Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to the Flash Player. This means that next to the already existing build targets of a Unity project, one will be able to target Flash with Stage3D, announced for Flash…
Read the rest of this entryHi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up about what the future holds for the asset store. Like the other road map, this one talks about where we’d like to go – with a focus on editor…
Read the rest of this entryGreetings Unity developers & Asset Store users! The recent release of 3.4 brought many awesome new features to Unity.. with it came a ton of new assets and optimizations to the Unity Asset Store! Here’s a quick look at recent and notable additions to the store. If you haven’t been to the Unity Asset Store…
Read the rest of this entryUnity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we are working on this year. Unity 3.4 We’re about to enter release candidate 1 with Unity 3.4, which is a feature + bugfix release. Here are some highlights:…
Read the rest of this entryAsset Store Action this June has been non-stop! It’s our best month yet, as the store continues to bring more models, scripts, starter kits, tools and tutorials to Unity developers everywhere. This month’s most popular newcomer to the Unity Asset Store is without a doubt Hard Surface Shaders Pro, by Bruno Rime, which brings photo-realistic …
Read the rest of this entryQuick Asset Store update! If you’re not already familiar with it, the Unity Asset Store is the definitive resource for Unity developers, where you can find Unity-ready models, pre-written scripts and kits, sound effects, game music, and extensions to give Unity awesome new superpowers. If you’re a programmer or prototyper and need art fast, it’s…
Read the rest of this entryA picture is worth a thousand words, they say. No, that’s not Conan O’Brien, it’s Brady Wright, our first quarter’s top seller on the Unity Asset Store! If you’re not familiar with his products, check out EZ-GUI and Sprite Manager. You too can win an 8′ x 2′ check and utterly perplex your bank teller!…
Read the rest of this entryWith springtime comes hopping rabbits, flowers blossoming, and fresh green leaves on the trees. You can pretty much say the same about the Unity Asset Store this April: business is hopping, the catalog is blossoming, and many sellers find fresh green in their bank accounts! (*ducks*). We are nearing the 20K registered Asset Store user…
Read the rest of this entryAs you may know, the Unity editor environment is at its core incredibly extensible. An over-arching part of the design philosophy is to allow and encourage talented developers to create new features, integrated at a level deeper than the simple plug-in architecture you find in other software. Editor extensions can sit so tightly and integrate…
Read the rest of this entryHi Everyone, We are very happy to announce that Unity Android and Unity Android Pro are now available! Head here to download a trial and read on for extra info on what is included. Naturally, Android fits straight into the editor like all the other platforms, so its incredibly simple to take your existing games…
Read the rest of this entryThese are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the public availability of a beta version of the Flash Player, codenamed Molehill, that has a very interesting new feature: hardware accelerated 3D support. Molehill exposes a very low-level shader-based interface to the…
Read the rest of this entryLots of changes and excitement here at the Unity Asset Store, as our repository and user base continue to grow. Last week we reached over 10,000 registered Asset Store users.. and that’s in just three months!! With the release of Unity 3.2, it’s now easy to link directly to Asset Store content via HTML, Twitter…
Read the rest of this entryGreetings Unity developers! I’m thrilled to join the Unity team as the new Developer Relations Director focused on our Union business unit. My enviable job is to work with our great developers to find and deliver games to emerging and existing markets through the technical, business and marketing services of Union. In case you missed…
Read the rest of this entryWe launched Unity Asset Store during the Unite keynote on November 10th and to celebrate our 3 months anniversary and over 10,000 registered users, we’ve made a small but important addition to the store. You can now create links to packages in the store and post them on the web. Creating the links is simple….
Read the rest of this entryWe are so happy to announce that Unity 3.2 is now live and available to download! Here is a rundown of the major new features and improvements: Image Effects: New Depth of Field with fantastic bokeh, improved bloom and several other image effect tweaks and fixes. New Water: All new Water prefab in standard assets…
Read the rest of this entrySo we are finally ready to unveil the second set of pro standard assets, this time we have some awesome new image effects. Our shader ninja has been hard at work, forging a great new set of effects with a host of exposed settings to allow full customization of your Unity project. In the scene…
Read the rest of this entryLast week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We’ll have more to show soon, but in the meantime we wanted to tell you about some of the optimizations that have been made to deliver great looking high-performance graphics on iOS and Android. Precision…
Read the rest of this entryI just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably aware, Unity Pro includes water with real-time reflections and refractions. It is a big step up from the Simple Water, but we (and many of you) have…
Read the rest of this entryOver the last two weeks we’ve launched an outstanding addition of over 40 new assets ready to use in your game projects! This brings our total number of asset store packages to well over 120, and the submissions keep coming in! Whether you need extra assets to add more detail and decor to your scene, models and animations for players and NPCs, extensions to enhance editor functionality, or a complete project to retool for your own purposes, the Asset Store has content that will both save you time and enhance your projects. Almost everything new to the store is exciting, but there are a few especially outstanding offerings.
Read the rest of this entryHey there, Caitlyn Meeks here – your Unity Asset Store content manager! In case you haven’t heard, the Unity Asset Store is your in-editor drag-and-drop one-stop prop-shop, packed with models, textures, scripts, editor extensions, visual effects, even complete game projects. You’ll find ready-to-use, completely modifiable and customizable content for your own game projects just a…
Read the rest of this entryDear community, friends, and Unite participants. We were off to a fantastic start of Unite yesterday! We sold out with 650 participants – nearly double the size of last year’s conference but were able to make space for everyone (though the keynote session ended up being standing room only for the latecomers!) The live stream…
Read the rest of this entryDear developers, customers, friends. As you can see, we released Unity 3 to the world today. It’s a an incredibly awesome release: both in and by itself, but also in what it means in terms of our broad vision of bringing the best game technology to everyone. And you are part of that group… well,…
Read the rest of this entryAfter much anticipation we finally have the Occlusion Culling video ready! Senior QA Specialist Samantha Kalman and the Demo Team have put together a quick introduction of how easy it is to set up your games to use Occlusion Culling in Unity 3.0. We first introduced our own Occlusion Culling system in Unity iPhone 1.0…
Read the rest of this entryHey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready – the beta testers and preview customers got their hands on the RC1 build a few days ago. This means we’re wrapping up this cycle and shipping soon. It also means that our pre-order rebate is about to expire, so…
Read the rest of this entryDear community! It’s been 5 months since Apple announced the new iOS 4.0 Terms of Service which seemed like they might block out Unity (as well as similar technologies) from their AppStore. We commented on this right away (in a first, second, and third installment), and after some deliberation we even invented a workaround that we…
Read the rest of this entryAfter a bit of radio silence we’re back with another Unity 3 feature preview. In this short video Will Goldstone shows some of the benefits of the new deferred rendering path in Unity 3.0 such as being able to have dozens of lights on screen at the same time without a performance hit as well…
Read the rest of this entryUnity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmapping and occlusion culling, and a unified editor. As we are getting close to the end of our pre-order window, I decided to asks members of the dev team what features they are most excited…
Read the rest of this entryAquiris has been hard at work finishing up the new demo for Unity 3. Recently they posted a video of one of the playable levels of the demo and I thought people here would enjoy getting a longer look at it then the 20-30 second clips we’ve shown before.
Read the rest of this entryIn Unity you can write your own custom shaders, but it’s no secret that writing them is hard, especially when you need shaders that interact with per-pixel lights & shadows. In Unity 3, that would be even harder because in addition to all the old stuff, your shaders would have to support the new Deferred…
Read the rest of this entryAlright everyone, it’s the preview video that you’ve all been waiting for… Lightmapping in Unity 3! Senior QA Specialist Samantha Kalman and Demo Team Artist Roald Høyer-Hansen have put together a great introduction of how Beast has been seamlessly integrated into Unity. We hope you enjoy the preview video and are looking forward to all…
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