Its that time of year again! It seems like a lifetime ago that I was attending my very first Global Game Jam back in early 2009. I doubt I could ever have imagined that in the subsequent years I would be working for the company who’s tools I was using for the 48 hour…
Read the rest of this entryOur good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to participate in their annual workshop! Unity artist reps Joe Robins and Roald Hoyer-Hansen will be on hand to dispense knowledge to help attending artists get the most out of the Unity tools…
Read the rest of this entryThe London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), and I was there as always to capture the talks and show you what goes on at the meetups. At MeetUp 5, Russ Morris and his colleague George showed off…
Read the rest of this entryUnite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get back to making more awesome tech. For me personally its been an amazing ride to see the evolution of the conference and the level that we have reached…
Read the rest of this entrySo day two of Unite 11 has come to a close. At the time of writing I’ve just got home from the Unite Party, it was really cool and I had a great time talking to a few of the many, many attendees. At the party I met people who were working on projects for…
Read the rest of this entrySo the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendees with 41 sessions and 70 speakers. Certainly a long way from the first ever Unite which had only 70 attendees and again almost doubling in size compared to last…
Read the rest of this entryOle and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that use depth, normals and color buffers. The methods range from improving standard techniques to creating entirely new ones, like approximate volumetric effects or advanced image post-processing. The buffers used are in many cases…
Read the rest of this entryYes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a long technical session about optimizing graphics for mobile platforms. GPU architectures, shader optimization details, case studies from actual Unity…
Read the rest of this entryUnity Track Day at GDC Europe
We are hosting another Unity Track Day at next week’s GDC Europe conference in Cologne, Germany! The Unity Track Day is being held on Tuesday, August 16th from 9:30am-6:30pm. If you are attending the conference this year, the sessions are located in Nordliches Sitzungszimmer, 4th Level. Check out our schedule: Hand’s demonstration on making cross…
Read the rest of this entryHi Friends! Some of us are in Vancouver this week teaching and talking at The Siggraph Studio. If you are attending Siggraph, stop by the Unity area or attend one of our talks. Studio Workshops Monday, August 8th 10:40am- 12:10pm Joe Robins “Creating a Multi-platform, Real-time Portfolio for Your Artwork” 3:45pm- 5:15pm Aras Pranckevicius and…
Read the rest of this entryLondon Southbank University, 23rd June 2011 – Unity users, newcomers and developers gather at the third London Unity User Group (LUUG) to see presentations from developer Mike Renwick on his experience with recently launched Augmented Reality solution String (poweredbystring.com) and Jon from agency Preloaded on their experience of developing Boccia, a recent project for…
Read the rest of this entryToday sees the public launch of the excellent Augmented Reality plugin for Unity from String. Focusing intensively on creating their technology for use with Unity, String have been working with a number of respected Unity developers to create showcase material as they have worked through an intensive beta stage over the past year. At today’s…
Read the rest of this entryUnity is all about the content. Developers create the amazing content which make our tools, technology and products so compelling. Unity has added a dedicated Developer Relations team to not only assist you in creating the best content possible, but also to help you reach more users and make more money. We’re here to help…
Read the rest of this entryLondon Southbank University, 15th April 2011 – Unity users, newcomers and developers gather to hold the first London Unity User Group (LUUG), and see presentations from Unity Technologies and Quickfingers, an independent developer using Unity exclusively to launch his solo career. The evening began with a talk from Will Goldstone and Christopher Pope from…
Read the rest of this entryAt this year’s South by Southwest (SXSW) festival, the Screenburn section dedicated to gaming played host to The Independent Propeller Award. Devised by independent online community IndiePub.com, and sponsored by publisher Zoo Entertainment Inc, the competition offered entrants the chance to win a share of $150,000 worth of cash prizes, plus the opportunity of being published by indiePub, via Zoo Publishing. The over winner, GLiD, is a Unity developed game by two former students turned game developers who took their first leap into game development thanks to Unity.
Read the rest of this entryOver the NinjaCamp III week I (it’s-a me, Aras!) worked on implementing a Direct3D 11 renderer in Unity. At the beginning of the week I had a standalone player that creates a window, clears it to the correct camera background color and could draw a cube in magenta color. All in full glory of Direct3D…
Read the rest of this entrySo we still have more to show and we are collecting together more videos and cool demos of some of the projects that were worked on during the NinjaCamp week. This time, we have a screen shot of the in-editor “Welcome Screen” or “Info Hub” that was cooked up during the week. The idea behind…
Read the rest of this entryYet another video showing a cool project that was worked on during last week’s Ninja Camp, Spline based mesh extrusion!
Read the rest of this entryDespite NinjaCamp concluding last friday (25/03/11) We still have plenty of projects that were worked on during the week that we’d like to share with you. Starting with a new component: LOD Group
Read the rest of this entryThe Ninjas have assembled and we’ve all been hard at work this week. We’re surprisingly tired at this point, but all sorts of cool things are popping up around the office. For our NinjaCamp project, Levi, Vytautas, and I (Na’Tosha) decided to pursue our passion for GNU/Linux — we thought we would invest our time…
Read the rest of this entryFor NinjaCamp, Chris and Rob decided to see if two guys could make an adventure game for under $1000 using only Asset Store assets. According to them, the number of art packages available on the Asset Store made level design fun, fast and easy. With no programming experience, they spent the last few days getting…
Read the rest of this entryJoe Robins spent a few minutes checking out the coolness Shawn and Jens have been busy with over the last few days. Vertex Color Painting!
Read the rest of this entryNinjaCamp ninjas are busy working on small, large and almost impossible projects. This one is tiny in comparison, but should be pretty useful. We’re adding a context menu item in the asset window to “Filter References in Scene”. Selecting it will apply a filter to your hierarchy window to find all GameObjects or their children…
Read the rest of this entryUpdate: The Create Script Dialog is now on the Asset Store As our NinjaCamp project Bas and I decided on a cause a bit humbler than many of the other projects going on here: We just want to improve the workflow of creating a new script in Unity. The current way to make a new…
Read the rest of this entryThe Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experimental weeks before. Each camp has focused on different aspects of development life at Unity. This time NinjaCamp is an opportunity for developers to work on projects that we would normally either…
Read the rest of this entryThe winners of the Kongregate Unity Game Contest have been found! The Kongregate Unity Game Contest with prizes worth a total of $25.000 is over and the winners have been selected. Click on any of the game titles to play them at Kongregate! Grand Prize ($10,000) Antimatiere by Chronodrax This game didn’t get a lot…
Read the rest of this entryHi! I’m Tricia Gray, Unity’s Marketing Communications Director and Union’s Marketing Director. I am pretty excited about our upcoming presence at GDC in San Francisco. Particularly, the Unity Track Day on Tuesday, March 1st, 10am to 6:15pm, Room 123 in the North Hall Below is the schedule and description of our sessions. I will be…
Read the rest of this entryGreetings Unity developers! I’m thrilled to join the Unity team as the new Developer Relations Director focused on our Union business unit. My enviable job is to work with our great developers to find and deliver games to emerging and existing markets through the technical, business and marketing services of Union. In case you missed…
Read the rest of this entryUnity Technologies is pleased to announce the winners of the Unity Mobile Generation Great Education Giveaway. Unity received 60 applications from leading game and research schools around the world. From amongst our first round submissions, twenty schools were selected to receive an Android smart phone and a mobile development suite from Unity Technologies. Today we…
Read the rest of this entryNothing inspires us more than seeing talented developers make amazing games with Unity. That’s why we are proud to be the event sponsor of this year’s Nordic Game Jam and are offering Unity Pro licenses to the winning team. The Nordic Game Jam starts at 6:00PM Friday, January 28 and consists of 48-hours of sleep-deprived…
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