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Archive for the ‘Events’ Category

Summer of Code: Progress of Detonator framework

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This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The project is one of four selected projects that were selected for the Unity Summer of Code. We’re just 9 days away from the August 31 deadline so it’s time for an update….

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Summer of Code: Progress on External Lightmapping

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This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. What’s lightmapping? If you’re not familiar with the terms “baking” and “lightmapping” then let me introduce them to you a…

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Summer of Code: Progress of Terrain Erosion Tools

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This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected projects that were selected for the Unity Summer of Code. The objective of this Unity Summer of Code project was to develop a toolset for the Unity Editor…

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Summer of Code: Progress of Cutscene Editor

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This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projects that were selected for the Unity Summer of Code. As described in an earlier blog post, the Cutscene Editor is a tool for creating realtime cutscenes without touching a…

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Presentations from Assembly 2009 demo party

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We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this year we were sponsoring the event, sent in some folks there and had a couple of seminar presentations. Our presentations were not directly Unity related, but still might…

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Unity Awards 2009 Now Accepting Submissions!

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Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you’ve been working hard on a project, now is you chance to earn some recognition–and some prize money–for your efforts! Check out the official contest information and rules page for all of…

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Doing a Talk at GDC Europe tomorrow.

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Hi guys & gals. I’m giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forward to doing it – it’s been my main Unity development area for the past 2 years, so I guess I somehow ended up being an expert on that subject It’s Monday at…

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Vancouver Unity TGIF & Skills Workshop – My trip …

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After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching up) I’m finally back to having my head above water and thought I’d take another minute to share a few more thoughts with y’all.This time I’m here to talk…

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Casual Connect Seattle – My trip report…

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After a crazy week featuring not one but three separate events crammed into the span of one week I’m finally coming up for air and thought I’d take a minute to share some thoughts with y’all. The first of those events was the longest and most involved and that was last week’s Casual Connect Seattle…

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Unity Summer of Code Takes Off

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Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for doing something cool in Unity. Now we have reviewed all of the almost hundred proposals and selected the four of them that we found best matched the program!

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Unity Summer of Code

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We here at Unity Tech draw inspiration from a variety of sources, some come from within, others from outside, this one definitely came from an external source. We’ve long wanted to offer some sort of venue for the student and/or indie developer that would allow noobies to the industry a chance to learn and develop…

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Unity + GDC Trip Report

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Man, what a week! GDC ’09 has now slipped past us and slowly we’re recovering and getting our heads back above water. I thought I’d take a few minutes and share some thoughts from our end about the incredible week we just had. Not only did GDC prove useful for us as fellow members of…

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Unity Community Online Gaming: Round 1

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I suppose that this may technically be round number 2 as we tried this once already, but we had short notice (even shorter than this round) and only Sam and I were online to play. So let’s call this round 1 and get it right! I’m keen on getting together with the Unity community every…

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Casual Connect Hamburg – Trip Report!

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After a two week visit to Europe I’m now back in San Francisco and settling into my regular work habits once again. My recent business trip had me visiting company headquarters in Copenhagen for one week, then spending most of the second week in Germany attending Casual Connect Hamburg. The conference was great for us…

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Casual Connect in Hamburg

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Me, Tom Higgins and Joe Santos will be driving off to Hamburg in a couple of hours (and staying through Thursday). See you at our booth at Casual Connect, in Hall G silver table 9. We’re also hosting a bar meetup on Wednesday night, done in conjunction with the Nordic Games folks. Whether you’re attending the…

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GameDeveloper Front Line Awards – vote for Unity!

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It’s time once again for the 11th annual GameDeveloper Front Line Awards and Unity is a candidate in the Engines category! There are six categories in all, each of which has five candidate products/tools nominated for your consideration: Art, Audio, Books, Engines, Middleware, and Programming/Production Tools. Everyone please go vote for your favorite tools (ahem,…

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Unite ’08, what a conference!

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Wow, all I can say is wow. Last week was intense to say the least as we not only held Unite ’08, our second ever Unity developer conference, but we also released our iPhone publishing support (more on that in a separate post). The conference was incredible, the attendance figures more than doubled (180 this…

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Unite 2008 update: Phil Harrison to speak!

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It’s been an exciting year for us at Unity Technologies and it’s only getting better. Not only are we on the doorstep of the release of our Unity iPhone Publishing support, but we’re also on the doorstep of our second ever (and now yearly) Unity developer conference, Unite 2008. Then to cap it all off…

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Belated Austin Wrap-Up

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So I’m finally back to do a little wrap-up on our Austin GDC effort, now that I’m finally caught up on everything else. In short, the conference was fantastic, unbelievable, a total success, <insert many other superlatives here>! The conference itself covered three days (Monday, Tuesday, Wednesday), but the expo floor was only open the…

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Unity office in Austin?

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Spotted today in the lobby of the Hyatt Regency Austin was a pack of four wild Unity Technologies employees working the day away: From left to right you’ll spot me, Amir, David and Sam, we’re all here for the Austin GDC conference and so far each time we’ve made our way outside we’ve run into…

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What a week that was!

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I know it’s been a while since I last posted so I figured that it was time to get back to blog posting and provide some updates as last week was rather exciting for us. Here’s the latest from our end… Casual Connect Seattle Unity 2.1 Released Press Release News: 2 In-Browser MMOs in development…

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