trouble with touch input, so I decided to break out to a separate project and create something simple to track touches. It&#8217;s not quite a tutorial because I&#8217;m not including a PDF with step-by-step instructions, however, I&#8217;ll get around to that later before we put it up in Resources section of the website. Here&#8217;s my project folder with comments in the source code for what I&#8217;m doing:</p>
<p><a href="http://blogs.unity3d.com/wp-content/uploads/2009/05/touchphases.zip">TouchPhases Project Folder</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/05/07/my-first-post-and-a-mini-tutorial/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Demo Team</title>
		<link>http://blogs.unity3d.com/2009/04/30/demo-team/</link>
		<comments>http://blogs.unity3d.com/2009/04/30/demo-team/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 21:54:15 +0000</pubDate>
		<dc:creator>Ethan Vosburgh</dc:creator>
				<category><![CDATA[Community News]]></category>
		<category><![CDATA[Demos]]></category>

		<guid isPermaLink="false">http://blogs.unity3d.com/?p=665</guid>
		<description><![CDATA[If you have a problem, if no one else can help, and if you can find them, maybe you can hire&#8230; The Demo-Team! (cue 80&#8217;s awesomeness)
Well ok, we&#8217;re not really for hire, we&#8217;re actually pretty easy to find, and we&#8217;re definitely here to help you make better games with Unity. As the Unity community grows [...]]]></description>
			<content:encoded><![CDATA[<p>If you have a problem, if no one else can help, and if you can find them, maybe you can hire&#8230; The Demo-Team! (cue <a href="http://www.entertonement.com/clips/27122/The-A-Team/TV-Theme-Songs/The-A-Team-Theme-Song">80&#8217;s awesomeness</a>)<img class="alignright" style="border: 0pt none;" src="http://blogs.unity3d.com/wp-content/uploads/2009/04/demoteam.png" border="0" alt="" width="218" height="163" /></p>
<p>Well ok, we&#8217;re not really for hire, we&#8217;re actually pretty easy to find, and we&#8217;re definitely here to help you make better games with Unity. As the Unity community grows the spectrum of users has widened from the classic bedroom developer up to the large established game studio. Unity&#8217;s core philosophy has always been to empower any sized team to make their ideas a reality with an easy to use and powerful tool. Creating top notch documentation, tutorials, and examples goes hand in hand with this philosophy. It facilitates new and veteran users alike to come to grips with new features in Unity as well as how fundamental game concepts are done the &#8220;Unity way&#8221;.</p>
<p>The relatively new platform of Unity for iPhone has brought a ton of new users to the community and with it a lot of questions about how to develop for this platform effectively. Therefore the first round of demos and tutorials we&#8217;ll be doing will be solely focused on getting people up to speed with Unity iPhone. The first one we&#8217;re doing is a 3rd person platformer which will teach several techniques for how to control a character as well as the camera. Based upon requests on the forum these will be:</p>
<p>• Touch on the screen to move character to that position in world space.</p>
<p>• &#8220;Dual Analog&#8221; controls for movement and camera orbit.</p>
<p>• &#8220;Single Stick&#8221; controls with auto-camera orientation and pinch for zoom in/out.</p>
<p><img class="aligncenter size-full wp-image-670" title="3rd Person iPhone WIP" src="http://blogs.unity3d.com/wp-content/uploads/2009/04/picture-22.png" alt="3rd Person iPhone WIP" width="640" height="427" /></p>
<p>As you can see from the screenshot we&#8217;re also going to be talking about optimizations for the iPhone including draw calls, lighting, character rigging, and colliders. Hopefully these tutorials will be useful to both artists and coders.</p>
<p>The newly formed Demo Team consists of myself (artist), Amir Ebrahimi (programmer), Charles Hinshaw (designer/writer), and Jeff Aydelotte (programmer/technical artist). I can&#8217;t speak for my teammates, but I&#8217;m always open to hearing suggestions from the community about what you&#8217;d like to see from us in the future. We&#8217;re here to get you up to speed making the best games you can so feedback about what you think is important is very valuable to us.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.unity3d.com/2009/04/30/demo-team/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
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