Archive for the ‘In The News’ Category

Unity Content Featured in iLounge Buyer’s Guide!

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Earlier this week iLounge released their 2010 iPod + iPhone Buyer’s Guide and a number of Unity titles are featured in their top games list! For starters you can check it all out at the following URL:

iLounge’s 2010 iPod + iPhone Buyer’s Guide

It’s a rather large (20+MB) download as they provide a ton of material, including their suggestions for top games and applications to purchase if you own an iPod touch or iPhone. But as noted above the exciting point for us is the fact that a number of Unity-authored games are listed in their Top 100 Games of 2009! So to help promote those games and offer them some extra kudos I’ll preempt the download above and list them here in the order they appear in the guide:

Downhill Bowling from Game Resort LLC (page 22)
Downhill Bowling Lite (free)
Downhill Bowling ($2.99)

Vans SK8: Pool Service from Fuel Games (page 23)
Vans SK8: Pool Service Lite (free)
Vans SK8: Pool Service ($2.99)

Battle Bears from SkyVu Pictures (page 27)
Battle Bears Free (free)
Battle Bears ($0.99)

Inkvaders from Chillingo (page 27)
Inkvaders Lite (free)
Inkvaders ($1.99)

10 Balls 7 Cups from Graveck (page 31)
10 Balls 7 Cups ($0.99)

Note: 10 Balls 7 Cups has been rereleased on the AppStore under the name Skee-Ball as well!

Volcano Planet by Jelly Biscuits (page 35)
Volcano Planet Lite (free)
Volcano Planet ($0.99)

A huge kudos to all the developers behind the games above, clearly it’s a job well done and you deserve some recognition for your efforts!

GamesIndustry.biz interview with Nicholas Francis

GamesIndustry.biz’s Phil Elliott talks to Unity CCO Nicholas Francis about iPhone development and the growth of Unity Technologies in this interview entitled United We Stand.

EA’s Greg Rinaldi Talks Unity

ShogunGamer’s Corey Rollins did a great interview with EA Tiburon’s Greg Rinaldi about his team’s experience using Unity to create Tiger Woods PGA Tour Online.

Using Unity 3D allowed us to have a much more efficient budget, team size and timeline than we would have had if we’d decided to build our own solution from scratch.  Unity was an excellent jumping off point and allowed us to get to a playable prototype in about a month’s time with a team of approximately 5 people.  By the time we launch Tiger Woods PGA TOUR Online, we’d have been working on the project for about a year with a team of about 15-20 developers.

Read the entire interview here.

Rock, Paper, Shotgun interview with Nicholas Francis

Rock, Paper, Shotgun’s Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and “making tech simple”. Check it out here!