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Archive for the ‘Unity Products and Services’ Category

.mod in Unity

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As of Unity 3.0, we are proud to give our users the possibility to use Module files for music and sound in their productions just as any other audio asset. Be sure to check out the preview video on some of the other audio features. When I started testing Unity’s new audio features I had…

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Unity 3 Feature Preview – Audio

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Time for another preview video! In this one Will Goldstone gives us a tour of some of the new Audio features in Unity 3. These include a Scene View audio preview, Custom Rolloff Curves, Effects such as Echo and Distortion, Reverb Zones, and MOD file playback. Enjoy!

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Pre-Order Unity Android, Get a Google Nexus One!

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You’re probably wondering whether you’re reading the title right and for 500 of you, you are! Today we put out a press release offering up some incredibly cool news about Unity and our coming support for Android powered devices. Not only are we now actually pre-selling Unity Android Pro licenses, but we’re going to give…

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The first Unity 3.0 pre-purchase betas are now shipping!

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Today is an exciting day for all of us here at Unity Technologies as we’re now shipping pre-release beta builds of Unity 3.0 to the first 100 people that pre-purchased the licenses since they went on sale earlier this year (reference)! These folks are the first public users (those not on our staff or in…

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Unity 3 Feature Preview – Asset Management

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And we’re back with another preview of Unity 3! As we near closer to the release of Unity 3 we hope to keep a steady stream of these feature preview videos coming at you to get everyone up to speed on what cool new stuff is just around the corner. In this video Will Goldstone…

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Image Effects Video

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We would like to share a little Video showing some of the new Image Effects in action. Demoteam out.

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Introducing some of the new Image Effects

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Good day, This is Ole from the (in)famous Unity Demo Team ™. I would like to show you a preview of some of our new handcrafted and ready-to-use Image Effects we are planning to release with Unity 3.0. Let’s look at some examples. For this screenshot, i stacked together a total of three different Effects….

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3.0 Upcoming demo

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Just had to share this: It’s a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris. (No image effects were applied here – just a Unity-lightmapped scene with crossfade to deferred rendering up close for max performance)

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Unity 3 Feature Preview – Snapping & Marquee Sele…

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Hello Unity Developers! Incredibly, it’s already been more than 3 months since I joined this crew of nuclear-powered toaster engineers and I couldn’t be happier to have this be my first blog to share with you all. Almost unbelievably, the last time we shipped a major version update to Unity, it was with fewer than…

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Unity iPhone 1.7 is ready for your iPad games

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With more than 300,000 iPads sold on Saturday and 1,000,000 apps downloaded during Easter weekend, you must be getting eager to get your apps in front of that audience — so here is Unity iPhone 1.7 — please enjoy! It’s free for existing Unity iPhone users. It’s good for iPhone Basic license users. It’s ready…

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Unity iPhone is almost ready for your iPad games

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Unity iPhone can now build for Apple iPad! We’re still in beta testing but rest assured that we’re working as hard to make this release available as soon as possible. Update: Unity iPhone 1.7 featuring iPad support is available for download! Need evidence? That’s our iPhone Demo from GDC running in the iPad simulator, here’s…

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Unity 3 coming soon!

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In the Unite 2009 conference keynote we promised you that Unity would be picking up speed, and it has: Unity has become a powerhouse in the game industry and beyond. Nobody else is as active in democratizing sweet game technology to as many developers, and enabling them to target as many consumers. Unity has been used…

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Unity iPhone 1.6 has left the building!

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We’re happy to report that highly awaited and much discussed Unity iPhone 1.6 has been released and is available for download. Yes, it’s exactly that mysterious build that adds generics support, enables multiplayer for iPhone and noticeably shrinks final binary size. You might have seen some trackbacks on Unity forums. So what’s so good about…

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Unity Asset Server 2.0 Released!

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Today we’re excited to have released Unity Asset Server 2.0! This is a free update for all existing users of the Unity Asset Server and it offers the following new features: The Unity Asset Server can now be hosted on Windows! (in addition to Mac OS X and Linux as before) The Unity Asset Server…

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Happy Holidays from Unity Technologies!

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Hey folks, the end of another incredible year is rapidly coming to a close and the holiday season is fast upon us, and we here at Unity Technologies want to help everyone celebrate with a special end of year discount. Specifically we’re offering everyone the chance to save 20% off of any purchases made in…

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Unity 2.6.1 Released!

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Hey everyone, We’ve just shipped Unity 2.6.1 out to the world. This release includes a Webplayer that is compatible with 64-bit Safari on Snow Leopard, and fixes for problems affecting terrain trees and some asset importing.  This upgrade is recommended for all users. You can see all the good stuff here: http://unity3d.com/unity/whats-new/unity-2.6#unity-2.6.1 And download the…

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Character Customization & AssetBundles

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A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explaining how I’d do it, I figured it would make good material for a more extensive demo project. Bas Smit (who wrote it) and myself just gave a presentation…

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Unity iPhone 1.5.1 Released

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I’m pleased to announce that we released Unity iPhone 1.5.1 yesterday.  Unity iPhone 1.5.1 includes improved XCode support and improved AssetBundle support, but more importantly Native APIs (NSGetEnviron and exc_server functions) have been removed to comply with new Apple requirements, previously reported by Joachim here. This release also removes the requirement for prospective users to…

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Unity iPhone 1.5 Released!

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Today is very exciting for us because we’ve just released a much anticipated update to our iPhone development platform — Unity iPhone 1.5. Some of the highlights from this major point release include: Significant Performance Boosts Up to 3x faster than 1.0.3. Performance critical paths rewritten to take advantage of VFP coprocessor, animation skinning is…

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Unity iPhone 1.1 Standard Assets

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The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are plenty of useful assets that you’ll get: 1. Additive-Projector (can be used to fake spotlights) 2. Blob-Shadow 3. iPhone-specific shaders 4. Default Skybox asset 5. Joystick and TouchPad scripts 6….

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Unity 2.5.1 Released!

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I’m happy to report that Unity 2.5.1 has finished baking in the oven and is now ready for download! As with all minor updates (anything 2.x) this is a free update for all existing Unity 2.x license holders, you just download the new build, install it and get back to work! From the news item…

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iPhone 1.0.3 to the Rescue

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If you’re using compressed audio in your iPhone game, then you should grab Unity iPhone 1.0.3. It is a hot fix release with a single purpose – to improve performance of a compressed audio playback under the iPhone OS 3.0. Now some technical bits. Previously we have been using the AmbientSound as an audio session category. The AmbientSound category…

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What is this Unity anyway?

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A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we’ve released 20 updates, grown from 3 to 34 people, seen hundreds of games and other products released (as well as thousands of demos and throw-aways). But what is this all about anyway?

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Blast from the recent past – Unity 2.5

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For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first version of the editor running on Windows and eventually was released in March 2009. Some development of it started at end of 2007, just after Unity 2.0 was released. First there was…

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Unity iPhone 1.0.2 is out there!

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Unity iPhone 1.0.2 is out now, so grab it! As I’ve mentioned before the key aspects of this release were to reduce memory consumption and make your games more stable. Let’s go over the most important things you will find in 1.0.2: We have halved memory usage for textures! Textures are not longer kept in the…

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Unity License Comparison – Reloaded!

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I always thought that the license comparison page on the Unity website was – well, not confusing, but at least not quite as clear as it could be. That’s why I have spent the last few days creating a new Unity License Comparison table with the help of my colleagues, where the differences can be…

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Blast From the Past

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Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I posted to a Danish gamedev forum in the first years of Unity. Thought I should share these: This is Unity running in what I believe to be…

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Unity wishes or product feedback? Use your voice!

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As part of our ongoing efforts to improve how we go about our business I’m excited to report that we’ve begun a bit of an experiment to improve how we gather user wish-list items and general product feedback. Until now we’ve only had the Unity Community Forums and more specifically the Wish List area there…

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Unity Roadmap

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Woah my first blog post! And I am going to dive right into the roadmap. This time we are taking a look at what is coming up in the near future. Unity 2.6 Unity 2.6 is our next big release in the Unity 2.x series (And will be available as a free upgrade). We are…

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Unity iPhone Roadmap

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Whooosh! First release candidate of Unity iPhone 1.0.2 just went out to our beta testers. It’s a good time now to overview our planned releases and directions we will be taking in the near future. Unity iPhone 1.0.2. Based on custom builds we’ve been sending to devs in need, this release will address engine memory…

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